SemaphoreSlim(.NET)是否阻止相同的线程进入块?

时间:2016-12-05 23:25:46

标签: c# .net async-await semaphore reentrancy

我已阅读SemaphoreSlim SemaphoreSlim MSDN的文档 这表示如果您将其配置为:SemaphoreSlim将限制一段代码一次只运行1个线程:

SemaphoreSlim _semaphoreSlim = new SemaphoreSlim(1, 1);

但是,它并不表示是否阻止相同的线程访问该代码。这提出了异步和等待。如果在方法中使用await,则控制将离开该方法,并在任何任务或线程完成时返回。在我的示例中,我使用了一个带有异步按钮处理程序的按钮。它使用' await'调用另一种方法(Function1)。 Function1依次调用

await Task.Run(() => Function2(beginCounter));

围绕我的Task.Run()我有一个SemaphoreSlim。肯定看起来它会阻止同一个线程进入Function2。但是从文档中我无法保证这一点(我读过),我想知道是否可以依靠它。

我在下面发布了完整的例子。

谢谢,

戴夫

 using System;
 using System.Threading;
 using System.Threading.Tasks;
 using System.Windows;

 namespace AsynchAwaitExample
 {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
    private readonly SemaphoreSlim _semaphoreSlim = new SemaphoreSlim(1, 1);
    public MainWindow()
    {
        InitializeComponent();
    }

    static int beginCounter = 0;
    static int endCounter = 0;
    /// <summary>
    /// Suggest hitting button 3 times in rapid succession
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private async void button_Click(object sender, RoutedEventArgs e)
    {
        beginCounter++;
        endCounter++;
        // Notice that if you click fast, you'll get all the beginCounters first, then the endCounters
        Console.WriteLine("beginCounter: " + beginCounter + " threadId: " + Thread.CurrentThread.ManagedThreadId);
        await Function1(beginCounter);
        Console.WriteLine("endCounter: " + endCounter + " threadId: " + Thread.CurrentThread.ManagedThreadId);
    }

    private async Task Function1(int beginCounter)
    {
        try
        {
            Console.WriteLine("about to grab lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
            await _semaphoreSlim.WaitAsync();  // get rid of _semaphoreSlim calls and you'll get into beginning of Function2 3 times before exiting
            Console.WriteLine("grabbed lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
            await Task.Run(() => Function2(beginCounter));
        }
        finally
        {
            Console.WriteLine("about to release lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
            _semaphoreSlim.Release();
            Console.WriteLine("released lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
        }

    }

    private void Function2(int beginCounter)
    {
        Console.WriteLine("Function2 start" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
        Thread.Sleep(1000);
        Console.WriteLine("Function2 end" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
        return;
    }
}
}

如果单击按钮3次,则输出示例。请注意,Function2总是在给定计数器重新启动之前完成。

    beginCounter: 1 threadId: 9
about to grab lock threadId: 9 beginCounter: 1
grabbed lock threadId: 9 beginCounter: 1
Function2 start threadId: 13 beginCounter: 1
beginCounter: 2 threadId: 9
about to grab lock threadId: 9 beginCounter: 2
beginCounter: 3 threadId: 9
about to grab lock threadId: 9 beginCounter: 3
Function2 end threadId: 13 beginCounter: 1
about to release lock threadId: 9 beginCounter: 1
released lock threadId: 9 beginCounter: 1
grabbed lock threadId: 9 beginCounter: 2
Function2 start threadId: 13 beginCounter: 2
endCounter: 3 threadId: 9
Function2 end threadId: 13 beginCounter: 2
about to release lock threadId: 9 beginCounter: 2
released lock threadId: 9 beginCounter: 2
endCounter: 3 threadId: 9
grabbed lock threadId: 9 beginCounter: 3
Function2 start threadId: 13 beginCounter: 3
Function2 end threadId: 13 beginCounter: 3
about to release lock threadId: 9 beginCounter: 3
released lock threadId: 9 beginCounter: 3
endCounter: 3 threadId: 9

如果你摆脱了SemaphoreSlim的电话,你会得到:

beginCounter: 1 threadId: 10
about to grab lock threadId: 10 beginCounter: 1
grabbed lock threadId: 10 beginCounter: 1
Function2 start threadId: 13 beginCounter: 1
beginCounter: 2 threadId: 10
about to grab lock threadId: 10 beginCounter: 2
grabbed lock threadId: 10 beginCounter: 2
Function2 start threadId: 14 beginCounter: 2
beginCounter: 3 threadId: 10
about to grab lock threadId: 10 beginCounter: 3
grabbed lock threadId: 10 beginCounter: 3
Function2 start threadId: 15 beginCounter: 3
Function2 end threadId: 13 beginCounter: 1
about to release lock threadId: 10 beginCounter: 1
released lock threadId: 10 beginCounter: 1
endCounter: 3 threadId: 10
Function2 end threadId: 14 beginCounter: 2
about to release lock threadId: 10 beginCounter: 2
released lock threadId: 10 beginCounter: 2
endCounter: 3 threadId: 10

1 个答案:

答案 0 :(得分:16)

来自the documentation

  

SemaphoreSlim类在调用Wait,WaitAsync和Release方法时不强制执行线程或任务标识

换句话说,该类不会查看哪个线程正在调用它。它只是一个简单的计数器。同一个线程可以多次获取信号量,这与多个线程获取信号量的情况相同。如果剩余的线程数减少到0,那么即使一个线程已经获得了该线程的信号量,如果它调用Wait(),它将阻塞直到其他线程释放信号量。

因此,对于async / awaitawait可能会或可能不会在启动它的同一个线程中恢复这一事实并不重要。只要您保持Wait()Release()来电平衡,它就会像您希望的那样有效。

在您的示例中,您甚至会异步等待信号量,因此不会阻塞任何线程。这很好,因为否则你第二次按下按钮就会使UI线程死锁。


相关阅读:
Resource locking between iterations of the main thread (Async/Await)
Why does this code not end in a deadlock
Locking with nested async calls

请注意有关重入/递归锁定的特别警告,尤其是async / await。线程同步本身就很棘手,而这种困难是async / await旨在简化的难点。在大多数情况下,它确实如此显着。但是当你将它与另一个同步/锁定机制混合时不会。