我使用Javascript在HTML画布上绘图。我有一个问题,我的一个形状没有填充正确的颜色。这是一个复杂的情况,但我会尽力简化它。
导致我悲伤的形状代表雷达屏幕上的飞机。我有一个钻石(我使用lineTo
命令绘制),一个矩形,它将保存有关该平面的一些信息,以及一条连接两者的线。该平面具有属性selected
,默认情况下设置为false,但如果单击菱形或矩形,则会选择该平面并将其selected
属性设置为true。
当飞机未选中时,我希望用红色轮廓绘制形状,并用黑色背景填充。这目前正在运作。但是,当选择 平面时,我希望用红色填充钻石。我编写了这个场景,但是当我点击一个平面来选择它时,钻石的fill
颜色保持黑色,边框变大。
我无法弄清楚为什么会这样。我猜测它与我最后一次绘制形状时画布的先前设置有关,但我每次都设置这些值,所以我无法解决它。
我在这里创建了一个JSFiddle:JSFiddle,这里是相同的代码片段
//---------------------------- MARK: Declarations ----------------------------\\
var canvas = document.getElementById("gameCanvas");
//canvas.width = window.innerWidth;
//canvas.height = window.innerHeight;
canvas.width = 1280;
canvas.height = 627;
var ctx = canvas.getContext("2d");
var timer = 0;
var seconds = 0;
var textToDisplay = "";
var strLevel = "";
var intPlaneInfoBoxSelected = -1;
var intPlaneInfoBoxSelectedXOffset = 0;
var intPlaneInfoBoxSelectedYOffset = 0;
var border = new Border();
var intLessWidth = 0;
var intLessHeight = 0;
var aRunways = [];
var aWayPoints = [];
var aPlanes = [];
var aAircraftTypes = [];
var aAirlineName = [];
var colourBrightGreen = "#1EFF00";
var colourWaypointBorder = "#FFFFFF";
var colourWaypointBackground = "#188C08";
var intWaypointLineWidth = 5;
var intRunwayWaypointLineWidth = 4;
var intInfoBoxLineWidth = 3;
var intEntrySpeed = 0.1;
//---------------------------- MARK: Object Creation ----------------------------\\
function WayPoint() {
this.topLeft = new Point();
this.widthHeight = 15;
this.name = "";
this.inbound = false;
this.outbound = false;
this.border = "";
this.highlighted = false;
}
function Runway() {
this.topLeft = new Point();
this.height = 0;
this.width = 0;
this.highlighted = false;
this.name = "";
this.wayPointTopLeft = new Point();
this.wayPointWidthHeight = 0;
}
function Plane() {
this.flightNumber = "";
this.status = "";
this.selected = false;
this.airRoute = [];
this.heading = 0;
this.speed = 0;
this.topPoint = new Point();
this.widthHeight = 20;
this.trailing1TopLeft = new Point();
this.trailing2TopLeft = new Point();
this.trailing3TopLeft = new Point();
this.trailing4TopLeft = new Point();
this.infoBoxTopLeft = new Point();
this.infoBoxWidth = 60;
this.infoBoxHeight = 30;
this.dx = 3;
this.dy = 3;
}
function AircraftType() {
this.type = "";
this.minSpeed = 0;
}
function Point() {
this.x = 0;
this.y = 0;
}
function Border() {
this.topLeft = new Point();
this.width = 0;
this.height = 0;
this.borderTop = 0;
this.borderBottom = 0;
this.borderLeft = 0;
this.borderRight = 0;
this.lineThickness = 10;
this.lineColour = "#1EFF00";
}
//---------------------------- MARK: Event Listeners ----------------------------\\
document.addEventListener("click", mouseClickHandler, false);
document.addEventListener("mousedown", mouseDownHandler, false);
document.addEventListener("mouseup", mouseUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function mouseClickHandler(e) {
// Get Mouse Position
var rectCanvas = canvas.getBoundingClientRect();
var positionX = e.clientX;
var positionY = e.clientY;
var booClickedOnWaypoint = false;
var booClickedOnRunway = false;
var booClickedOnPlane = false;
for (i = 0; i < aPlanes.length; i++) {
var intPlaneLeft = aPlanes[i].topPoint.x - (aPlanes[i].widthHeight / 2);
var intPlaneRight = aPlanes[i].topPoint.x + (aPlanes[i].widthHeight / 2);
var intPlaneTop = aPlanes[i].topPoint.y;
var intPlaneBottom = aPlanes[i].topPoint.y + aPlanes[i].widthHeight;
var intInfoBoxLeft = aPlanes[i].infoBoxTopLeft.x - (intInfoBoxLineWidth / 2);
var intInfoBoxRight = aPlanes[i].infoBoxTopLeft.x + aPlanes[i].infoBoxWidth + (intInfoBoxLineWidth / 2);
