我刚开始使用计算机科学(Java)大约5周前,我仍然无法创建方法。我被分配创建一个NFL统计类,然后创建一个方法来显示计算。一切顺利,直到我在测试类中调用我的方法。这里似乎缺少什么?
NFLPlayer CLASS(包含方法):
private int touchdowns;
private int interceptions;
private int passingAttempts;
private int completedPasses;
private int passingYards;
private int runningYards;
private int recievingYards;
private int tackles;
private int sacks;
// Method for Quarterback rating
public double QBRating(int touchdowns, int passingAttempts, int completedPasses,
int passingYards, int interceptions) {
double a = (completedPasses / passingAttempts - 0.3) * 5;
double b = (passingYards / passingAttempts - 3) * 0.25;
double c = (touchdowns / passingAttempts) * 25;
double d = 2.375 - (interceptions / passingAttempts * 25);
double ratingQB = ((a + b + c + d) / 6) * 100;
{
return ratingQB;
}
}
现在这是我的测试课,我在显示计算时遇到了麻烦
class MyTest {
public static void main(String[] args) {
NFLPlayer playerStats = new NFLPlayer();
//Player1 finding quarterback rating
int touchdowns = 2;
int passingAttempts = 44;
int passingYards = 285;
int interceptions = 1;
int completedPasses = 35;
// Call QB rating method
playerStats.QBRating(touchdowns, passingAttempts, completedPasses,
passingYards, interceptions);
System.out.println(QBRating);
}
}
答案 0 :(得分:3)
您可以为每个值提供NFLPlayer类私有字段,而不是将这么多int
个参数(很容易混淆)传递给您的方法:
public class NFLPlayer {
private final String name;
private int touchdowns;
private int passingAttempts;
private int completedPasses;
private int passingYards;
private int interceptions;
public NFLPlayer(String name) {
this.name = name;
}
// Method names start with a lower case character in Java
// The name should usually be an imperative 'do something' not a noun ('something')
// although there are exceptions to this rule (for instance in fluent APIs)
public double calculateQbRating() {
double a = (completedPasses / passingAttempts - 0.3) * 5.0;
double b = (passingYards / passingAttempts - 3.0) * 0.25;
// an AritmeticException will occur if passingAttempts is zero
double c = (touchdowns / passingAttempts) * 25.0;
double d = 2.375 - (interceptions / passingAttempts * 25.0);
return ((a + b + c + d) / 6.0) * 100.0;
}
public String getName() {
return name;
}
// setter for the touchdowns field
public void setTouchdowns(int value) {
touchdowns = value;
}
// TODO: add other setters for each private field
@Override
public String toString() {
return String.format("Player %s has QB rating %s", name, calculateQbRating());
}
}
您的申请(这不称为测试):
class NFLApplication {
public static void main(String[] args) {
NFLPlayer playerStats = new NFLPlayer("johnson");
playerStats.setTouchdowns(2);
playerStats.setPassingAttempts(44);
playerStats.setPassingYards(285);
playerStats.setInterceptions(1);
playerStats.setCompletedPasses(35);
double qbRating = playerStats.calculateQbRating();
System.out.println(qbRating);
}
}
使用JUnit框架测试您的NFLPlayer类(默认情况下,JUnit通常包含在您的IDE中):
public class NFLPlayerTest {
// instance of the class-under-test
private NFLPlayer instance;
// set up method executed before each test case is run
@Before
public void setUp() {
instance = new NFLPlayer();
}
@Test
public void testCalculateQbRatingHappy() {
// SETUP
instance.setTouchdowns(2);
instance.setPassingAttempts(44);
instance.setPassingYards(285);
instance.setInterceptions(1);
instance.setCompletedPasses(35);
// CALL
double result = playerStats.calculateQbRating();
// VERIFY
// assuming here the correct result is 42.41, I really don't know
assertEquals(42.41, result);
}
@Test
public void testCalculateQbRatingZeroPassingAttempts() {
// SETUP
// passingAttempts=0 is not handled gracefully by your logic (it causes an ArithmeticException )
// you will probably want to fix this
instance.setPassingAttempts(0);
// CALL
double result = playerStats.calculateQbRating();
// VERIFY
// assuming here that you will return 0 when passingAttempts=0
assertEquals(0, result);
}
}
此测试类应该放在测试源目录中(通常在yourproject/src/test/yourpackage/
中)。它需要一些在IDE中易于解析的导入,因为默认情况下JUnit通常是可用的。
要运行测试,请右键单击它并选择“运行测试”,“测试文件”等内容,具体取决于您使用的IDE(IDE是Eclipse,NetBeans或IntelliJ等开发工具)。您应该看到一些测试输出,指示测试是否成功(绿色)或是否存在故障(红色)。进行此类测试很有用,因为它会强制您考虑您的设计并编写更好的代码。 (可测试代码通常比难以测试的代码更好)并且因为它会警告您新的更改是否会导致现有代码中的错误(回归)。
编辑:
要创建两个具有不同统计数据的玩家,您必须创建两个实例(我添加了name
字段,以便我们可以更轻松地区分玩家):
NFLPlayer player1 = new NFLPlayer("adams");
NFLPlayer player2 = new NFLPlayer("jones");
并给他们各自的统计数据:
player1.setTouchdowns(2);
player1.setPassingAttempts(4);
player1.setPassingYards(6);
player1.setInterceptions(8);
player1.setCompletedPasses(10);
player2.setTouchdowns(1);
player2.setPassingAttempts(3);
player2.setPassingYards(5);
player2.setInterceptions(7);
player2.setCompletedPasses(9);
你甚至可以创建一个玩家列表:
List<NFLPlayer> players = new ArrayList<>();
players.add(player1);
players.add(player2);
然后你可以在一个循环中打印出所有玩家评级:
for(NFLPlayer player : players) {
// this uses the `toString` method I added in NFLPlayer
System.out.println(player);
}
答案 1 :(得分:0)
你不应该在SOP中调用方法名称而不是System.out.println(playerStats.QBRating(touchdown,passingAttempts,completedPasses, passYards,interceptions)); 或覆盖类中的toString()方法,并将方法调用分配给局部变量并打印该值。 还使用一些框架(Junit)而不是编写存根