我的问题类似于以下内容:
Negative coordinates in UIView.frame
默认情况下,原点位于左上角,可以使用UIKit在iOS中绘图;为什么呢?
我需要原点位于框架的中心;我要绘制的坐标包括负数
我一直在寻找,我无法找到如何使用UIKit在Swift 3中绘制我的数据点
这是我目前所拥有的:
import Foundation
import UIKit
@IBDesignable
public class Contours: UIView {
public var gridColor: UIColor = UIColor.clear
public var gridSize: CGSize = CGSize(width: 100, height: 100)
public var gridView = UIView(frame: CGRect(origin: .zero, size: .zero))
public var dataSize: CGSize = CGSize(width: 5, height: 5)
public var dataColor: UIColor = UIColor.blue
public var dataLineColor: UIColor = UIColor.red
public var dataBorderWidth: CGFloat = 1.0
public var dataView = UIView(frame: CGRect(origin: .zero, size: .zero))
public var fade: CGFloat = 0.5
public var distances: [Int] = [2601, 2600, 33, 2608, 2601, 2594, 2625, 2633, 2637, 2651, 2656, 2666, 2683, 2690, 2705, 2712, 2712, 2739, 2752, 53, 1103, 1060, 1019, 980, 944, 911, 33, 851, 826, 801, 777, 757, 737, 718, 701, 683, 667, 654, 53, 486, 470, 457, 448, 440, 432, 424, 416, 409, 403, 396, 389, 383, 378, 372, 367, 362, 357, 353, 348, 344, 340, 336, 333, 329, 326, 323, 319, 317, 314, 311, 309, 307, 305, 303, 301, 299, 298, 297, 295, 294, 293, 292, 291, 290, 290, 290, 290, 291, 293, 295, 303, 386, 383, 53, 350, 53, 53, 53, 53, 53, 3, 364, 362, 360, 356, 358, 355, 353, 351, 350, 349, 347, 345, 53, 53, 53, 308, 3, 309, 309, 312, 313, 315, 316, 319, 321, 53, 329, 332, 335, 332, 53, 53, 53, 53, 53, 53, 53, 3, 53, 53, 53, 53, 53, 53, 670, 33, 706, 728, 750, 772, 799, 825, 856, 887, 925, 755, 749, 744, 739, 734, 730, 727, 722, 719, 716, 714, 634, 709, 706, 704, 703, 701, 699, 700, 695, 697, 697, 338, 696, 697, 696, 698, 698, 700, 702, 703, 705, 707, 710, 712, 714, 718, 53, 53, 53, 53, 53, 53, 53, 53, 3, 53, 53, 53, 53, 53, 53, 53, 53, 3, 53, 53, 53, 53, 53, 53, 53, 3412, 3397, 3384, 53, 3538, 3603, 53, 2426, 2412, 2363, 2330, 2288, 2262, 2214, 2190, 2162, 2130, 53, 53, 53, 2807, 2631, 2408, 2638, 2607, 2601, 2562, 2534, 2515, 2496, 2478, 2462, 2445, 53, 53, 53, 1751, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 3, 53, 53, 53, 53, 53, 2643, 2643, 53, 2660, 53, 2528, 2523, 2221, 1955, 1684, 1677, 1684, 1694, 1705, 1202, 1204, 1211, 1217, 1225, 1233, 1239, 1249, 1259, 1270, 1280, 1289, 1280, 1011, 991, 977, 968, 966, 964, 968, 975, 984, 1003, 2, 53, 1297, 53, 53, 33, 1321, 1299, 1274, 1254, 1233, 1232, 1264, 1293, 3802, 53, 53, 53, 53, 53, 53, 53, 3, 53, 2878, 2870, 2848, 2821, 2803, 2788, 2769, 2753, 2740, 2708, 2711, 2701, 2682, 2656, 2664, 2644, 2644, 2631, 2626, 2616, 2610, 2604, 2605, 2605, 2600, 2598, 2603]
public var distx: [Double] = []
public var disty: [Double] = []
public var scalex: [Double] = []
public var scaley: [Double] = []
override public init(frame: CGRect) {
super.init(frame: frame)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
public override func draw(_ rect: CGRect) {
alpha = 1
layer.backgroundColor = gridColor.cgColor
clipsToBounds = false
for index in 0...356 {
let radians = Double(index) * M_PI / 180.0
let x = