阻止Speechkit崩溃iOS 9设备

时间:2016-11-24 18:58:21

标签: ios swift speechkit

我将Speechkit大量集成到我的应用程序的一个视图控制器中。 Speechkit仅适用于iOS 10,但我还需要我的应用程序才能在iOS 9设备上运行。

现在,我的应用程序在iOS 9设备上启动时崩溃了;如何防止Speechkit崩溃iOS 9及更早版本?我可以创建两个单独的视图控制器文件,还是必须将if #available(iOS 10, *) {放在每个Speechkit参考文件周围?

修改:我该怎么办呢?

import Speech
class ViewController2: UIViewController, SFSpeechRecognizerDelegate {

if #available(iOS 9, *) { // ERROR: Expected Declaration
private let speechRecognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
}

func doSomeStuffWithSpeech() {
...
}

...

}

1 个答案:

答案 0 :(得分:3)

  

我有大量集成的Speechkit

如果是这样,我认为创建两个独立的viewControllers可能更容易 - 或者更符合逻辑 - 您可以根据#available(iOS 10.0, *)

决定应该查看哪一个

假设您将基于点击另一个ViewController中的按钮来呈现ViewController2(在代码段中,我称之为PreviousViewController):

class PreviousViewController: UIViewController {
    //...

    @IBAction func presentApproriateScene(sender: AnyObject) {
        if #available(iOS 10.0, *) {
            // present the ViewController that heavily integrated with Speechkit
            // maybe by perfroming a segue:
            performSegueWithIdentifier("segue01", sender: self)

            // or maybe by getting the it from the storyboard
            let storyboard = UIStoryboard(name: "Main", bundle: nil)
            let vc1 = storyboard.instantiateViewControllerWithIdentifier("vc1")
            presentViewController(vc1, animated: true, completion: nil)

        } else {
            // present the ViewController that does not suupport Speechkit
            // maybe by perfroming a segue:
            performSegueWithIdentifier("segue02", sender: self)

            // or maybe by getting the it from the storyboard
            let storyboard = UIStoryboard(name: "Main", bundle: nil)
            let vc2 = storyboard.instantiateViewControllerWithIdentifier("vc2")
            presentViewController(vc2, animated: true, completion: nil)
        }
    }

    //...
}

,您可以在声明变量时使用它:

class ViewController: UIViewController {
    //...

    if #available(iOS 10.0, *) {
        private let speechRecognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
    } else {
        // ...
    }

    //...
}

但是,正如你所提到的,如果你有"沉重的"与Speechkit集成,我假设制作两个Viewcontrollers更合乎逻辑。

希望这会有所帮助。