我正在创建一个示例演示,用于在使用本地化按下按钮时更改标签语言。
我已经尝试了很多次但无法显示不同的语言。
我的问题是我想将我的语言英语改为其他语言。
我已经创建了Localizable.string文件,但无法更改语言。
注意:请勿更改系统(模拟器)语言。
答案 0 :(得分:0)
您可以创建一个Helper类。请参阅下面我正在使用的课程。
<强> LocalizeHelper.h 强>
#import <Foundation/Foundation.h>
// some macros (optional, but makes life easy)
// Use "LocalizedString(key)" the same way you would use "NSLocalizedString(key,comment)"
#define LocalizedString(key) [[LocalizeHelper sharedLocalSystem] localizedStringForKey:(key)]
// "language" can be (for american english): "en", "en-US", "english". Analogous for other languages.
#define LocalizationSetLanguage(language) [[LocalizeHelper sharedLocalSystem] setLanguage:(language)]
#define LocalizationGetLanguage() [[LocalizeHelper sharedLocalSystem] getLanguage]
@interface LocalizeHelper : NSObject
// a singleton:
+ (LocalizeHelper*) sharedLocalSystem;
// this gets the string localized:
- (NSString*) localizedStringForKey:(NSString*) key;
//set a new language:
- (void) setLanguage:(NSString*) lang;
//get current language
- (NSString *)getLanguage;
@end
<强> LocalizeHelper.m 强>
#import "LocalizeHelper.h"
#import "Constants.h"
// Singleton
static LocalizeHelper* SingleLocalSystem = nil;
// my Bundle (not the main bundle!)
static NSBundle* myBundle = nil;
@implementation LocalizeHelper
//-------------------------------------------------------------
// allways return the same singleton
//-------------------------------------------------------------
+ (LocalizeHelper*) sharedLocalSystem {
// lazy instantiation
if (SingleLocalSystem == nil) {
SingleLocalSystem = [[LocalizeHelper alloc] init];
}
return SingleLocalSystem;
}
//-------------------------------------------------------------
// initiating
//-------------------------------------------------------------
- (id) init {
self = [super init];
if (self) {
// use systems main bundle as default bundle
myBundle = [NSBundle mainBundle];
}
return self;
}
//-------------------------------------------------------------
// translate a string
//-------------------------------------------------------------
// you can use this macro:
// LocalizedString(@"Text");
- (NSString*) localizedStringForKey:(NSString*) key {
// this is almost exactly what is done when calling the macro NSLocalizedString(@"Text",@"comment")
// the difference is: here we do not use the systems main bundle, but a bundle
// we selected manually before (see "setLanguage")
return [myBundle localizedStringForKey:key value:@"" table:nil];
}
//-------------------------------------------------------------
// set a new language
//-------------------------------------------------------------
// you can use this macro:
// LocalizationSetLanguage(@"German") or LocalizationSetLanguage(@"de");
- (void) setLanguage:(NSString*) lang {
// path to this languages bundle
NSString *path = [[NSBundle mainBundle] pathForResource:lang ofType:@"lproj" ];
if (path == nil) {
// there is no bundle for that language
// use main bundle instead
myBundle = [NSBundle mainBundle];
} else {
// use this bundle as my bundle from now on:
myBundle = [NSBundle bundleWithPath:path];
// to be absolutely shure (this is probably unnecessary):
if (myBundle == nil) {
myBundle = [NSBundle mainBundle];
}
}
[[NSUserDefaults standardUserDefaults] setObject:lang forKey:@"lang"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
//-------------------------------------------------------------
// get current language
//-------------------------------------------------------------
- (NSString *)getLanguage {
return [[NSUserDefaults standardUserDefaults] objectForKey:@"lang"];
}
@end
当您想要从应用更改语言时,请调用此函数LocalizationSetLanguage(@"fr");
。
要获取本地化字符串,请致电LocalizedString(@"string");
。