当我在左键单击鼠标时拖动我的mousedown时,我不太确定如何绘制一个Rectangle(未填充)。
到目前为止我有这个
private void canevas_MouseDown( object sender , MouseEventArgs e )
{
if( e.Button == MouseButtons.Left )
{
_topLeft = new Point( e.X , e.Y );
_drawing = true;
}
}
private void canevas_MouseMove( object sender , MouseEventArgs e )
{
if( _drawing )
{
Rectangle rec = new Rectangle( _topLeft.X , _topLeft.Y , ( e.X - _topLeft.X ) , ( e.Y - _topLeft.Y ) );
canevas.CreateGraphics().DrawRectangle( Pens.Black , rec );
}
}
但问题是我不希望所有的矩形出现
答案 0 :(得分:20)
一些代码与Ed的正确答案一致:
Point startPos; // mouse-down position
Point currentPos; // current mouse position
bool drawing; // busy drawing
List<Rectangle> rectangles = new List<Rectangle>(); // previous rectangles
private Rectangle getRectangle() {
return new Rectangle(
Math.Min(startPos.X, currentPos.X),
Math.Min(startPos.Y, currentPos.Y),
Math.Abs(startPos.X - currentPos.X),
Math.Abs(startPos.Y - currentPos.Y));
}
private void canevas_MouseDown(object sender, MouseEventArgs e) {
currentPos = startPos = e.Location;
drawing = true;
}
private void canevas_MouseMove(object sender, MouseEventArgs e) {
currentPos = e.Location;
if (drawing) canevas.Invalidate();
}
private void canevas_MouseUp(object sender, MouseEventArgs e) {
if (drawing) {
drawing = false;
var rc = getRectangle();
if (rc.Width > 0 && rc.Height > 0) rectangles.Add(rc);
canevas.Invalidate();
}
}
private void canevas_Paint(object sender, PaintEventArgs e) {
if (rectangles.Count > 0) e.Graphics.DrawRectangles(Pens.Black, rectangles.ToArray());
if (drawing) e.Graphics.DrawRectangle(Pens.Red, getRectangle());
}
要获得打开双缓冲的'canevas',所以它不会闪烁,使用Project + Add New Item,选择“Class”并粘贴此代码:
using System;
using System.Windows.Forms;
class Canvas : Panel {
public Canvas() {
this.DoubleBuffered = true;
this.SetStyle(ControlStyles.ResizeRedraw, true);
}
}
编译。将新控件从工具箱顶部拖到窗体上,替换原始的“canevas”。相应地更新事件处理程序。
答案 1 :(得分:5)
不要调用CreateGraphics。在MouseDown中,存储起始位置和一个标志以指示您正在绘制。在MouseMove中,检查标志。如果要绘图,请相对于起始位置创建矩形并将其存储(您已经在进行),然后调用Invalidate()。你的所有绘图代码都将在OnPaint()中(canvas.Paint来自类外部,但我可能会为此创建自己的类,以避免乱丢你的表单代码)。
绘图应该在您的绘图处理程序(OnPaint)中完成。如果你在那之外绘制,你的图形对象不会被清除(因此多个矩形),当你的窗口收到一个WM_PAINT消息时,你在它上面绘制的任何东西都会被看似奇怪的时候消灭掉。
编辑:既然你遇到了性能问题,可以通过几种简单的方法来优化绘画。首先,Invalidate可选择将Rectangle作为其参数,这样您就不必重新绘制整个控件。其次,如果你正在使用MouseMove,那么你将会画出相当多的东西。使用双缓冲也会有很多帮助,只需将DoubleBuffered属性设置为true,或者通过调用控件上的SetStyle将其添加到ControlStyles值。答案 2 :(得分:0)
好吧,现在我有了这个,它的工作但是,它闪烁很多,即使是双缓冲。
private void canevas_MouseDown( object sender , MouseEventArgs e )
{
_topLeft = new Point( e.X , e.Y );
if( e.Button == MouseButtons.Left )
{
_topLeft = new Point( e.X , e.Y );
_drawing = true;
}
}
private void canevas_MouseUp( object sender , MouseEventArgs e )
{
_drawing = false;
_bottomRight = new Point( e.X , e.Y );
int newX = _topLeft.X - (_bottomRight.X - _topLeft.X) / 2;
int newY =_topLeft.Y + (_bottomRight.Y - _topLeft.Y) / 2;
MouseEventArgs me = new MouseEventArgs( MouseButtons.Left , 1 , newX , newY , 0 );
canevas_MouseClick( canevas , me );
}
private void canevas_MouseMove( object sender , MouseEventArgs e )
{
if( _drawing )
{
_bottomRight = new Point( e.X , e.Y );
canevas.Invalidate();
}
}
然后在油漆
private void canevas_Paint( object sender , PaintEventArgs e )
{
Graphics g = canevas.CreateGraphics();
g.DrawImage( _buffer , new Rectangle( 0 , 0 , canevas.Width , canevas.Height ) );
g.DrawRectangle( Pens.White , new Rectangle( _topLeft.X , _topLeft.Y , ( _bottomRight.X - _topLeft.X ) , ( _bottomRight.Y - _topLeft.Y ) ) );
}
答案 3 :(得分:0)
public Form1()
{
InitializeComponent();
// Use the cross "+" cursor
this.Cursor = System.Windows.Forms.Cursors.Cross;
// This will reduce flicker (Recommended)
this.DoubleBuffered = true;
}
将此代码添加到您的表单中。这可能会减少闪烁!