我有一款使用Libgdx游戏引擎的Android游戏。我有一个Android活动(mAndroidLauncher),它扩展了Libgdx的AndroidApplication类。有一种方法可以创建Android警报对话框:
mAndroidLauncher.runOnUiThread(new Runnable() {
@Override
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(mAndroidLauncher.getContext());
builder.setTitle("Notice");
builder.setMessage("Alert!!!");
builder.setNeutralButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//OK
}
});
AlertDialog dialog = builder.create();
dialog.show();
}
});
我在Google Play开发者控制台中发生了崩溃,如下所示:
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
at android.os.Handler.<init>(Handler.java:208)
at android.os.Handler.<init>(Handler.java:122)
at android.app.Dialog.<init>(Dialog.java:109)
at android.app.AlertDialog.<init>(AlertDialog.java:114)
at android.app.AlertDialog$Builder.create(AlertDialog.java:931)
at com.google.android.gms.common.e.a(Unknown Source)
at com.google.android.gms.common.e.a(Unknown Source)
at com.my.game.l.a(Unknown Source)
at com.my.game.l.g(Unknown Source)
at com.my.game.l.c(Unknown Source)
at com.my.game.a.b(Unknown Source)
at com.my.game.b.f.a(Unknown Source)
at com.my.game.q.b(Unknown Source)
at com.badlogic.gdx.backends.android.i.onDrawFrame(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1557)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1263)
这是我的应用程序中唯一使用AlertDialog的地方,这就是为什么我确信这是导致崩溃的方法。为什么runOnUiThread会导致此错误?我是否还需要做其他事情以确保AlertDialog是使用带有looper的线程构建的?
编辑:感谢CommonsWare。该错误确实来自Google Play服务。具体来说,我调用了gameHelper.beginUserInitiatedSignIn(),它没有包含在runOnUiThread()中。虽然奇怪的是,这并没有导致所有手机出错答案 0 :(得分:0)
new Handler(Looper.getMainLooper()).postDelayed(new Runnable()
{
@Override
public void run()
{
//Do something here
AlertDialog.Builder builder = new AlertDialog.Builder(mAndroidLauncher.getContext());
builder.setTitle("Notice");
builder.setMessage("Alert!!!");
builder.setNeutralButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//OK
}
});
AlertDialog dialog = builder.create();
dialog.show();
}
}, 0);
答案 1 :(得分:0)
你不能直接使用Activity名称调用runOnUIThread(){},如调用静态方法...在mAndroidLauncher中声明一个对象
public static Activity acitivity = this;
并将runOnUIThread调用为
mAndroidLauncher.activity.runOnUiThread(new Runnable() {
@Override
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(mAndroidLauncher.getContext());
builder.setTitle("Notice");
builder.setMessage("Alert!!!");
builder.setNeutralButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//OK
}
});
AlertDialog dialog = builder.create();
dialog.show();
}
});