我对pygame很新,我正在创建我创建的棋盘游戏的虚拟版本。
所以现在我在pygame中玩arond并且我想改变我的代码,我使用w和d将代码移动到代码,我将使用鼠标cliclicks移动我的作品
这是代码:
if event.type==pygame.KEYDOWN and event.key==pygame.K_w:
y-=z
if event.type==pygame.KEYDOWN and event.key==pygame.K_d:
x+=2*z
y-=2*z
if event.type==pygame.KEYDOWN and event.key==pygame.K_a:
x-=2*z
y-=2*z
答案 0 :(得分:0)
https://parseplatform.github.io/docs/ios/guide/#relations是Pygame的主要文档 http://www.pygame.org/docs/是鼠标文档
http://www.pygame.org/docs/ref/mouse.html是事件文档
我建议Carter和Warren Sande出版的书"Hello World!"
来学习Python和Pygame的基础知识。
以下是pygame鼠标和按键的示例代码:
import pygame, sys
pygame.init()
screen = pygame.display.set_mode([640,480])
clock = pygame.time.Clock()
while 1:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
print "A key was pressed!"
if event.type == pygame.MOUSEBUTTONDOWN:
print "A button was clicked!"
答案 1 :(得分:0)
这是我提出的代码:
import pygame,sys
import math
from pygame.locals import*
pygame.init()
black=(0,0,0)
white=(255,255,255)
w=500
h=500
p=0
root=pygame.display.set_mode((w+50,h),0,32)
pygame.display.set_caption('Clash of Hunters')
clock = pygame.time.Clock()
def mainloop():
global p
running=False
marksman=pygame.image.load('resized.png').convert_alpha()
background=pygame.image.load('board.png').convert()
dael=pygame.image.load('dael.png').convert_alpha()
x=14;y=457;z=55;k=10;x1=240;y1=17
root.blit(marksman,(x,y))
root.blit(dael,(x1,y1))
while not running:
clock.tick(60)
for event in pygame.event.get():
mouse=pygame.mouse.get_pos()
d=math.sqrt(math.pow(mouse[0]-x,2)+ math.pow(mouse[1]-y,2))
if event.type== pygame.QUIT or event.type==pygame.KEYDOWN and event.key==pygame.K_ESCAPE:
pygame.quit()
quit()
#moving in action
#elif event.type==pygame.KEYDOWN and event.key==pygame.K_e:
#x+=2*z
#y-=2*z
#elif event.type==pygame.KEYDOWN and event.key==pygame.K_q:
#x-=2*z
#y-=2*z
#elif event.type==pygame.KEYDOWN and event.key==pygame.K_d:
#x+=2*z
# elif event.type==pygame.KEYDOWN and event.key==pygame.K_a:
#x-=2*z
elif x>w:
x-=2*z
elif x<0:
x+=2*z
elif y<=30:
root.blit(marksman,(514,466))
else:
if pygame.mouse.get_pressed()[0]==1:
if d<30:
x=mouse[0]
y=mouse[1]
root.blit(background,(0,0))
root.blit(marksman,(x,y))
root.blit(dael,(x1,y1))
pygame.display.update()
mainloop()