我有3个类1)GameStateManager 2)MenuState(从另一个名为GameState的类继承)3)GameState
我想将此指针作为参数传递给MenuState的构造函数。
我的目标是在MenuState中获取指向GameStateManager对象的指针以供将来使用。
我收到错误:
error C2061: syntax error: identifier 'GameStateManager'
error C2664: 'MenuState::MenuState(const MenuState &)': cannot convert argument 1 from 'GameStateManager' to 'const MenuState &'
note: Reason: cannot convert from 'GameStateManager' to 'const MenuState'
GameStateManager.h
#pragma once
#include <vector>
#include <SFML/Graphics.hpp>
#include "MenuState.h"
class GameStateManager {
public:
static const int MENUSTATE = 0;
static const int FIRSTLEVELSTATE = 1;
GameStateManager();
~GameStateManager();
private:
std::vector<GameState*> States;
int currentState;
};
GameStateManager.cpp
GameStateManager::GameStateManager() {
this->currentState = MENUSTATE;
this->States.push_back(new MenuState(*this)); // Error Line. I Think!
}
MenuState.h
#pragma once
#include "GameState.h"
#include "GameStateManager.h"
class MenuState: public GameState{
public:
MenuState(GameStateManager& gsm);
~MenuState();
};
MenuState.cpp
MenuState::MenuState(GameStateManager& gsm){ // Error Line. I Think!
}
GameState.h
#pragma once
#include <SFML/Graphics.hpp>
class GameState {
//Virtual methods are here in this code which are not important for this question
public:
GameState() {}
~GameState() {}
};
Main.cpp的
#include <SFML/Graphics.hpp>
#include "GameStateManager.h"
int main(int argc, char** argv) {
GameStateManager gsm;
}
答案 0 :(得分:1)
由于GameStateManager.h
和MenuState.h
如果声明为指针或引用,则使用前向声明:
MenuState::MenuState(class GameStateManager& gsm);
std::vector<class MenuState*> States;
然后,将行#include "GameStateManager.h"
放入MenuState.cpp
并将行#include "MenuState.h"
放入GameStateManager.h
将减少错误。