执行时,我的程序不打印任何内容

时间:2016-12-06 01:54:28

标签: java

我正在做一个摇滚剪刀程序,在我的代码中,如果你向下滚动到方法determineWinner(),我已经设置了它,但在方法main()中,当我调用它时,它不会打印您是否赢,被捆绑或丢失。

这是我的主要方法:

public class RockPaperScissorsMain {

    public static void main(String[] args) {
        RockPaperScissorsClass rc = new RockPaperScissorsClass();
        System.out.println("Player is: " + rc.getPlayer());
        System.out.println("Computer is: " + rc.getComputer());
        System.out.println(rc.determineWinner());
    }
}

这是我的班级。

public class RockPaperScissorsClass {

private int wins;
private int losses;
private int ties;
private int CChoice;
private int PChoice;

public RockPaperScissorsClass(int wins, int losses, int ties, int computerPick, int playerPick) {
    this.wins=wins;
    this.losses=losses;
    this.ties=ties;
    this.CChoice=CChoice;
    this.PChoice=PChoice;
}
public String getPlayer() {

    Scanner in = new Scanner(System.in);
    System.out.println("Enter Choice(1=Rock, 2=Paper, 3=Scissors)-->");
    int PPChoice = in.nextInt();
    String PChoice = null;
    if(PPChoice==1) {
        PChoice="Rock";
    }
    else if(PPChoice==2) {
        PChoice="Paper";
    }
    else if(PPChoice==3) {
        PChoice="Scissors";
    }
    else {
        while(true) {
        System.out.println("You have entered an invalid choice. Please try again.");
        System.out.println("Enter Choice(1=Rock, 2=Paper, 3=Scissors)-->");
        PPChoice = in.nextInt();
        if(PPChoice==1) {
            PChoice="Rock";
            break;
        }
        else if(PPChoice==2) {
            PChoice="Paper";
            break;
        }
        else if(PPChoice==3) {
            PChoice="Scissors";
            break;
        }
    }
    return PChoice;
}

public String getComputer() {
    Random rand = new Random();
    int CCChoice = rand.nextInt(3)+1;
    String CChoice = null;
    if(CCChoice==1) {
        CChoice="Rock";
    }
    else if(CCChoice==2) {
        CChoice="Paper";
    }
    else if(CCChoice==3) {
        CChoice="Scissors";
    }
    return CChoice;
}
public String determineWinner() {
    String detWinner = "";
    if(PChoice==1 && CChoice==2) {
        detWinner  = "You Lose";
    }
    else if(PChoice==1 && CChoice==3) {
        detWinner = "You Win";
    }
    else if(PChoice==2 && CChoice==3) {
        detWinner  = "You Lose";
    }
    else if(PChoice==2 && CChoice==1) {
        detWinner = "You Win";
    }
    else if(PChoice==3 && CChoice==1) {
        detWinner  = "You Lose";
    }
    else if(PChoice==3 && CChoice==2) {
        detWinner = "You Win";
    }
    else if(PChoice==1 && CChoice==1){
        detWinner = "You Have Tied";
    }
    else if(PChoice==2 && CChoice==2) {
        detWinner = "You Have Tied";
    }
    else if(PChoice==3 && CChoice==3){
        detWinner = "You Have Tied";
    }
    return detWinner;
}

public RockPaperScissorsClass() {this(0,0,0,0,0);}  
public void setPlayer(int p) {CChoice = p;}

}

2 个答案:

答案 0 :(得分:0)

您正在使用局部变量

遮蔽该字段

e.g。

int PPChoice = in.nextInt();

更改为

PPChoice = in.nextInt();

修改

实际上更糟糕的是,你正在使用其他类型的变量进行阴影处理。局部变量是字符串。 IMO完全摆脱了String,甚至没有使用过。

尝试一些像

这样的代码
    Scanner in = new Scanner(System.in);

    PChoice = 0;
    while (PChoice == 0) {

        System.out.println("Enter Choice(1=Rock, 2=Paper, 3=Scissors)-->");
        PChoice = in.nextInt();
    }

答案 1 :(得分:0)

调用get方法时,您应该设置播放器和计算机的选择。修正了它。

import java.util.Scanner;
import java.util.Random;
public class RockPaperScissorsClass {

private int wins;
private int losses;
private int ties;
private int CChoice;
private int PChoice;

public RockPaperScissorsClass()
{
    this(0,0,0,0,0);
}

public RockPaperScissorsClass(int wins, int losses, int ties, int computerPick, int playerPick) 
{
    this.wins=wins;
    this.losses=losses;
    this.ties=ties;
    this.CChoice=computerPick;
    this.PChoice=playerPick;
}

public void setPlayer(int p)
{
    PChoice = p;
}

public String getPlayer()
{

    Scanner in = new Scanner(System.in);
    System.out.println("Enter Choice(1=Rock, 2=Paper, 3=Scissors)-->");
    int PPChoice = in.nextInt();
    String PChoice = null;
    if(PPChoice==1)
    {
        PChoice="Rock";
    }
    else if(PPChoice==2)
    {
        PChoice="Paper";
    }
    else if(PPChoice==3)
    {
        PChoice="Scissors";
    }
    else
    {
        while(true)
        {
        System.out.println("You have entered an invalid choice. Please try again.");
        System.out.println("Enter Choice(1=Rock, 2=Paper, 3=Scissors)-->");
        PPChoice = in.nextInt();
        if(PPChoice==1)
        {
            PChoice="Rock";
            break;
        }
        else if(PPChoice==2)
        {
            PChoice="Paper";
            break;
        }
        else if(PPChoice==3)
        {
            PChoice="Scissors";
            break;
        }
    }
    }
    this.setPlayer(PPChoice);
    return PChoice;
}

public void setComputer(int c){
    CChoice = c;
}

public String getComputer()
{
    Random rand = new Random();
    int CCChoice = rand.nextInt(3)+1;
    String CChoice = null;
    if(CCChoice==1)
    {
        CChoice="Rock";
    }
    else if(CCChoice==2)
    {
        CChoice="Paper";
    }
    else if(CCChoice==3)
    {
        CChoice="Scissors";
    }
    this.setComputer(CCChoice);
    return CChoice;
}




public String determineWinner() 
{
    String detWinner = "";
    if(PChoice==1 && CChoice==2)
    {
        detWinner  = "You Lose";
    }
    else if(PChoice==1 && CChoice==3)
    {
        detWinner = "You Win";
    }
    else if(PChoice==2 && CChoice==3)
    {
        detWinner  = "You Lose";
    }
    else if(PChoice==2 && CChoice==1)
    {
        detWinner = "You Win";
    }
    else if(PChoice==3 && CChoice==1)
    {
        detWinner  = "You Lose";
    }
    else if(PChoice==3 && CChoice==2)
    {
        detWinner = "You Win";
    }
    else if(PChoice==1 && CChoice==1)
    {
        detWinner = "You Have Tied";
    }
    else if(PChoice==2 && CChoice==2)
    {
        detWinner = "You Have Tied";
    }
    else if(PChoice==3 && CChoice==3)
    {
        detWinner = "You Have Tied";
    }
    return detWinner;


}

}