我想在页面上渲染带阴影的对象。但阴影是深黑色的渲染,但我希望阴影背后的页面是可见的,我怎样才能在阴影中添加alpha以查看背后的蓝色平面?
var deg_to_rad_factor = Math.PI / 180.;
$(window).load(function() {
console.log("3d");
var cont = $("#container");
var camera = new THREE.PerspectiveCamera( 70, cont.width() / cont.height(), 1, 1000 );
camera.position.z = 50;
var scene = new THREE.Scene();
// ground
geometry = new THREE.BoxBufferGeometry( 60, 60, 0.01 );
material = new THREE.ShadowMaterial( { opacity : 0.5 } );
ground = new THREE.Mesh( geometry, material );
ground.position.y = 0.0;
ground.receiveShadow = true;
scene.add( ground );
// box
geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
material = new THREE.MeshLambertMaterial( { color: 'rgb(255,0,0)' } );
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 20;
mesh.position.z = mesh.scale.z/2;
mesh.rotation.z = deg_to_rad_factor * 45;
mesh.castShadow = true;
scene.add( mesh );
// sun
var sunLight = new THREE.DirectionalLight( 'rgb(255,255,255)', 1 );
sunLight.position.set( 0, 2 , 1 );
sunLight.castShadow = true;
var lit = 200;
sunLight.shadow.camera.right = lit;
sunLight.shadow.camera.left = -lit;
sunLight.shadow.camera.top = lit;
sunLight.shadow.camera.bottom = -lit;
sunLight.shadow.mapSize.width = 1024*4;
sunLight.shadow.mapSize.height = 1024*4;
scene.add( sunLight );
var light = new THREE.AmbientLight( 0x0f0f0f ); // soft white light
scene.add( light );
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize(cont.width(),cont.height());
renderer.shadowMap.enabled = true;
cont.append(renderer.domElement);
renderer.render( scene, camera );
});
div {
width: 300px;
height: 300px;
background-color: blue;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container">
</div>
修改
如果我改变THREE.js的来源
,我发现我可以控制不透明度function ShadowMaterial() {
ShaderMaterial.call( this, {
uniforms: UniformsUtils.merge( [
UniformsLib[ "lights" ],
{
opacity: { value: 0.5 }
}
] ),
vertexShader: ShaderChunk[ 'shadow_vert' ],
fragmentShader: ShaderChunk[ 'shadow_frag' ]
} );
我如何从外面控制这个值?
答案 0 :(得分:2)
我明白了
我已经设置了正确的参数material = new THREE.ShadowMaterial( { opacity : 0.1 } );
但似乎构造函数丢弃它
material = new THREE.ShadowMaterial( { opacity : 0.1 } );
material.opacity = 0.5;
似乎有用
var deg_to_rad_factor = Math.PI / 180.;
$(window).load(function() {
console.log("3d");
var cont = $("#container");
var camera = new THREE.PerspectiveCamera( 70, cont.width() / cont.height(), 1, 1000 );
camera.position.z = 50;
var scene = new THREE.Scene();
// ground
geometry = new THREE.BoxBufferGeometry( 60, 60, 0.01 );
material = new THREE.ShadowMaterial( { opacity : 0.5 } );
material.opacity = 0.5;
ground = new THREE.Mesh( geometry, material );
ground.position.y = 0.0;
ground.receiveShadow = true;
scene.add( ground );
// box
geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
material = new THREE.MeshLambertMaterial( { color: 'rgb(255,0,0)' } );
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 20;
mesh.position.z = mesh.scale.z/2;
mesh.rotation.z = deg_to_rad_factor * 45;
mesh.castShadow = true;
scene.add( mesh );
// sun
var sunLight = new THREE.DirectionalLight( 'rgb(255,255,255)', 1 );
sunLight.position.set( 0, 2 , 1 );
sunLight.castShadow = true;
var lit = 200;
sunLight.shadow.camera.right = lit;
sunLight.shadow.camera.left = -lit;
sunLight.shadow.camera.top = lit;
sunLight.shadow.camera.bottom = -lit;
sunLight.shadow.mapSize.width = 1024*4;
sunLight.shadow.mapSize.height = 1024*4;
scene.add( sunLight );
var light = new THREE.AmbientLight( 0x0f0f0f ); // soft white light
scene.add( light );
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize(cont.width(),cont.height());
renderer.shadowMap.enabled = true;
cont.append(renderer.domElement);
renderer.render( scene, camera );
});
&#13;
div {
width: 300px;
height: 300px;
background-color: blue;
}
&#13;
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container">
</div>
&#13;