我试图通过使用线程制作一个简单的“类似乒乓”的迷你游戏来弄清楚如何使用多线程。
这是项目的标题:
typedef struct
{
HANDLE P_Hwnd;
COORD P_Pos;
COORD P_PosB;
COORD P_Affich;
short P_Cont;
short P_Coups;
pthread_mutex_t P_Sync;
} Params;
void* Raquette(void *);
void* Balle(void *);
这是cpp文件:
using namespace std;
int main(int argc, char* argv[])
{
HANDLE Hwnd;
COORD Pos= {25,20};
COORD PosB= {0,0};
COORD Affich={0,0};
Hwnd = GetStdHandle(STD_OUTPUT_HANDLE);
Params ThrParam = {Hwnd,Pos,PosB,Affich,1,0, PTHREAD_MUTEX_INITIALIZER };
cout<<" ";
for(short i = 0;i < 50;i++)
{
cout<<"_";
}
for(short j = 0;j < 20;j++)
{
cout<<endl<<"|";
for(short i = 0;i < 50;i++)
{
cout<<" ";
}
cout<<"|";
}
pthread_t tball;
pthread_t traquette;
pthread_create(&tball,NULL,Balle,&ThrParam);
pthread_create(&traquette,NULL,Raquette,&ThrParam);
pthread_join(tball,NULL);
pthread_join(traquette,NULL);
return 0;
}
void * Raquette(void* T)
{
short hsp;
hsp = 0;
Params* Thr = (Params*)T;
Thr->P_Pos.Y = 20;
while(Thr->P_Cont != 0)
{
_kbhit();
char wai = _getch();
if(wai == 'k' && Thr->P_Pos.X > 0)
{
hsp = -1;
}
if(wai == 'm' && Thr->P_Pos.X < 45)
{
hsp = 1;
}
pthread_mutex_lock(&(Thr->P_Sync));
SetConsoleCursorPosition(Thr->P_Hwnd , Thr->P_Pos);
cout<<" ";
Thr->P_Pos.X += hsp;
SetConsoleCursorPosition(Thr->P_Hwnd , Thr->P_Pos);
cout<<"=====";
pthread_mutex_unlock(&(Thr->P_Sync));
}
return((void*)0);
}
void * Balle(void* T)
{
Params* Thr = (Params*)T;
short hsp = 1;
short vsp = 1;
while(Thr->P_Cont != 0)
{
if(Thr->P_PosB.X + hsp == 0 || Thr->P_PosB.X + hsp == 50)
{
hsp = -hsp;
}
if(Thr->P_PosB.Y + vsp == 0)
{
vsp = -vsp;
}
if(Thr->P_PosB.Y + vsp == 20)
{
if((Thr->P_PosB.X) + hsp >= (Thr->P_Pos.X-1) && (Thr->P_PosB.X) + hsp <= (Thr->P_Pos.X) + 5)
{
vsp = -vsp;
hsp = (rand()%3) - 1;
}
else
{
Thr->P_Cont = 0;
}
}
pthread_mutex_lock(&(Thr->P_Sync));
SetConsoleCursorPosition(Thr->P_Hwnd,Thr->P_PosB);
cout<<" ";
pthread_mutex_unlock(&(Thr->P_Sync));
Sleep(150);
pthread_mutex_lock(&(Thr->P_Sync));
Thr->P_PosB.X += hsp;
Thr->P_PosB.Y += vsp;
cout<<"o";
pthread_mutex_unlock(&(Thr->P_Sync));
}
return((void*)0);
}
这是问题的演示。demo
正如您所看到的,我的显示器无法正常工作。我知道它可能是互斥体,但我不知道我做错了什么 在此先感谢您的帮助。
答案 0 :(得分:0)
在SetConsoleCursorPosition(Thr->P_Hwnd,Thr->P_PosB);
和Balle
之前调整后,您忘记了cout << 'o';
。