我做了这个简单的游戏,其中绘制了光标所在的图像。有一段时间它可以工作,但很快就会引发StackOverFlowError异常。
public class Graphic extends JComponent {
private ImageIcon imgIcon = new ImageIcon("/Users/Koolkids/Documents/codeStuff/Java/BattleOfTheEmojis/src/img/happy.png");
private Image img = imgIcon.getImage();
private Point cursor = new Point(0, 0);
public MouseMotionAdapter m = new MouseMotionAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
super.mouseMoved(e);
cursor = e.getPoint();
}
};
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setBackground(Color.WHITE);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
this.addMouseMotionListener(m);
g2.drawImage(img, cursor.x - 11, cursor.y - 11, 22, 23, this);
repaint();
}
}
输出
Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError
at java.awt.AWTEventMulticaster.mouseMoved(AWTEventMulticaster.java:329)
at java.awt.AWTEventMulticaster.mouseMoved(AWTEventMulticaster.java:329)
at java.awt.AWTEventMulticaster.mouseMoved(AWTEventMulticaster.java:329)
并永远继续这样。
答案 0 :(得分:2)
请勿调用repaint
,也不要在paint
方法中添加侦听器。
每次需要更新/绘制组件时,Swing都会调用paint
方法repaint
方法会调度组件以进行重绘,这会导致paint
被调用。因此,在repaint
内调用paint
是一种无限循环。
只应向组件添加一次侦听器,例如何时创建组件。
当组件的表示被更改时,应该调用 repaint
,例如更改cursor
后,在监听器内部。