我正在努力建立一个基于百分比的模拟器,并通过整体改变......最好的方法是什么?
我们想要模拟,例如,挥杆。 20%由于列表整体击球手和投手而计算出某些东西并确定他是否击球。因此,如果他击球,他是一个本垒打,一个犯规球,一个打击......等等。
由于
答案 0 :(得分:2)
private static Random rand = new Random();
public static T ChooseRandomOutcome<T>(Dictionary<T,int> relativeWeights)
{
Random rand = new Random();
var total = relativeWeights.Values.Sum();
var randomValue = rand.Next(total);
var runningSum = 0;
foreach (var pair in relativeWeights)
{
if (randomValue < pair.Value)
{
return pair.Key;
}
runningSum += pair.Value;
}
throw new Exception("This should never happen.");
}
用法:
public Enum PitchOutcome
{
Ball,
Strike,
Hit
}
public Enum HitOutcome
{
PopFly,
HomeRun,
Single,
}
var weights = new Dictionary<PitchOutcome, int>();
weights.Add(PitchOutcome.Ball, 40);
weights.Add(PitchOutcome.Strike, 30);
weights.Add(PitchOutcome.Hit, 30);
PitchOutcome randomOutcome = ChooseRandomOutcome(weights);
// it should be a Hit 30% of the time.
if (randomOutcome == PitchOutcome.Hit)
{
var hitWeights = new Dictionary<HitOutcome, int>();
hitWeights.Add(HitOutcome.PopFly, 50);
hitWeights.Add(HitOutcome.HomeRun, 5);
hitWeights.Add(HitOutcome.Single, 45);
HitOutcome hitResult = ChooseRandomOutcome(hitWeights);
}