var intInfoBoxTop = aPlanes[i].infoBoxTopLeft.y - (intInfoBoxLineWidth / 2);
var intInfoBoxBottom = aPlanes[i].infoBoxTopLeft.y + aPlanes[i].infoBoxHeight + (intInfoBoxLineWidth / 2);
if (((positionX >= intPlaneLeft) && (positionX <= intPlaneRight) && (positionY >= intPlaneTop) && (positionY <= intPlaneBottom)) || ((positionX >= intInfoBoxLeft) && (positionX <= intInfoBoxRight) && (positionY >= intInfoBoxTop) && (positionY <= intInfoBoxBottom))) {
aPlanes[i].selected = true;
booClickedOnPlane = true;
} else {
aPlanes[i].selected = false;
}
}
}
function mouseDownHandler(e) {
var positionX = e.clientX;
var positionY = e.clientY;
for (i = 0; i < aPlanes.length; i++) {
var intInfoBoxLeft = aPlanes[i].infoBoxTopLeft.x - (intInfoBoxLineWidth / 2);
var intInfoBoxRight = aPlanes[i].infoBoxTopLeft.x + aPlanes[i].infoBoxWidth + (intInfoBoxLineWidth / 2);
var intInfoBoxTop = aPlanes[i].infoBoxTopLeft.y - (intInfoBoxLineWidth / 2);
var intInfoBoxBottom = aPlanes[i].infoBoxTopLeft.y + aPlanes[i].infoBoxHeight + (intInfoBoxLineWidth / 2);
if ((positionX >= intInfoBoxLeft) && (positionX <= intInfoBoxRight) && (positionY >= intInfoBoxTop) && (positionY <= intInfoBoxBottom)) {
intPlaneInfoBoxSelected = i;
intPlaneInfoBoxSelectedXOffset = positionX - aPlanes[i].infoBoxTopLeft.x;
intPlaneInfoBoxSelectedYOffset = positionY - aPlanes[i].infoBoxTopLeft.y;
}
}
}
function mouseUpHandler(e) {
intPlaneInfoBoxSelected = -1;
}
function mouseMoveHandler(e) {
var positionX = e.clientX;
var positionY = e.clientY;
if (intPlaneInfoBoxSelected > -1) {
aPlanes[intPlaneInfoBoxSelected].infoBoxTopLeft.x = positionX - intPlaneInfoBoxSelectedXOffset;
aPlanes[intPlaneInfoBoxSelected].infoBoxTopLeft.y = positionY - intPlaneInfoBoxSelectedYOffset;
}
}
//---------------------------- MARK: Setup ----------------------------\\
function SetupArrays() {}
function SetupLevel() {
if (strLevel == "YSSY") {
//Waypoints
addWaypoint("LEFT", {
x: border.borderLeft,
y: 100
}, true, false);
}
}
function SetupCanvas() {
strLevel = "YSSY";
}
function LoadAircraftTypes() {
}
function LoadAirlineNames() {}
//---------------------------- MARK: Draw Existing Things ----------------------------\\
function drawPlanes() {
for (i = 0; i < aPlanes.length; i++) {
// Line
ctx.lineWidth = 4;
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
ctx.beginPath();
ctx.moveTo((aPlanes[i].topPoint.x), (aPlanes[i].topPoint.y + (aPlanes[i].widthHeight / 2)));
ctx.lineTo((aPlanes[i].infoBoxTopLeft.x + (aPlanes[i].infoBoxWidth / 2)), (aPlanes[i].infoBoxTopLeft.y + (aPlanes[i].infoBoxHeight / 2)));
ctx.stroke();
// Plane
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
if (aPlanes[i].selected == true) {
var pointX = aPlanes[i].topPoint.x;
var pointY = aPlanes[i].topPoint.y;
var width = aPlanes[i].widthHeight;
ctx.beginPath();
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width / 2), pointY + (width / 2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width / 2), pointY + (width / 2));
ctx.closePath();
ctx.fill();
} else {
var lineThickness = 3;
var pointX = aPlanes[i].topPoint.x;
var pointY = aPlanes[i].topPoint.y + lineThickness;
var width = aPlanes[i].widthHeight - (lineThickness * 2);
ctx.beginPath();
ctx.lineWidth = lineThickness;
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width / 2), pointY + (width / 2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width / 2), pointY + (width / 2));
ctx.closePath();
ctx.stroke();
}
// Flight Information Box
