在我的新程序中,我需要可以滑到一边的物体。我已经有了我的动画,它正在工作,我试图检测另一个类中用户的滑动。我遇到的问题是我不知道如何连接它们。当正确识别滑动手势时,应该开始特定的动画。
我的AnimatedViewClass:
private Runnable r = new Runnable() {
@Override
public void run() {
if(continueAnimation) {
invalidate();
}
}
};
protected void onDraw(Canvas c) {
if (x<0) {
x = this.getWidth()/2-100;
y = this.getHeight()/2-100;
}
else {
x += xVelocity;
if ((x > this.getWidth() - ball.getBitmap().getWidth()) || (x < 0)) {
boolean continueAnimation = false;
}
}
c.drawBitmap(ball.getBitmap(), x, y, null);
if(continueAnimation)
{
h.postDelayed(r, FRAME_RATE);
}
else {
x = this.getWidth()-ball.getBitmap().getWidth();
}
}
我的SwipeTouchListener:
public class OnSwipeTouchListener implements OnTouchListener {
private final GestureDetector gestureDetector;
public OnSwipeTouchListener (Context ctx){
gestureDetector = new GestureDetector(ctx, new GestureListener());
}
@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
private final class GestureListener extends SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onDown(MotionEvent e) {
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
boolean result = false;
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
}
result = true;
}
else if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
if (diffY > 0) {
onSwipeBottom();
} else {
onSwipeTop();
}
}
result = true;
} catch (Exception exception) {
exception.printStackTrace();
}
return result;
}
}
}
答案 0 :(得分:1)
您可以像这样添加GestureDetector
到您的视图类,并替换onFling()
中的代码
public class AnimatedViewClass extends View {
GestureDetector gestureDetector;
public AnimatedViewClass(Context context) {
super(context);
gestureDetector = new GestureDetector(getContext(), new GestureDetectorListener());
}
@Override
public boolean onTouchEvent(MotionEvent event) {
gestureDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
private void onSwipeRight(){
// swipe right detected
// do stuff
invalidate();
}
private void onSwipeLeft(){
// swipe left detected
// do stuff
invalidate();
}
private class GestureDetectorListener extends
GestureDetector.SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// onSwipeRight()
// onSwipeLeft()
return super.onFling(e1, e2, velocityX, velocityY);
}
@Override
public boolean onDown(MotionEvent e) {
return super.onDown(e);
}
}
private Runnable r = new Runnable() {
@Override
public void run() {
if(continueAnimation) {
invalidate();
}
}
};
protected void onDraw(Canvas c) {
if (x < 0) {
x = this.getWidth() / 2 - 100;
y = this.getHeight() / 2 - 100;
} else {
x += xVelocity;
if ((x > this.getWidth() - ball.getBitmap().getWidth()) || (x < 0)) {
boolean continueAnimation = false;
}
}
c.drawBitmap(ball.getBitmap(), x, y, null);
if (continueAnimation) {
h.postDelayed(r, FRAME_RATE);
} else {
x = this.getWidth() - ball.getBitmap().getWidth();
}
}
}