Unity NetworkServer OnServerStarted

时间:2016-11-14 22:58:12

标签: c# unity3d unityscript unity5 unity-networking

我正在尝试设置NetworkServer< - > Unity中的NetworkClient 我不想使用NetworkManager,因为它需要设置在线/离线场景。我希望玩家能够留在同一个场景中并处理NetworkManager为了学习目的所做的大部分工作。

我的问题是我无法找到服务器启动的时间。 现在,NetworkBehaviour类有一个虚拟的空OnStartServer,在文档中它说NetworkServer.Listen()'可以'触发它。

有关何时触发此功能的任何信息? Network.InitializeServer()和NetworkServer.Listen()之间的区别是Network.InitializeServer()来自Unity的旧服务器吗?

当前代码:

public class MyCustomNetworkManager : NetworkBehaviour
{
    public void StartServer()
    {
        NetworkServer.Listen("127.0.0.1", 1234);
        NetworkServer.RegisterHandler(MsgType.Connect, OnClientConnect);

        //This in relation with OnServerInitialized Message from Unity works but can't connect with this connection.
        //Network.InitializeServer(4, 1234, false);
    }

    public override void OnStartServer()
    {
        //This does not get called what so ever.
    }

    public void OnClientConnect(NetworkMessage message)
    {
        Debug.Log("A player connected");
    }

    void OnServerInitialized()
    {
        //This works but NetworkClient cannot connect with this server.
    }
}

0 个答案:

没有答案