ctx.rect(aPlanes[i].infoBoxTopLeft.x, aPlanes[i].infoBoxTopLeft.y, aPlanes[i].infoBoxWidth, aPlanes[i].infoBoxHeight);
ctx.strokeStyle = 'red';
ctx.fillStyle = 'black';
ctx.lineWidth = clone(intInfoBoxLineWidth);
ctx.fill();
ctx.stroke();
}
}
function drawRunways() {
}
function drawText() {
}
function DrawWaypoints() {
}
function DrawCanvas() {
}
//---------------------------- MARK: Create Motion ----------------------------\\
function movePlanes() {
//TODO
if (aPlanes.length > 0) {
for (i = 0; i < aPlanes.length; i++) {
aPlanes[i].topPoint.x += aPlanes[i].dx;
aPlanes[i].infoBoxTopLeft.x += aPlanes[i].dx;
aPlanes[i].topPoint.y += aPlanes[i].dy;
aPlanes[i].infoBoxTopLeft.y += aPlanes[i].dy;
}
}
}
//---------------------------- MARK: Collision Detection ----------------------------\\
function detectLanded() {
}
//---------------------------- MARK: Create New Things ----------------------------\\
function addPlane() {
var tempPlane = new Plane();
var astrInboundOutbound = ["Inbound", "Outbound"];
var strRouteDirection = astrInboundOutbound[random(astrInboundOutbound.length)];
strRouteDirection = "Inbound";
if (strRouteDirection == "Inbound") {
// Start at an inbound waypoint
var astrInboundWaypoints = [];
for (var i = 0; i < aWayPoints.length; i++) {
if (aWayPoints[i].inbound == true) {
astrInboundWaypoints.push(aWayPoints[i]);
}
};
var intArrayPosition = random(astrInboundWaypoints.length);
var selectedWaypoint = astrInboundWaypoints[intArrayPosition];
tempPlane.topPoint = clone(selectedWaypoint.topLeft);
tempPlane.topPoint.x += (selectedWaypoint.widthHeight / 2);
tempPlane.topPoint.y += ((selectedWaypoint.widthHeight - tempPlane.widthHeight) / 2);
switch (selectedWaypoint.border) {
case "Left":
tempPlane.dx = intEntrySpeed;
tempPlane.dy = 0;
break;
case "Right":
tempPlane.dx = -1 * intEntrySpeed;
tempPlane.dy = 0;
break;
case "Top":
tempPlane.dx = 0;
tempPlane.dy = intEntrySpeed;
break;
case "Bottom":
tempPlane.dx = 0;
tempPlane.dy = -1 * intEntrySpeed;
break;
}
} else {
// Start at the upwind end of a runway
// TODO
}
tempPlane.infoBoxTopLeft = {
x: (tempPlane.topPoint.x - (tempPlane.infoBoxWidth / 2)),
y: (tempPlane.topPoint.y - tempPlane.infoBoxHeight - 20)
};
aPlanes.push(tempPlane);
}
function addRunway(name, topLeft, width, height) {
}
function addWaypoint(name, topLeft, inbound, outbound) {
var tempWaypoint = new WayPoint();
tempWaypoint.name = name;
tempWaypoint.topLeft = topLeft;
tempWaypoint.inbound = inbound;
tempWaypoint.outbound = outbound;
if (tempWaypoint.topLeft.x == border.borderLeft) {
tempWaypoint.border = "Left";
tempWaypoint.topLeft.x = border.borderLeft - (tempWaypoint.widthHeight / 2);
}
if (tempWaypoint.topLeft.y == border.borderTop) {
tempWaypoint.border = "Top";
tempWaypoint.topLeft.y = border.borderTop - (tempWaypoint.widthHeight / 2);
}
if (tempWaypoint.topLeft.x == border.borderRight) {
tempWaypoint.border = "Right";
tempWaypoint.topLeft.x = border.borderRight - (tempWaypoint.widthHeight / 2);
}
if (tempWaypoint.topLeft.y == border.borderBottom) {
tempWaypoint.border = "Bottom";
tempWaypoint.topLeft.y = border.borderBottom - (tempWaypoint.widthHeight / 2);
}
if (tempWaypoint.border != "") {
// Plus half the line width one all sides
tempWaypoint.topLeft.x -= (intWaypointLineWidth / 2);
tempWaypoint.topLeft.y -= (intWaypointLineWidth / 2);
tempWaypoint.widthHeight += intWaypointLineWidth;
}
aWayPoints.push(tempWaypoint);
}
//---------------------------- MARK: Timer ----------------------------\\
function timerTick() {
timer += 1;
if (timer % 1000 == 0) {
seconds++;
}
if (timer == 1) {
SetupArrays();
SetupCanvas();
SetupLevel();
}
if (timer == 300) {
addPlane();
}
/*if(timer==5){
document.location.reload();
}*/
}
//---------------------------- MARK: Supplimentary Routines ----------------------------\\
function random(intNumber) {
return Math.floor((Math.random() * intNumber));
}
function getTextWidth(text, font) {
ctx.font = font;
var metrics = ctx.measureText(text);
return metrics.width;
}
function getTextHeight(text, font) {
ctx.font = font;
var metrics = ctx.measureText(text);
return metrics.height;
}
function clone(obj) {
// Handle the 3 simple types, and null or undefined
if (null == obj || "object" != typeof obj) return obj;
// Handle Date
if (obj instanceof Date) {
var copy = new Date();
copy.setTime(obj.getTime());
return copy;
}
// Handle Array
if (obj instanceof Array) {
var copy = [];
for (var i = 0, len = obj.length; i < len; i++) {
copy[i] = clone(obj[i]);
}
return copy;
}
// Handle Object
if (obj instanceof Object) {
var copy = {};
for (var attr in obj) {
if (obj.hasOwnProperty(attr)) copy[attr] = clone(obj[attr]);
}
return copy;
}
throw new Error("Unable to copy obj! Its type isn't supported.");
}
//---------------------------- MARK: DRAW ----------------------------\\
function draw() {
// All movement and display
// Call functions to make things happen, listeners will work on their own, no need to call
ctx.clearRect(0, 0, canvas.width, canvas.height);
movePlanes();
drawPlanes();
requestAnimationFrame(draw);
}
//---------------------------- MARK: Other ----------------------------\\
setInterval(timerTick, 1);
draw();
//---------------------------- END OF SCRIPT ----------------------------\\
&#13;
<canvas id="gameCanvas"></canvas>
&#13;
绘制平面的函数称为drawPlanes()
,我在它后面放了十几个空白行,这样你就可以在滚动时快速到达它。
您将看到,当您运行代码时,平面形状开始飞行&#39;从左到右,它处于未选择的状态。但是,单击它以选择它并不会像它应该那样填充它,它只是放大了形状大小并移出边框。
任何人都可以帮助我吗?
答案 0 :(得分:0)
原来这个问题有一个非常简单的解决方法。我的问题是我没有正确使用beginPath()
或closePath()
。我可以通过在修改每个形状的参数之前设置beginPath()
来修复我的问题,并在完成绘制时使用closePath()
。
修复问题后,这是我的代码:
// Line
ctx.beginPath();
ctx.lineWidth = 4;
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
ctx.moveTo((aPlanes[i].topPoint.x), (aPlanes[i].topPoint.y + (aPlanes[i].widthHeight / 2)));
ctx.lineTo((aPlanes[i].infoBoxTopLeft.x + (aPlanes[i].infoBoxWidth / 2)), (aPlanes[i].infoBoxTopLeft.y + (aPlanes[i].infoBoxHeight / 2)));
ctx.stroke();
ctx.closePath();
// Plane
ctx.beginPath();
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
if(aPlanes[i].selected == true) {
var pointX = aPlanes[i].topPoint.x;
var pointY = aPlanes[i].topPoint.y;
var width = aPlanes[i].widthHeight;
ctx.beginPath();
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width / 2), pointY + (width / 2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width / 2), pointY + (width / 2));
//ctx.closePath();
ctx.fill();
} else {
var lineThickness = 3;
var pointX = aPlanes[i].topPoint.x;
var pointY = aPlanes[i].topPoint.y + lineThickness;
var width = aPlanes[i].widthHeight - (lineThickness * 2);
ctx.beginPath();
ctx.lineWidth = lineThickness;
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width / 2), pointY + (width / 2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width / 2), pointY + (width / 2));
//ctx.closePath();
ctx.stroke();
}
ctx.closePath();
// Flight Information Box
ctx.beginPath();
ctx.rect(aPlanes[i].infoBoxTopLeft.x, aPlanes[i].infoBoxTopLeft.y, aPlanes[i].infoBoxWidth, aPlanes[i].infoBoxHeight);
ctx.strokeStyle = 'red';
ctx.fillStyle = 'black';
ctx.lineWidth = clone(intInfoBoxLineWidth);
ctx.fill();
ctx.stroke();
ctx.closePath();
希望这对某人有帮助!
