我有两个视图,v1和v2。我的目标是,当用户按下并按住v1时,v2会使用动画进行扩展。当用户放开v1时,v2停止扩展。
这就是我的onCreate的样子:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
root = findViewById(R.id.root);
shape = findViewById(R.id.shape);
root.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
isExpanding = true;
expandView(shape);
} return true;
case MotionEvent.ACTION_UP: {
isExpanding = false;
shrinkView(shape);
} return true;
default: return false;
}
}
});
}
对于expandView()和shrinkView(),我尝试添加一个包含isExpanding的while循环并在其中添加动画:
private void shrinkView(final View view) {
while (!isExpanding) {
view.animate().scaleXBy(0.1f).scaleYBy(0.1f);
}
}
我也尝试在循环中更改LayoutParams:
private void expandView(final View view) {
while (isExpanding) {
final ViewGroup.LayoutParams layoutParams = view.getLayoutParams();
currWidth = layoutParams.width;
currHeight = layoutParams.height;
currWidth = +GROWTH_FACTOR;
currHeight = +GROWTH_FACTOR;
layoutParams.width += currWidth;
layoutParams.height += currHeight;
view.setLayoutParams(layoutParams);
view.invalidate();
}
}
但是这两个都按预期阻止了ui线程。
答案 0 :(得分:1)
对于这种类型的动画,我会使用ObjectAnimator来缩放X和Y.然后我会向该ObjectAnimator添加一个监听器,并在用户仍在按下时检查onAnimationEnd(isExpanding)。如下面的代码:
View v2 = findViewById(R.id.v2);//lets say u have v2 and v1
final ObjectAnimator scaleDownX = ObjectAnimator.ofFloat(v2, "scaleX", 0.5f);
final ObjectAnimator scaleDownY = ObjectAnimator.ofFloat(v2, "scaleY", 0.5f);
scaleDownX.setDuration(1000);
scaleDownY.setDuration(1000);
final AnimatorSet scaleAnimation = new AnimatorSet();
scaleAnimation.play(scaleDownX).with(scaleDownY);
scaleAnimation.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
if (isExpanding) {
scaleAnimation.start();
}
}
});
findViewById(R.id.v1).setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN: {
isExpanding = true;
if (!scaleAnimation.isRunning()) {
scaleAnimation.start();
}
}
return true;
case MotionEvent.ACTION_UP: {
isExpanding = false;
scaleAnimation.cancel();
}
return true;
default:
return false;
}
}
});
希望这会有所帮助。
答案 1 :(得分:0)
你可以使用一个asynctask,它在每个固定的时间间隔内调用它的发布方法,在那个调用中展开v2。这将释放你的ui线程来监听v1的发布。
或者另一种方法是在用户持有v1并使该线程返回post
时更新(修改v2)时启动一个线程。此外,您可以在释放v1时终止线程。