我一直试图解决此问题,但无法对收视率进行颜色编码。我们应该为G,PG,M,MA 15+和R 18+提供不同的颜色。 这是我的XML和XSL; XML
`<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="xboxgames.xsl"?>
<!DOCTYPE xbox_games [
<!ELEMENT xbox_games (game+)>
<!ELEMENT game (title,platform,developer,publisher,composer,release_date,rating,engine,game_modes)>
<!ELEMENT title (#PCDATA)>
<!ELEMENT platform (#PCDATA)>
<!ELEMENT developer (#PCDATA)>
<!ELEMENT publisher (#PCDATA)>
<!ELEMENT composer (#PCDATA)>
<!ELEMENT release_date (#PCDATA)>
<!ELEMENT rating (#PCDATA)>
<!ELEMENT engine (#PCDATA)>
<!ELEMENT game_modes (#PCDATA)>
]>
<xbox_games>
<game>
<title>Aliens Colonial Marines</title>
<platform>xbox 360</platform>
<developer>Gearbox Software</developer>
<publisher>Sega</publisher>
<composer>Kevin Riepl</composer>
<release_date>12th February 2013</release_date>
<rating>MA 15+</rating>
<engine>Red Ring</engine>
<game_modes>Single-player Multiplayer</game_modes>
</game>
<game>
<title>Assassins Creed IV Black Flag</title>
<platform>Xbox One</platform>
<developer>Ubisoft Montreal</developer>
<publisher>Ubisoft</publisher>
<composer>Brian Tyler</composer>
<release_date>29th October 2013</release_date>
<rating>MA 15+</rating>
<engine>AnvilNext</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Defiance</title>
<platform>Xbox 360</platform>
<developer>Trion Worlds and Human Head Studio</developer>
<publisher>Trion Worlds</publisher>
<composer>Unnamed</composer>
<release_date>2nd April 2013</release_date>
<rating>MA 15+</rating>
<engine>Unnamed</engine>
<game_modes>Multiplayer</game_modes>
</game>
<game>
<title>Grand Theft Auto V</title>
<platform>Xbox 360</platform>
<developer>Rockstar North</developer>
<publisher>Rockstar Games</publisher>
<composer>Tangerine Dream, Woody Jackson, The Alchemist, Oh No</composer>
<release_date>17th September 2013</release_date>
<rating>R 18+</rating>
<engine>RAGE with Euphoria and Bullet Physics</engine>
<game_modes>Single-player, Online Multiplayer</game_modes>
</game>
<game>
<title>Halo 3 ODST</title>
<platform>Xbox 360</platform>
<developer>Bungie</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Martin O'Donnell, Michael Salvatori</composer>
<release_date>22nd September 2009</release_date>
<rating>M</rating>
<engine>Halo Engine</engine>
<game_modes>Single-player, Co-op, Multiplayer</game_modes>
</game>
<game>
<title>Halo 3</title>
<platform>Xbox 360</platform>
<developer>Bungie</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Martin O'Donnell, Michael Salvatori</composer>
<release_date>25th September 2007</release_date>
<rating>M</rating>
<engine>Halo Engine</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Halo 4</title>
<platform>Xbox 360</platform>
<developer>343 Industries</developer>
<publisher>Microsoft Studios</publisher>
<composer>Neil Davidge, Kazuma Jinnouchi</composer>
<release_date>6th November 2012</release_date>
<rating>M</rating>
<engine>Halo Engine</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Halo Anniversary</title>
<platform>Xbox 360</platform>
<developer>343 Industries</developer>
<publisher>Microsoft Studios</publisher>
<composer>Martin O'Donnell, Michael Salvatori</composer>
<release_date>15th November 2011</release_date>
<rating>MA 15+</rating>
<engine>Saber3D Engine v.S3</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Halo Reach</title>
<platform>Xbox 360</platform>
<developer>Bungie</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Martin O'Donnell, Michael Salvatori</composer>
<release_date>14th September 2010</release_date>
<rating>MA 15+</rating>
<engine>Halo Engine</engine>
<game_modes>Single-player, Co-op, Multiplayer</game_modes>
</game>
<game>
<title>Halo Spartan Assault</title>
<platform>Xbox One</platform>
<developer>343 Industries, Vanguard Entertainment</developer>
<publisher>Microsoft Studios</publisher>
<composer>Tom Salta</composer>
<release_date>24th December 2013</release_date>
<rating>M</rating>
<engine>Unnamed</engine>
<game_modes>Single-player, Co-op</game_modes>
</game>
<game>
<title>Halo Wars</title>
<platform>Xbox 360</platform>
<developer>Ensemble Studios</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Stephen Rippy</composer>
<release_date>26th February 2009</release_date>
<rating>PG</rating>
<engine>BANG! Engine</engine>
<game_modes>Single-player</game_modes>
</game>
<game>
<title>Kinect Adventures</title>
<platform>Xbox 360</platform>
<developer>Good Science Studio</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Unnamed</composer>
<release_date>4th November 2010</release_date>
<rating>PG</rating>