答案 1 :(得分:0)
不是100%确定你想要做什么,所以这是我最好的猜测。
你错过了绘制功能底部的ctx.beginPath()
。这导致钻石被重新渲染。在选择的if子句中,您没有调用fill,而未选择的else子句不调用stroke。但后来我不确定你想要什么。
以下是使其按照您在问题中描述的内容执行操作的代码。注意变量声明。 for循环中的i未声明,因此是全局的。如果你调用了一个同样功能的函数,那么你就很难找到bug。
function drawPlanes() {
var i,pointX,pointY,width,lineThickness; // Always declare the variables with var, const or let
lineThickness = 3;// <<================= Moved this out of loop as it did not seem to change
for (i = 0; i < aPlanes.length; i++) {
// Line
ctx.lineWidth = 4;
ctx.fillStyle = 'red';
ctx.strokeStyle = 'red';
ctx.beginPath();
ctx.moveTo((aPlanes[i].topPoint.x), (aPlanes[i].topPoint.y + (aPlanes[i].widthHeight / 2)));
ctx.lineTo((aPlanes[i].infoBoxTopLeft.x + (aPlanes[i].infoBoxWidth / 2)), (aPlanes[i].infoBoxTopLeft.y + (aPlanes[i].infoBoxHeight / 2)));
ctx.stroke();
if (aPlanes[i].selected == true) {
// set fill and stroke style
ctx.fillStyle = 'red'; // <<=================== I added this line
ctx.strokeStyle = 'red'; // <<=================== I added this line
ctx.lineWidth = lineThickness; // <<=================== I added this line
pointX = aPlanes[i].topPoint.x;
pointY = aPlanes[i].topPoint.y;
width = aPlanes[i].widthHeight;
ctx.beginPath();
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width / 2), pointY + (width / 2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width / 2), pointY + (width / 2));
ctx.closePath();
ctx.stroke(); // <<=================== I added this line
ctx.fill();
} else {
ctx.fillStyle = 'black'; // <<=================== I added this line
ctx.strokeStyle = 'red'; // <<=================== I added this line
ctx.lineWidth = lineThickness; // <<=================== I added this line
pointX = aPlanes[i].topPoint.x;
pointY = aPlanes[i].topPoint.y + lineThickness;
width = aPlanes[i].widthHeight - (lineThickness * 2);
ctx.beginPath();
ctx.moveTo(pointX, pointY);
ctx.lineTo(pointX + (width / 2), pointY + (width / 2));
ctx.lineTo(pointX, pointY + width);
ctx.lineTo(pointX - (width / 2), pointY + (width / 2));
ctx.closePath();
ctx.stroke();
ctx.fill(); // <<=================== I added this line
}
// Flight Information Box
ctx.beginPath(); // <<=================== I added this
ctx.rect(aPlanes[i].infoBoxTopLeft.x, aPlanes[i].infoBoxTopLeft.y, aPlanes[i].infoBoxWidth, aPlanes[i].infoBoxHeight);
ctx.strokeStyle = 'red';
ctx.fillStyle = 'black';
ctx.lineWidth = clone(intInfoBoxLineWidth); // <<==?????? you are cloning a number. Not sure why maybe you have something else in mind.
ctx.fill();
ctx.stroke();
}
}