我正在开发一款SpriteKit游戏,并正在通过AdMob(Google Firebase)实施横幅广告。我已经按照Google的教程here和here设置了您的第一个广告请求,但是当我在SIM卡或我的设备(iPhone 6s)上运行应用时,横幅广告没有显示。根据教程,我通过Storyboard实现了横幅视图,其余部分以编程方式设置。下面是我的视图控制器的代码。
问:为什么我的横幅不显示?
后续问:是否可以仅在某些SKScenes上显示横幅?
import UIKit
import SpriteKit
import GoogleMobileAds
class GameViewController: UIViewController, GADBannerViewDelegate {
@IBOutlet weak var bannerView: GADBannerView!
override func viewDidLoad() {
super.viewDidLoad()
print("Google Mobile Ads SDK version: " + GADRequest.sdkVersion())
bannerView.delegate = self
bannerView.adUnitID = "ca-app-pub-9474695450721030/1823667708"
bannerView.rootViewController = self
let req = GADRequest()
req.testDevices = ["91fbd46dff1179ce0a5e7226cea1ee0b", kGADSimulatorID]
req.tag(forChildDirectedTreatment: true)
bannerView.load(GADRequest())
view.addSubview(bannerView)
showBanner()
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
if let skView = self.view as? SKView {
if skView.scene == nil {
let aspectRatio = view.bounds.size.height / view.bounds.size.width
let scene = MenuScene(size: CGSize(width: 750, height: 750 * aspectRatio))
scene.scaleMode = .aspectFill
skView.ignoresSiblingOrder = true
if kDebug {
skView.showsFPS = true
skView.showsDrawCount = true
skView.showsNodeCount = true
skView.showsPhysics = true
}
let transition = SKTransition.fade(with: SKColor.black, duration: 0.5)
skView.presentScene(scene, transition: transition)
}
}
}
func showBanner() {
bannerView.isHidden = false
let request = GADRequest()
request.testDevices = ["2077ef9a63d2b398840261c8221a0c9b"]
bannerView.load(request)
}
func hideBanner() {
bannerView.isHidden = true
}
}
答案 0 :(得分:3)
首先,每次运行showAd()
时,您都不需要申请新的横幅广告。简单地取消隐藏它。您在启动时加载的广告将在整个生命周期内保留,并自动刷新。
其次,在您的viewDidLoad
代码中,您正在初始化横幅广告,然后加载一个全新的横幅广告。确保您正在加载您正在设置的相同请求。
至于从SKScene调用GameViewController中的函数,请看一下:Call GameViewController function from SKScene