我正在开发一个数学应用程序,我需要用对角线打击文本,如果我使用穿透文本,该行显示为水平,我不能使用drawable,因为我已经将它用于文本视图背景 我甚至尝试在带有边框的可绘制文件中创建对角线,但没有运气我无法做到。反正有没有实现这个目标? 我正在附加我的文本视图背景文件
<?xml version="1.0" encoding="utf-8" ?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:thickness="0dp"
android:shape="rectangle">
<stroke android:width="3dp"
android:color="#4799E8"/>
<corners android:radius="5dp" />
<gradient
android:startColor="#ffffff"
android:endColor="#FFFFFF"
android:type="linear"
android:angle="270"/>
</shape>
答案 0 :(得分:1)
您必须创建自定义 TextView
才能实现此目标。
此answer将帮助您创建它。
public class ObliqueStrikeTextView extends TextView
{
private int dividerColor;
private Paint paint;
public ObliqueStrikeTextView(Context context)
{
super(context);
init(context);
}
public ObliqueStrikeTextView(Context context, AttributeSet attrs)
{
super(context, attrs);
init(context);
}
public ObliqueStrikeTextView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init(context);
}
private void init(Context context)
{
Resources resources = context.getResources();
//replace with your color
dividerColor = resources.getColor(R.color.black);
paint = new Paint();
paint.setColor(dividerColor);
//replace with your desired width
paint.setStrokeWidth(resources.getDimension(R.dimen.vertical_divider_width));
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
canvas.drawLine(0, getHeight(), getWidth(), 0, paint);
}
}
您可以通过使用您的包完全限定视图来在布局文件中使用它,如下所示:
<your.package.name.ObliqueStrikeTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="1234567890"
android:textSize="20sp"/>
答案 1 :(得分:0)
我只想在@Nakul的答案中添加一点修改,那就是您不需要为删除线的长度定义静态尺寸,可以获取textview本身的宽度。
public class ObliqueStrikeTextView extends TextView
{
private int dividerColor;
private Paint paint;
public ObliqueStrikeTextView(Context context)
{
super(context);
init(context);
}
public ObliqueStrikeTextView(Context context, AttributeSet attrs)
{
super(context, attrs);
init(context);
}
public ObliqueStrikeTextView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init(context);
}
private void init(Context context)
{
Resources resources = context.getResources();
//replace with your color
dividerColor = resources.getColor(R.color.black);
paint = new Paint();
paint.setColor(dividerColor);
//replace with your desired width
/*Modification*/
//Instead of providing static width you can pass the width of textview itself like this
paint.setStrokeWidth(this.getWidth());
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
canvas.drawLine(0, getHeight(), getWidth(), 0, paint);
}
}
答案 2 :(得分:0)
在科特林
public class ObliqueStrikeTextView : TextView {
private var dividerColor: Int = 0
private lateinit var paint: Paint
constructor(context: Context) : super(context) {
init(context)
}
constructor(context: Context, attrs: AttributeSet) : super(context, attrs) {
init(context)
}
constructor(context: Context, attrs: AttributeSet, defStyle: Int) : super(context, attrs, defStyle) {
init(context)
}
private fun init(context: Context) {
val resources = context.resources
//replace with your color
dividerColor = resources.getColor(R.color.black)
paint = Paint()
paint.apply {
color = dividerColor
//replace with your desired width
strokeWidth = resources.getDimension(width)
}
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
if(::paint.isInitialized){
canvas.drawLine(0.0f, height.toFloat(), width.toFloat(), 0.0f, paint)
}
}
}
答案 3 :(得分:0)
这是上面@sunil的答案的精简版。 另外,我更改了删除线的角度,以使其在TextViews上看起来更好一些。
class ObliqueStrikeTextView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyle: Int = 0)
: TextView(context, attrs, defStyle) {
private var dividerColor: Int = 0
private var paint: Paint
init {
dividerColor = ContextCompat.getColor(context, R.color.redCarnation)
paint = Paint().apply {
color = dividerColor
strokeWidth = resources.getDimension(R.dimen.strikethrough_line_width)
}
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
//reduce angle by 20%
val startY = height * 0.8f
val stopY = height - startY
canvas.drawLine(0.0f, startY, width.toFloat(), stopY, paint)
}
}