当我通过这样的方式修改子组件的状态时:
// inside child component
var stateToSet = this.state;
stateToSet[active] = false;
this.setState(nextState);
父状态在没有重新渲染的情况下发生变化。
我想在this.state
时引用了父组件stateToSet[active] = false
,所以我Object.assign
了解了我要修改的状态和每个属性,然后它没有工作修改父母的状态。
我想现在为什么会这样。这可能是预期的行为吗?早午餐(我的编译器)和连接文件可能是问题吗?
有什么想法吗?
答案 0 :(得分:0)
是的,所以你永远不应该像你在这里一样直接修改状态,因为 # Sets the minimum version of CMake required to build the native
# library. You should either keep the default value or only pass a
# value of 3.4.0 or lower.
#cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds it for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
src/main/cpp/native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because system libraries are included in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in the
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib} )
实际上会触发组件的所有生命周期方法,而像这里修改状态则不会。该功能会使用您要修改的密钥,因此无需this.setState
或Object.assign
。
...
我不确定您对父母/孩子的意思,以及为什么设置孩子的父母与父母有什么关系,但如果你的意思是当孩子的状态发生变化时父母没有被重新呈现,那么这是预期的行为。