我在复制这两个类时遇到问题:
module NapakalakiGame
class Player
def initialize(name, level)
@name = name
@level = level
@treasures = Array.new
@quests = Array.new
end
...
end
我想在这里复制上述课程的一个实例:
module NapakalakiGame
class CultistPlayer < Player
def initialize(player, cultist)
super
@my_cultist_card = cultist
end
...
end
我需要将玩家变成一个邪教徒,所以我需要复制他拥有的所有属性。 CultistPlayer的构造函数接收想要被转换的玩家和一张邪教卡。
例如,如果我有一个名叫约翰的玩家有30级,5种宝藏和20个已完成的任务,当他成为邪教时,我需要保留它。
答案 0 :(得分:1)
你不能这样做,因为你的Player#new
方法不接受相同类型的参数,并且它不接受玩家作为参数。
但您可以更改子类中的initalize
方法和super
调用以使其正常工作:
更改player.rb
:
attr_reader :name, :level, :treasures, :quests # if you don't have getter methods
def initialize(name, level, treasures = nil, quests = nil)
@name = name
@level = level
@treasures = treasures || []
@quests = quests || []
end
和cultist_player.rb
:
def initialize(player, cultist)
super(player.name, player.level, player.treasures, player.quests)
@my_cultist_card = cultist
end
答案 1 :(得分:0)
我不确定&#34;转换&#34;是最好的建筑方法。但如果你真的需要它,你可以尝试这样写:
class CultistPlayer < Player
def initialize(player, cultist)
copy_variables(player)
@my_cultist_card = cultist
end
def copy_variables player
player.instance_variables.each do |name|
instance_variable_set(name, player.instance_variable_get(name))
end
end
end
#usage:
simple_player = Player.new('Ben', 10)
cultist = CultistPlayer.new(simple_player, 'some cultist card')