最近我在Android上制作自定义视图。
像这样:
the capture of the custom view before rotating
但是当我旋转手机屏幕时,应用会执行onPause
onStop
onDestroy
然后执行onCreate
onStart
onResume
{{1} } onMeasure
,因此它使x坐标的0视图无效。
像这样:
the capture of the custom view after rotating
我想将滚动X的值存储到onDraw
,但我真的不知道如何在自定义视图中管理活动生命周期。
答案 0 :(得分:0)
添加到swapnil的回答
sharedPrefernece或Bundle真的没关系。如果你想在应用程序关闭之后仍然保持状态,请使用sharedPref,否则捆绑。
您可能需要使用horizontal scrollView
,因为自定义视图可能不适合portrait mode
。为了增强用户体验,如果您认为肖像无法正常工作,因为用户需要来回滚动很多,您还可以将方向限制为landscape
。
在manifest
文件中,将此属性添加到活动节点。
android:screenOrientation="landscape"
答案 1 :(得分:-1)
而不是SharedPreferences
,您可以使用函数onSaveInstanceState()
和onRestoreInstanceState()
onSavedInstanceState:
Called to retrieve per-instance state from an activity before being killed so that the state can be restored in onCreate(Bundle) or onRestoreInstanceState(Bundle) (the Bundle populated by this method will be passed to both).
This method is called before an activity may be killed so that when it comes back some time in the future it can restore its state. For example, if activity B is launched in front of activity A, and at some point activity A is killed to reclaim resources, activity A will have a chance to save the current state of its user interface via this method so that when the user returns to activity A, the state of the user interface can be restored via onCreate(Bundle) or onRestoreInstanceState(Bundle).
Do not confuse this method with activity lifecycle callbacks such as onPause(), which is always called when an activity is being placed in the background or on its way to destruction, or onStop() which is called before destruction. One example of when onPause() and onStop() is called and not this method is when a user navigates back from activity B to activity A: there is no need to call onSaveInstanceState(Bundle) on B because that particular instance will never be restored, so the system avoids calling it. An example when onPause() is called and not onSaveInstanceState(Bundle) is when activity B is launched in front of activity A: the system may avoid calling onSaveInstanceState(Bundle) on activity A if it isn't killed during the lifetime of B since the state of the user interface of A will stay intact.
The default implementation takes care of most of the UI per-instance state for you by calling onSaveInstanceState() on each view in the hierarchy that has an id, and by saving the id of the currently focused view (all of which is restored by the default implementation of onRestoreInstanceState(Bundle)). If you override this method to save additional information not captured by each individual view, you will likely want to call through to the default implementation, otherwise be prepared to save all of the state of each view yourself.
If called, this method will occur before onStop(). There are no guarantees about whether it will occur before or after onPause().
onRestoreInstanceState:
This method is called after onStart() when the activity is being re-initialized from a previously saved state, given here in savedInstanceState. Most implementations will simply use onCreate(Bundle) to restore their state, but it is sometimes convenient to do it here after all of the initialization has been done or to allow subclasses to decide whether to use your default implementation. The default implementation of this method performs a restore of any view state that had previously been frozen by onSaveInstanceState(Bundle).
您可以在
找到更多示例