如何刷新QGraphicsView以显示QGraphicsScene背景中的更改

时间:2016-11-17 22:10:48

标签: c++ qt background qgraphicsview qgraphicsscene

我有自定义QGraphicsViewQGraphicsScene。在QGraphicsScene内部我覆盖了void drawBackground(QPainter *painter, const QRectF &rect)并基于布尔标志我想要打开和关闭网格。我尝试在我的函数中调用clear()或调用painter eraseRect(sceneRect()),但它没有用。所以在做了一些阅读之后,我想它不应该工作,因为在更改场景后你需要刷新视图。这就是我发出名为signalUpdateViewport()

的信号的原因
void Scene::drawBackground(QPainter *painter, const QRectF &rect) {
    if(this->gridEnabled) {
        // Draw grid
    }
    else {
        // Erase using the painter
        painter->eraseRect(sceneRect());
        // or by calling
        //clear();
    }

    // Trigger refresh of view
    emit signalUpdateViewport();
    QGraphicsScene::drawBackground(painter, rect);
}

然后由我的观点捕获:

void View::slotUpdateViewport() {
    this->viewport()->update();
}

毋庸置疑,这并不奏效。 不起作用我的意思是只有在更改窗口小部件时才会显示结果(无论是场景内部还是视图内部的刷新),例如触发调整大小事件。

如何正确刷新场景视图以显示我在场景背景中所做的更改?

代码:

scene.h

#ifndef SCENE_HPP
#define SCENE_HPP

#include <QGraphicsScene>

class View;

class Scene : public QGraphicsScene
{
    Q_OBJECT
    Q_ENUMS(Mode)
    Q_ENUMS(ItemType)
  public:
    enum Mode { Default, Insert, Select };
    enum ItemType { None, ConnectionCurve, ConnectionLine, Node };

    Scene(QObject* parent = Q_NULLPTR);
    ~Scene();

    void setMode(Mode mode, ItemType itemType);
  signals:
    void signalCursorCoords(int x, int y);

    void signalSceneModeChanged(Scene::Mode sceneMode);
    void signalSceneItemTypeChanged(Scene::ItemType sceneItemType);
    void signalGridDisplayChanged(bool gridEnabled);

    void signalUpdateViewport();
  public slots:
    void slotSetSceneMode(Scene::Mode sceneMode);
    void slotSetSceneItemType(Scene::ItemType sceneItemType);

    void slotSetGridStep(int gridStep);
    void slotToggleGrid(bool flag);
  private:
    Mode sceneMode;
    ItemType sceneItemType;

    bool gridEnabled;
    int gridStep;

    void makeItemsControllable(bool areControllable);
    double round(double val);
  protected:
    void mousePressEvent(QGraphicsSceneMouseEvent *event);
    void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
    void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
    void keyPressEvent(QKeyEvent *event);

    void drawBackground(QPainter *painter, const QRectF &rect);
};

Q_DECLARE_METATYPE(Scene::Mode)
Q_DECLARE_METATYPE(Scene::ItemType)

#endif // SCENE_HPP

scene.cpp

#include <QGraphicsItem>
#include <QGraphicsView>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QRectF>
#include <QKeyEvent>

#include <QtDebug>

#include "scene.h"

Scene::Scene(QObject* parent)
    : QGraphicsScene (parent),
      sceneMode(Default),
      sceneItemType(None),
      gridEnabled(true),
      gridStep(30)
{

}

Scene::~Scene()
{
}

void Scene::setMode(Mode mode, ItemType itemType)
{
  this->sceneMode = mode;
  this->sceneItemType = itemType;

  QGraphicsView::DragMode vMode = QGraphicsView::NoDrag;

  switch(mode) {
    case Insert:
    {
      makeItemsControllable(false);
      vMode = QGraphicsView::NoDrag;
      break;
    }
    case Select:
    {
      makeItemsControllable(true);
      vMode = QGraphicsView::RubberBandDrag;
      break;
    }
    case Default:
    {
      makeItemsControllable(false);
      vMode = QGraphicsView::NoDrag;
      break;
    }
  }

  QGraphicsView* mView = views().at(0);
  if(mView) {
    mView->setDragMode(vMode);
  }
}

void Scene::slotSetSceneMode(Scene::Mode sceneMode)
{
  this->sceneMode = sceneMode;
  qDebug() << "SM" << (int)this->sceneMode;
  emit signalSceneModeChanged(this->sceneMode);
}

void Scene::slotSetSceneItemType(Scene::ItemType sceneItemType)
{
  this->sceneItemType = sceneItemType;
  qDebug() << "SIT:" << (int)this->sceneItemType;
  emit signalSceneItemTypeChanged(this->sceneItemType);
}

