我创建了一个简单的数学游戏,我想根据正确的问题答案更新我的进度条。 示例:每次我正确回答问题时,进度条应该达到10%等等。
public class QuestionActivity extends Activity
{
List<Question> quesList;
int score = 0;
int qid = 0;
Question currentQ;
TextView txtQuestion, times, scored;
Button button1, button2, button3;
ProgressBar pb;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
QuizHelper db = new QuizHelper(this); // my question bank class
quesList = db.getAllQuestions(); // this will fetch all quetonall
questions
currentQ = quesList.get(qid); // the current question
// the textview in which the question will be displayed
txtQuestion = (TextView) findViewById(R.id.txtQuestion);
//the progress bar in which progress will be displayed
pb = (ProgressBar)findViewById(R.id.progressBar);
// the three buttons,
// the idea is to set the text of three buttons with the options from
question bank
button1 = (Button) findViewById(R.id.button1);
button2 = (Button) findViewById(R.id.button2);
button3 = (Button) findViewById(R.id.button3);
// the textview in which score will be displayed
scored = (TextView) findViewById(R.id.score);
// the timer
times = (TextView) findViewById(R.id.timers);
// method which will set the things up for our game
setQuestionView();
times.setText("00:02:00");
// A timer of 60 seconds to play for, with an interval of 1 second (1000
milliseconds)
CounterClass timer = new CounterClass(60000, 1000);
timer.start();
// button click listeners
button1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// passing the button text to other method
// to check whether the answer is correct or not
// same for all three buttons
getAnswer(button1.getText().toString());
setProgressBar();
}
});
button2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
getAnswer(button2.getText().toString());
setProgressBar();
}
});
button3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
getAnswer(button3.getText().toString());
setProgressBar();
}
});
}
public void getAnswer(String AnswerString) {
if (currentQ.getAnswer().equals(AnswerString)) {
// if conditions matches increase the int (score) by 1
// and set the text of the score view
score++;
scored.setText("Score : " + score);
} else {
// if unlucky start activity and finish the game
Intent intent = new Intent(QuestionActivity.this,
ResultActivity.class);
// passing the int value
Bundle b = new Bundle();
b.putInt("score", score); // Your score
intent.putExtras(b); // Put your score to your next
startActivity(intent);
finish();
}
if (qid < 20) {
// if questions are not over then do this
currentQ = quesList.get(qid);
setQuestionView();
} else {
// if over do this
Intent intent = new Intent(QuestionActivity.this,
ResultActivity.class);
Bundle b = new Bundle();
b.putInt("score", score); // Your score
intent.putExtras(b); // Put your score to your next
startActivity(intent);
finish();
}
}
@TargetApi(Build.VERSION_CODES.GINGERBREAD)
@SuppressLint("NewApi")
public class CounterClass extends CountDownTimer {
public CounterClass(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
// TODO Auto-generated constructor stub
}
@Override
public void onFinish() {
times.setText("Time is up");
}
//@Override
public void onTick(long millisUntilFinished) {
// TODO Auto-generated method stub
long millis = millisUntilFinished;
String hms = String.format(
"%02d:%02d:%02d",
TimeUnit.MILLISECONDS.toHours(millis),
TimeUnit.MILLISECONDS.toMinutes(millis)
- TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS
.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis)
- TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS
.toMinutes(millis)));
System.out.println(hms);
times.setText(hms);
}
}
private void setQuestionView() {
// the method which will put all things together
txtQuestion.setText(currentQ.getQuestion());
button1.setText(currentQ.getOptionA());
button2.setText(currentQ.getOptionB());
button3.setText(currentQ.getOptionC());
qid++;
}
private void setProgressBar()
{
}
}
答案 0 :(得分:0)
private void setProgressBar()
{
int progress=pb.getProgress();
if(progress<100)
pb.setProgress(progress+10)
}
这应该可以解决问题,每次调用setProgressBar()
方法
答案 1 :(得分:0)
第一: 设置进度条限制
pb.setMax(Total Quest * 10)
稍后
每个Correct Answer Inc得分++;
private void setProgressBar()
{
pb.setProgress(score*10);
}