使用AppleScript拆分全屏应用程序

时间:2016-12-06 19:59:04

标签: macos automation applescript automator macos-sierra

我一直在Automator中使用this script,它可以在全屏和窗口模式之间切换应用。我经常使用分屏应用程序(在El Capitan中引入),所以有没有办法修改这个脚本以启用分屏?我知道没有用于分割的键盘快捷键,所以这绝对是黑暗中的一个镜头。

1 个答案:

答案 0 :(得分:1)

我设法将一些东西拼凑在一起,解决了this MacScripter post中发现的AppleScript / python问题。它执行以下操作:

  1. 从“系统事件”中拉出一个打开的应用程序窗口列表,并允许用户选择一个或两个(用于全屏或分屏)
  2. 启动“任务控制”
  3. GUI脚本编写了Dock,以查找对我们需要访问的Mission Control中各种窗口按钮和空间的引用
  4. 以编程方式拖动按钮来创建新的全屏或分屏空间
  5. 点击新创建的空间以激活它

您也许可以减少所有半秒的延迟时间,但是Mission Control期望人与人之间的互动并懒惰地处理事情。它将错过GUI请求太快。

(* collect names of open app windows *)
tell application "System Events"
    set windowNames to {}
    set theVisibleProcesses to every process whose visible is true
    repeat with thisProcess in theVisibleProcesses
        set windowNames to windowNames & (name of every window of thisProcess whose role description is "standard window")
    end repeat
end tell

(* choose 1 name for fullscreen, two names for split screen *)
set selectedItems to choose from list windowNames with title "Split It" with prompt "Choose items to add to split view." with multiple selections allowed without empty selection allowed
if selectedItems is false or (count of selectedItems) > 2 then return

set selectedWindow1 to item 1 of selectedItems
if (count of selectedItems) = 2 then
    set selectedWindow2 to item 2 of selectedItems
end if

tell application "Mission Control"
    launch
end tell

(* 
The dock has a set of nested UI elements for Mission Control, with the following structure:
    "Mission Control"'s group 1 (the base container)
        group 1, group 2, .... (groups for each desktop)
            buttons for open windows on each desktop
        group "Spaces Bar" 
            a single button (the '+' buttan to add a new space) 
            a list 
                buttons for the desktops and any already-made spaces 
*)

tell application "System Events"
    tell process "Dock"'s group "Mission Control"'s group 1
        tell group "Spaces Bar"'s list 1
            set {p, s} to {position, size} of last UI element
            set XTarget to (item 1 of p) + (item 1 of s) + 100
            set YTarget to (item 2 of p) + (item 2 of s) + 100
        end tell
        tell group 1
            set viewButton1 to button selectedWindow1
            set {x, y} to get viewButton1's position
            my mouseDrag(x, y, XTarget, YTarget, 0.5)
        end tell
        tell group "Spaces Bar"'s list 1
            set {p, s} to {position, size} of last UI element
            set XTarget to (item 1 of p) + (item 1 of s) + 10
            set YTarget to (item 2 of p) + (item 2 of s) + 10
        end tell
        try
            tell group 1
                set viewButton2 to button selectedWindow2
                set {x, y} to get viewButton2's position
                my mouseDrag(x, y, XTarget, YTarget, 0.5)
            end tell
        end try
        tell group "Spaces Bar"'s list 1
            delay 0.5
            set lastUI to last UI element
            click lastUI
        end tell
    end tell
end tell

on mouseDrag(xDown, yDown, xUp, yUp, delayTime)
    do shell script "

/usr/bin/python <<END

from Quartz.CoreGraphics import CGEventCreateMouseEvent
from Quartz.CoreGraphics import CGEventCreate
from Quartz.CoreGraphics import CGEventPost
from Quartz.CoreGraphics import kCGEventLeftMouseDown
from Quartz.CoreGraphics import kCGEventLeftMouseUp
from Quartz.CoreGraphics import kCGMouseButtonLeft
from Quartz.CoreGraphics import kCGHIDEventTap
from Quartz.CoreGraphics import kCGEventLeftMouseDragged
from Quartz.CoreGraphics import kCGEventMouseMoved
import time

def mouseEvent(type, posx, posy):
          theEvent = CGEventCreateMouseEvent(None, type, (posx,posy), kCGMouseButtonLeft)
          CGEventPost(kCGHIDEventTap, theEvent)

def mousemove(posx,posy):
          mouseEvent(kCGEventMouseMoved, posx,posy);

def mousedrag(posx,posy):
          mouseEvent(kCGEventLeftMouseDragged, posx, posy);

def mousedown(posxdown,posydown):
          mouseEvent(kCGEventLeftMouseDown, posxdown,posydown);

def mouseup(posxup,posyup):
      mouseEvent(kCGEventLeftMouseUp, posxup,posyup);

ourEvent = CGEventCreate(None);

mousemove(" & xDown & "," & yDown & ");
mousedown(" & xDown & "," & yDown & ");
time.sleep(" & (delayTime as text) & ");
mousedrag(" & xUp & "," & yUp & ");
time.sleep(" & (delayTime as text) & ");
mouseup(" & xUp & "," & yUp & ");

END"
end mouseDrag