向上移动对象但是随机最小值最大值

时间:2016-11-29 17:17:48

标签: c# unity3d

我试图让我的物体向上移动,但是在一个随机的锯齿形方向上。我使用以下代码让我的对象向上移动。

transform.position += transform.up * playerspeed *  Time.deltaTime;

但是,我如何使这个物体向上移动,但是在我的最小值和最大值的Z字形方向上。当它重生时,锯齿形的路径是随机的?

1 个答案:

答案 0 :(得分:1)

您需要做的就是选择一个x位置,然后在向上移动时移动它。然后当你到达它时,只需重复这个过程。

试试这个:

private float minBoundaryX = -3f;
private float maxBoundaryX = 3f;
private float targetX;
private float horSpeed = 3f;
private float vertSpeed = 2f;

//Pick a random position within our boundaries
private void RollTargetX()
{
    targetX = Random.Range(minBoundaryX, maxBoundaryX);
}

//Calculate the distance between the object and the x position we picked
private float GetDistanceToTargetX()
{
    return Mathf.Abs(targetX - transform.position.x);
}

private void Update()
{
    //Roll a new target x if the distance between the player and the target is small enough
    if (GetDistanceToTargetX() < 0.1f)
        RollTargetX();
    //Get the direction (-1 or 1, left or right) to the target x position
    float xDirection = Mathf.Sign(targetX - transform.position.x);
    //Calculate the amount to move towards the x position
    float xMovement = xDirection * Mathf.Min(horSpeed * Time.deltaTime, GetDistanceToTargetX());
    transform.position += new Vector3(xMovement, vertSpeed * Time.deltaTime);
}