<engine>Unreal 3 Engine</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Kinectimals</title>
<platform>Xbox 360</platform>
<developer>Frontier Developments</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Unnamed</composer>
<release_date>4th November 2010</release_date>
<rating>G</rating>
<engine>Unnamed</engine>
<game_modes>Single-player</game_modes>
</game>
<game>
<title>Lightning Returns Final Fantasy XIII</title>
<platform>Xbox 360</platform>
<developer>Square Enix</developer>
<publisher>Square Enix</publisher>
<composer>Masashi Hamauzu, Naoshi Mizuta, Mitsuto Suzuki</composer>
<release_date>11th February 2014</release_date>
<rating>M</rating>
<engine>Crystal Tools</engine>
<game_modes>Single-player</game_modes>
</game>
<game>
<title>Mass Effect 2</title>
<platform>Xbox 360</platform>
<developer>BioWare</developer>
<publisher>Electronic Arts</publisher>
<composer>Jack Wall</composer>
<release_date>26th January 2010</release_date>
<rating>MA 15+</rating>
<engine>Unreal Engine 3</engine>
<game_modes>Single-player</game_modes>
</game>
<game>
<title>Mass</title>
<platform>Xbox 360</platform>
<developer>BioWare</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Jack Wall, Sam Hulick, Richard Jacques, David Kates</composer>
<release_date>16th November 2007</release_date>
<rating>MA 15+</rating>
<engine>Unreal Engine 3</engine>
<game_modes>Single-player</game_modes>
</game>
<game>
<title>Rocksmith</title>
<platform>Xbox 360</platform>
<developer>Ubisoft San Francisco</developer>
<publisher>Ubisoft</publisher>
<composer>Multiple (Bands)</composer>
<release_date>18th October 2011</release_date>
<rating>PG</rating>
<engine>Unnamed</engine>
<game_modes>Unmentioned</game_modes>
</game>
<game>
<title>Ryse Son of Rome</title>
<platform>Xbox One</platform>
<developer>Crytek Frankfurt</developer>
<publisher>Microsoft Studios</publisher>
<composer>Borislav Slavov, Tilman Sillescu, Peter Antovski</composer>
<release_date>22nd November 2013</release_date>
<rating>R 18+</rating>
<engine>CryEngine</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Titanfall</title>
<platform>Xbox One</platform>
<developer>Respawn Entertainment</developer>
<publisher>Electronic Arts</publisher>
<composer>Stephen Barton</composer>
<release_date>11th March 2014</release_date>
<rating>MA 15+</rating>
<engine>Source</engine>
<game_modes>Online Multiplayer</game_modes>
</game>
<game>
<title>Tomb Raider</title>
<platform>Xbox One</platform>
<developer>Crystal Dynamics</developer>
<publisher>Square Enix</publisher>
<composer>Jason Graves</composer>
<release_date>5th March 2013</release_date>
<rating>MA 15+</rating>
<engine>Modified Crystal Engine</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Too Human</title>
<platform>Xbox 360</platform>
<developer>Silicon Knights</developer>
<publisher>Microsoft Game Studios</publisher>
<composer>Steve Henifin</composer>
<release_date>19th August 2008</release_date>
<rating>M</rating>
<engine>Unreal Engine 3 Havok Physics</engine>
<game_modes>Single-player, Multiplayer</game_modes>
</game>
<game>
<title>Wolfenstein The New Order</title>
<platform>Xbox One</platform>
<developer>MachineGames</developer>
<publisher>Bethesda Softworks</publisher>
<composer>Mick Gordon</composer>
<release_date>20th May 2014</release_date>
<rating>R 18+</rating>
<engine>Id Tech 5</engine>
<game_modes>Single-player</game_modes>
</game>
</xbox_games>`
XSL
<?xml version="1.0" encoding="UTF-8"?>
<xsl:stylesheet version="1.0"
xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
<xsl:template match="/">
<html>
<body>
<h2>Xbox Games List</h2>
<table border="1">
<tr bgcolor="#FFFFFF">
<th>Title</th>
<th>Platform</th>
<th>Developer</th>
<th>Publisher</th>
<th>Composer</th>
<th>Release Date</th>
<th>Rating</th>
<th>Engine</th>
<th>Game Modes</th>
</tr>
<xsl:for-each select="xbox_games/game">
<tr>
<td><xsl:value-of select="title"/></td>
<xsl:choose>
<xsl:when test="rating > G">
<td bgcolor="#FFA500">
<xsl:value-of select="rating"/></td>
</xsl:when>
<xsl:when test="rating > PG">
<td bgcolor="#00FF00">
<xsl:value-of select="rating"/></td>
</xsl:when>
<xsl:when test="rating > M">
<td bgcolor="#AEC6CF">
<xsl:value-of select="rating"/></td>
</xsl:when>
<xsl:when test="rating > MA 15+">
<td bgcolor="#4B0082">
<xsl:value-of select="rating"/></td>
</xsl:when>
<xsl:when test="rating > R 18+">
<td bgcolor="#FF0000">
<xsl:value-of select="rating"/></td>
</xsl:when>
<xsl:otherwise>
<td><xsl:value-of select="rating"/></td>
</xsl:otherwise>
</xsl:choose>
</tr>
</xsl:for-each>
</table>
</body>
</html>
</xsl:template>
</xsl:stylesheet>
任何帮助将不胜感激