ComputerChoice = ""
x = 0
wins = 0
losses = 0
ties = 0
rounds = 0
abc = 0
CurrentStatus = 'started'
Choices = ['Rock','Paper','Scissors']
#################################################
def computerchoice(ComputerChoice, Choices, UserChoice): #number
listthing = Choices[:]
#listthing.remove[UserChoice]
ComputerChoice = random.choice(listthing)
ComputerChoice = Choices.index(ComputerChoice)
return ComputerChoice
#################################################
import easygui
import random
easygui.msgbox( "Hello, This is a standard game of Rock, Paper, Scissors.","Welcome!","Next>>>")
while x == 0:
UserChoice = easygui.buttonbox(' __ __ __ __ __ __ __ __ __ __ You just ' +CurrentStatus+ '. __ __ __ __ __ __ __ __ __ __ \n You currently have won '+str(wins)+ ' times, lost ' +str(losses)+' times, and tied '+ str(ties)+' times. \n\n\nClick your next move: ','Choice Picker 2000',['Rock','Paper','Scissors','Done'])
UserChoice = ['Rock','Paper','Scissors','Done'].index(UserChoice)
ComputerChoice = computerchoice(ComputerChoice, Choices, UserChoice)
if UserChoice == ComputerChoice:
ties = ties +1
rounds = rounds +1
CurrentStatus = "Tied"
if UserChoice== 3:
x = 1
break
elif UserChoice > ComputerChoice and UserChoice + ComputerChoice != 4:
wins = wins +1
rounds = rounds + 1
CurrentStatus = "Won"
elif UserChoice < ComputerChoice and UserChoice + ComputerChoice != 4:
losses = losses +1
rounds = rounds +1
CurrentStatus = "Lost"
elif UserChoice + ComputerChoice ==4 and UserChoice != ComputerChoice:
if Userchoice == 1:
score = score +1
rounds = rounds +1
CurrentStatus = "Won"
elif ComputerChoice == 1:
losses = losses +1
rounds = rounds +1
CurrentStatus = "Lost"
result = ["Cool.","Okay.","I am a failure"]
if wins>losses:
easygui.msgbox("You won "+str(wins)+ " times, lost " +str(losses)+" times, tied "+ str(ties)+ " and won " +str(int(float(wins)/float(rounds)*100))+ "% of the time.","",result[0])
elif wins==losses:
easygui.msgbox("You won "+str(wins)+ " times, lost " +str(losses)+" times, tied "+ str(ties)+ " and won " +str(int(float(wins)/float(rounds)*100))+ "% of the time.","",result[1])
elif wins<losses:
easygui.msgbox("You won "+str(wins)+ " times, lost " +str(losses)+" times, tied "+ str(ties)+ " and won " +str(int(float(wins)/float(rounds)*100))+ "% of the time.","",result[2])
当我运行它时它可以正常工作,但是如果按“摇滚”,那么你将永远打败/失败,永远不会赢。如果按“剪刀”,那么你将永远打败/赢,永不输。 我很确定这是同样的问题,但如果有人可以看一下,我会非常感激。
答案 0 :(得分:0)
你确定胜利者的逻辑似乎有点令人费解。也许尝试简化并将其中的一些提取到辅助函数中。
(此功能故意不必要地详细说明)
def userWon(userChoice, computerChoice):
if (userChoice == (computerChoice + 1 % 3)):
return True
if (computerChoice == (userChoice + 1 % 3)):
return False
if (computerChoice == userChoice):
return None
请注意,您的摇滚剪刀清单的顺序是这样的:对于位置c
的任何给定选择,选择位于位置c + 1 mod 3
的选择。使用它,你可以使用这个帮助函数,如果用户赢了,将返回True
,如果丢失则返回False
,如果是平局则返回None
。
然后你可以在调用之前检查Quit选项。