使用Jenkins可以为React Native应用程序实现持续集成吗?我还没找到这样做的指南。如果还有其他解决方案,最好的解决方案是什么?另外,iOS项目必须使用Mac OS机器吗?
答案 0 :(得分:10)
是的,这完全有可能。您只需从命令行而不是XCode或您选择的IDE执行所有操作。对于iOS,请查看react-native bundle
命令以创建JS包,使用xcodebuild
和xcrun
来编译本机代码。在Android中,它更容易一些,因为你有gradle assembleRelease
任务。在此之前,您必须运行npm install
来获取所有依赖项,但这应该是粗略的。
对于iOS开发,遗憾的是没有办法,你需要一台OS X机器。
答案 1 :(得分:4)
第一件事是让命令行构建适用于Android和iOS。您可以在Xcode或Android Studio日志中达到峰值并复制一些命令。
我在ios和android文件夹中放了一个 build.sh 脚本,我可以从Jenkins作业调用它来构建各自的目标。您可以在项目根目录中使用build.sh来调用它们。
Todo:我想了解如何在Jenkins工作中运行 eslint airbnb并生成报告?
这是我的iOS build.sh脚本,适用于Xcode 9:
#!/bin/sh
############################################
# File: build.sh
# -----------------------
# Author: edOfTheMountain@acme.com
#
# Command line build:
# 1) clean
# 2) build
# 3) archive
# 4) export IPA
#
# http://shashikantjagtap.net/xcodebuild-deploy-ios-app-command-line/
# https://help.apple.com/itc/apploader/e3#/apdATD1E53-D1E1A1303-D1E53A1126
#
isInPath=$(which xcodebuild)
if [ ! -x "${isInPath}" ] ; then
echo "*** Error xcodebuild not found in path"
exit 1
fi
isInPath=$(which xcrun)
if [ ! -x "${isInPath}" ] ; then
echo "*** Error xcrun not found in path"
exit 1
fi
echo "### Start: Cleaning ###############################################################"
rm -rf build
xcodebuild -project MyApp.xcodeproj -scheme MyApp -destination generic/platform=iOS clean
echo "### Done: Cleaning ###############################################################"
# Analyze
# xcodebuild -project MyApp.xcodeproj -scheme MyApp -sdk iphoneos clean analyze
echo "### Start: Building ###############################################################"
# xcodebuild -project MyApp.xcodeproj -target MyApp -showBuildSettings
# xcodebuild -project MyApp.xcodeproj -scheme MyApp -destination generic/platform=iOS build
# Run pod install once before building workspace
pod install
# Now using a Podfile so have to build workspace not build project
xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -destination generic/platform=iOS build
echo "### Done: Building ###############################################################"
CFBundleShortVersionString=`/usr/libexec/PlistBuddy -c "Print :CFBundleShortVersionString" ./MyApp/Info.plist`
CFBundleVersion=`/usr/libexec/PlistBuddy -c "Print :CFBundleVersion" ./MyApp/Info.plist`
echo "CFBundleShortVersionString: ${CFBundleShortVersionString}"
echo "CFBundleVersion: ${CFBundleVersion}"
ipaFileName=MyApp.ipa
renameIpaFileName="field-scout-${CFBundleShortVersionString}.${CFBundleVersion}.ipa"
echo "### Start: Archiving ###############################################################"
# xcodebuild -project MyApp.xcodeproj -scheme MyApp -sdk iphoneos -configuration AppStoreDistribution archive -archivePath $PWD/build/MyApp.xcarchive
# Now using a Podfile so have to build workspace not build project
xcodebuild -workspace MyApp.xcworkspace -scheme MyApp -sdk iphoneos -configuration AppStoreDistribution archive -archivePath $PWD/build/MyApp.xcarchive
echo "### Done: Archiving ###############################################################"
echo "### Start: Exporting ###############################################################"
xcodebuild -exportArchive -archivePath $PWD/build/MyApp.xcarchive -exportOptionsPlist MyApp/ExportOptions.plist -exportPath $PWD/build
ls -al build
echo "### Done: Exporting ###############################################################"
appArchiveFile=build/${ipaFileName}
if [ ! -f "${appArchiveFile}" ]; then
echo "*** Error file not found: ${appArchiveFile}"
exit 1
fi
# Extract and verify archive contents
echo "### Unzip: ${ipaFileName} ###############################################################"
( cd build; unzip -q ${ipaFileName} )
( cd build/Payload; xcrun codesign -dv MyApp.app/ )
outputFile=build/Payload/MyApp.app
if [ ! -d "${outputFile}" ]; then
echo "*** Error file not found: ${outputFile}"
exit 1
fi
rm -rf ./build/Payload
rm -rf ./build/Symbols
# altool is used to verify iOS IPA files
altool_path=/Applications/Xcode.app/Contents/Applications/Application\ Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/Current/Support
isInPath=$(which altool)
if [ ! -x "${isInPath}" ] ; then
echo "*** Error altool not found in path"
echo "Expected altool path:\n ${altool_path}"
exit 1
fi
# altool validate will trigger a user dialog first time it is run.
# On a jenkins slave you will need to execute manually in a console once, to allow keychain access.
# $ altool --validate-app -f file -u username [-p password] [--output-format xml]
# $ altool --upload-app -f file -u username [-p password] [--output-format xml]
altool --validate-app -f build/${ipaFileName} -u edOfTheMountain@acme.com -p @keychain:"Application Loader: edOfTheMountain@acme.com"
altool --validate-app -f build/${ipaFileName} -u edOfTheMountain@acme.com -p @keychain:"Application Loader: edOfTheMountain@acme.com" --output-format xml > build/validate.xml
altoolValidate=$?
if [ ${altoolValidate} -ne 0 ]; then
echo "*** Error IPA failed to validate: build/${ipaFileName}"
echo "See: build/validate.xml"
exit 1
fi
echo "Rename build/${ipaFileName} to build/${renameIpaFileName}"
mv ./build/${ipaFileName} ./build/${renameIpaFileName}
echo ##############################
echo Done
echo ##############################
echo Ready to upload archive to iTunes:
echo " ${appArchiveFile}"
echo
uploadExample="$( echo altool --upload-app -f build/${renameIpaFileName} -u edOfTheMountain@acme.com -p @keychain:"Application Loader: edOfTheMountain@acme.com" )"
echo "Upload Example:\n ${uploadExample}"
echo