我正在使用react和redux。
我有一个如下定义的Container组件:
import { connect } from 'react-redux';
import {addTag} from 'actions';
import ExpenseTagsControl from './expense_tags_control'
const mapStateToProps = (state, own_props={selected_tags:[]}) => {
return {
tags_list: state.tags.tags_list
};
};
const mapDispatchToProps = (dispatch) => {
return {
addTag: (tag_name) => {
dispatch(addTag(tag_name))
}
};
};
const AddExpenseTagsContainer = connect(
mapStateToProps,
mapDispatchToProps
)(ExpenseTagsControl);
export default AddExpenseTagsContainer;
容器包装一个表示组件,其定义如下:
// expense_tags_control.js
import React, {Component, PropTypes} from 'react';
import ChipInput from 'material-ui-chip-input';
import Chip from 'material-ui/Chip';
import Avatar from 'material-ui/Avatar';
import Tag from 'common/svg_icons/tag';
import AutoComplete from 'material-ui/AutoComplete'
import _ from 'underscore';
class ExpenseTagsControl extends React.Component {
constructor(props) {
super(props);
this.state = {
chips: []
};
};
handleAdd(chip) {
// If the chip does not already exist, add it. the id here will be a dummy value that is not there in the tags_list
if (!(_.contains( _.map(this.props.tags_list, (tag) => tag.id), chip.id))) {
this.props.addTag(chip.name);
}
// This is wrong.
this.setState({
chips: [...this.state.chips, chip]
});
};
handleDelete(chip) {
this.setState({
chips: this.state.chips.filter((c) => c !== deletedChip)
});
};
chipRenderer({ text, value, isFocused, isDisabled, handleClick, handleRequestDelete }, key) {
const style = {
margin: '8px 8px 0 0',
float: 'left',
pointerEvents: isDisabled ? 'none' : undefined
};
return (
<Chip key={key} style={style} onTouchTap={handleClick} onRequestDelete={handleRequestDelete}>
<Avatar size={24} icon={<Tag />} />
{text}
</Chip>
);
};
render() {
return (
<ChipInput
hintText="Tags"
value={this.state.chips}
onRequestAdd={(chip) => this.handleAdd(chip)}
onRequestDelete={(deletedChip) => this.handleDelete(deletedChip)}
fullWidth={true}
dataSourceConfig={{ text: 'name', value: 'id' }}
dataSource={this.props.tags_list}
chipRenderer={this.chipRenderer}
openOnFocus={false}
filter={AutoComplete.fuzzyFilter}
onRequestDelete={console.log("Deleted")}
/>);
};
};
ExpenseTagsControl.PropTypes = {
tags_list: PropTypes.array.isRequired,
addTag: PropTypes.func.isRequired,
value: PropTypes.array.isRequired,
onChange: PropTypes.func.isRequired
};
export default ExpenseTagsControl;
上面的表示组件保持一个状态,表示已经选择的芯片。
ChipInput组件允许您选择具有id的对象的芯片,以及从预先存在的数据源定义的名称。该组件还允许您通过键入名称来添加新芯片。如果数据源中不存在键入的名称,则会将其添加到数据源中。
我的问题
一旦调度addTag()
动作,就会分配新添加的芯片的ID。如何获取刚刚调度的操作结果的值?
我考虑通过在全局状态下维护ChipInput的状态来解决这个问题,并在调度addTag()动作时操纵全局状态。但这感觉太多了。
答案 0 :(得分:1)
如果我理解的是正确的,你可能需要这样的东西:
class ExpenseTagsControl extends React.Component {
// ...
/*
* assuming your reducers are working fine and 'addTag'
* has updated global 'state.tags.tags_list'
*/
componentWillReceiveProps(nextProps) {
this.setState({ chips: this.nextProps.tags_list });
}
// ...
}
NB:您可能需要根据某些条件优化setState
内的componentWillReceiveProps
调用,以避免不必要的重新渲染。
答案 1 :(得分:1)
根据我的理解,OP的问题是如何分派修改redux存储的操作,同时更新组件的本地状态。
编辑:添加了一个实例
const initialState = {
tags: ['hello', 'hi', 'howdy']
}
function reducer(state = {}, action) {
switch (action.type) {
case 'ADD_TAG':
return {
...state,
tags: [
...state.tags,
action.payload.tag
]
}
default:
return state;
}
}
const store = Redux.createStore(reducer, initialState);
const addTag = (tag) => ({
type: 'ADD_TAG',
payload: {
tag
}
})
class Chips extends React.Component {
constructor(props) {
super(props);
this.chipToAdd = false;
this.state = {
chips: []
}
this.handleAdd = this.handleAdd.bind(this);
}
componentWillReceiveProps(nextProps) {
console.log(this.chipToAdd);
if (this.chipToAdd) {
this.setState({
chips: [...this.state.chips, this.chipToAdd]
}, (this.chipToAdd = false));
}
}
handleAdd(chip) {
if (this.props.tags.filter(tag => tag === chip).length === 0) {
this.chipToAdd = chip;
this.props.addTag(chip);
} else {
if (this.state.chips.filter(existingChip => existingChip === chip).length === 0) {
this.setState({
chips: [...this.state.chips, chip]
});
}
}
}
render() {
return <div >
< h3 > Tags added in component 's chip state</h3>
<ul>
{this.state.chips.map((chip, index) => <li key={index}>{chip}</li>)}
</ul>
<hr />
<h3>Tags in Redux Store</h3>
{this.props.tags.map(
(tag, index) => <li key={index}>
{tag} <button onClick={() => this.handleAdd(tag)}>Add</button>
</li>
)}
<button onClick={() => this.handleAdd('
new tag - ' + Math.floor((Math.random() * 100) + 1))}>Add a chip with new tag</button>
</div>
}
}
const mapStateToProps = ({ tags = [] }) => ({ tags });
const ConnectedChips = ReactRedux.connect(mapStateToProps, { addTag })(Chips);
class App extends React.Component {
render() {
return <div>
<h1>React/Redux Demo</h1>
<ConnectedChips />
</div>
}
}
const Provider = ReactRedux.Provider;
ReactDOM.render(
<Provider store={store}><App /></Provider>,
document.getElementById('
root ')
);
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<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>
<script src="https://unpkg.com/redux@3.6.0/dist/redux.min.js"></script>
<script src="https://unpkg.com/react-redux@4.4.6/dist/react-redux.min.js"></script>
<div id="root"></div>
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