void Scene::slotSetGridStep(int gridStep)
{
  this->gridStep = gridStep;
}

void Scene::slotToggleGrid(bool flag)
{
  this->gridEnabled = flag;
  invalidate(sceneRect(), BackgroundLayer);
  qDebug() << "Grid " << (this->gridEnabled ? "enabled" : "disabled");
  update(sceneRect());
  emit signalGridDisplayChanged(this->gridEnabled);
}

void Scene::makeItemsControllable(bool areControllable)
{
  foreach(QGraphicsItem* item, items()) {
    if(/*item->type() == QCVN_Node_Top::Type
       ||*/ item->type() == QGraphicsLineItem::Type
       || item->type() == QGraphicsPathItem::Type) {
      item->setFlag(QGraphicsItem::ItemIsMovable, areControllable);
      item->setFlag(QGraphicsItem::ItemIsSelectable, areControllable);
    }
  }
}

double Scene::round(double val)
{
  int tmp = int(val) + this->gridStep/2;
  tmp -= tmp % this->gridStep;
  return double(tmp);
}

void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
  QGraphicsScene::mousePressEvent(event);
}

void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
  emit signalCursorCoords(int(event->scenePos().x()), int(event->scenePos().y()));
  QGraphicsScene::mouseMoveEvent(event);
}

void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
  QGraphicsScene::mouseReleaseEvent(event);
}

void Scene::keyPressEvent(QKeyEvent* event)
{
  if(event->key() == Qt::Key_M) {
    slotSetSceneMode(static_cast<Mode>((int(this->sceneMode) + 1) % 3));
  }
  else if(event->key() == Qt::Key_G) {
    slotToggleGrid(!this->gridEnabled);
  }

  QGraphicsScene::keyPressEvent(event);
}

void Scene::drawBackground(QPainter *painter, const QRectF &rect)
{
  // FIXME Clearing and drawing the grid happens only when scene size or something else changes
  if(this->gridEnabled) {
    painter->setPen(QPen(QColor(200, 200, 255, 125)));
    // draw horizontal grid
    double start = round(rect.top());
    if (start > rect.top()) {
      start -= this->gridStep;
    }
    for (double y = start - this->gridStep; y < rect.bottom(); ) {
      y += this->gridStep;
      painter->drawLine(int(rect.left()), int(y), int(rect.right()), int(y));
    }
    // now draw vertical grid
    start = round(rect.left());
    if (start > rect.left()) {
      start -= this->gridStep;
    }
    for (double x = start - this->gridStep; x < rect.right(); x += this->gridStep) {
      painter->drawLine(int(x), int(rect.top()), int(x), int(rect.bottom()));
    }
  }
  else {
    // Erase whole scene's background
    painter->eraseRect(sceneRect());
  }

  slotToggleGrid(this->gridEnabled);

  QGraphicsScene::drawBackground(painter, rect);
}

View目前不包含任何内容 - 全部都是默认值。我SceneViewQMainWindow个实例的设置如下:

void App::initViewer()
{
  this->scene = new Scene(this);
  this->view = new View(this->scene, this);
  this->viewport = new QGLWidget(QGLFormat(QGL::SampleBuffers), this->view);
  this->view->setRenderHints(QPainter::Antialiasing);
  this->view->setViewport(this->viewport);
  this->view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
  this->view->setCacheMode(QGraphicsView::CacheBackground);

  setCentralWidget(this->view);
}

编辑:我尝试在sceneRect()BackgroundLayer或我尝试触发刷新的任何内容之前调用invalidate(update()clear()) 。

我也在场景中尝试了QGraphicsScene::update(),但它没有工作传递函数调用没有参数,然后传递sceneRect()没有产生任何不同的东西然后是什么我已在上面描述过。

3 个答案:

答案 0 :(得分:0)

当您更改网格设置时,无论是打开还是关闭(或颜色等),您都需要调用QGraphicsScene :: update。这也是一个插槽,所以你可以根据需要连接一个信号。您还可以指定暴露区域;如果你没有,那么它会使用所有内容的默认值。对于网格,这可能是你想要的。

您不需要清除网格。更新调用可确保更新的区域被清除,然后如果您想要网格,则可以在其上绘制,或者如果网格不在那里,则不要在其上绘制。

答案 1 :(得分:0)

发现问题 - 我忘了设置场景矩形的大小:

this->scene->setSceneRect(QRectF(QPointF(-1000, 1000), QSizeF(2000, 2000)));

我实际上是通过决定打印QRectF调用返回的sceneRect()的大小来找到问题的,当我查看输出时我看到0, 0所以基本上我确实在触发更新但是在面积为0的场景上(显然)不会产生任何结果。

我测试和工作的另一件事是删除我的视图的背景缓存。

答案 2 :(得分:0)

有时当视图/场景拒绝直接运行 update() 时,在 update() 修复它之前处理应用事件,如下所示:

qApp->processEvents();
update();