我正在通过Linphone SDK构建视频聊天应用。
当有人"收到"一个视频通话,扬声器默认关闭,因此用户需要使用手机扬声器,一个用于通话,而不是扬声器。但是,与此同时,拨打电话的人默认开启扬声器。
LinphoneManager.getInstance().routeAudioToSpeaker();
我认为这是Linphone打开扬声器的代码,但实际上并非如此。
默认情况下,当用户接听视频通话时,如何打开扬声器?
答案 0 :(得分:1)
LinphoneCore
有两种方便的方法:
只需在LinphoneManager
中创建帮助函数:
public void enableVoice() {
getLc().muteMic(false);
getLc().enableSpeaker(true);
}
public void disableVoice() {
getLc().muteMic(true);
getLc().enableSpeaker(false);
}
如果您无法访问LinphoneManager
,则上述功能应致电:
LinphoneManager.getLc().{method_call};
答案 1 :(得分:0)
private AudioManager mAudioManager;
...
public LinphoneMiniManager(Context c) {
mContext = c;
mAudioManager = ((AudioManager) c.getSystemService(Context.AUDIO_SERVICE));
mAudioManager.setSpeakerphoneOn(true);
...
答案 2 :(得分:0)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
....
btnSpeaker.setOnClickListener {
mIsSpeakerEnabled = !mIsSpeakerEnabled
it.isSelected = mIsSpeakerEnabled
toggleSpeaker()
}
....
}
private fun toggleSpeaker() {
val currentAudioDevice = core.currentCall?.outputAudioDevice
val speakerEnabled = currentAudioDevice?.type == AudioDevice.Type.Speaker
for (audioDevice in core.audioDevices) {
if (speakerEnabled && audioDevice.type == AudioDevice.Type.Earpiece) {
core.currentCall?.outputAudioDevice = audioDevice
return
} else if (!speakerEnabled && audioDevice.type == AudioDevice.Type.Speaker) {
core.currentCall?.outputAudioDevice = audioDevice
return
}/* If we wanted to route the audio to a bluetooth headset
else if (audioDevice.type == AudioDevice.Type.Bluetooth) {
core.currentCall?.outputAudioDevice = audioDevice
}*/
}
}