我正在尝试创建一个简单的测试程序,以熟悉另一个项目的JInput库。我已经使用所有提供的测试类测试了我的控制器,它按预期工作。但是,当我尝试轮询控制器时,无论输入如何,所有值都保持不变。这是我正在使用的代码:
public class ControllerTest {
public static void main(String[] args){
//System.out.println("Hello World");
Controller[] ca = ControllerEnvironment.getDefaultEnvironment().getControllers();
Controller gamepad = null;
Component[] components = null;
EventQueue eventQueue;
// Run through the list of available input devices and get the gamepad
for(int i = 0; i < ca.length; i ++){
if(ca[i].getType().equals(Controller.Type.GAMEPAD)){
gamepad = ca[i];
}
}
// Print the name of the controller and its type
if(gamepad != null){
System.out.println(gamepad.getName() + ": " + gamepad.getType());
components = gamepad.getComponents();
System.out.println("\tComponents:");
for(int i = 0; i < components.length; i ++){
System.out.println("\t\tComponent #" + i + ": " + components[i].getName() + "\n\t\t\tIs Relative: "
+ components[i].isRelative());
}
}
else{
System.out.println("No gamepad connected");
}
while (true){
// If we have no gamepad connected, exit
if(gamepad == null){
System.out.println("No Gamepad detected, exiting...");
System.exit(0);
}
// Poll controller
gamepad.poll();
Component[] comp = gamepad.getComponents();
for(int i = 0; i < comp.length; i ++){
StringBuffer buffer = new StringBuffer();
buffer.append(comp[i].getName());
buffer.append(", Value: " + comp[i].getPollData());
System.out.println(buffer.toString());
}
try{
Thread.sleep(20); // Sleep before polling again
}
catch(InterruptedException e){
e.printStackTrace();
}
}
}
public static void main(String[] args){
//System.out.println("Hello World");
Controller[] ca = ControllerEnvironment.getDefaultEnvironment().getControllers();
Controller gamepad = null;
Component[] components = null;
EventQueue eventQueue;
// Run through the list of available input devices and get the gamepad
for(int i = 0; i < ca.length; i ++){
if(ca[i].getType().equals(Controller.Type.GAMEPAD)){
gamepad = ca[i];
}
}
// Print the name of the controller and its type
if(gamepad != null){
System.out.println(gamepad.getName() + ": " + gamepad.getType());
components = gamepad.getComponents();
System.out.println("\tComponents:");
for(int i = 0; i < components.length; i ++){
System.out.println("\t\tComponent #" + i + ": " + components[i].getName() + "\n\t\t\tIs Relative: "
+ components[i].isRelative());
}
}
else{
System.out.println("No gamepad connected");
}
while (true){
// If we have no gamepad connected, exit
if(gamepad == null){
System.out.println("No Gamepad detected, exiting...");
System.exit(0);
}
// Poll controller
gamepad.poll();
Component[] comp = gamepad.getComponents();
for(int i = 0; i < comp.length; i ++){
StringBuffer buffer = new StringBuffer();
buffer.append(comp[i].getName());
buffer.append(", Value: " + comp[i].getPollData());
System.out.println(buffer.toString());
}
try{
Thread.sleep(20); // Sleep before polling again
}
catch(InterruptedException e){
e.printStackTrace();
}
}
}
我一直试图在网上找到答案,但这个图书馆的文档记录不是很好,而且似乎通常包含在其他特定于制作游戏的库中。 (上述项目本质上是机器人)
答案 0 :(得分:0)
您必须使用EventQueue
player.poll();
EventQueue queue = player.getEventQueue();
Event event = new Event();
while (queue.getNextEvent(event)) {
Component comp = event.getComponent();
if (comp.getIdentifier() == Component.Identifier.Button._6){
if (comp.getPollData() == 1){
example
}
答案 1 :(得分:0)
在构建如上所示的控制台应用程序时,我一直只使用JInput为鼠标X和y位置获取零值。我相信可能有必要为JInput创建一个以窗口为中心的应用程序来工作。请参阅此处的代码示例解决方案和所述的类似问题 code solution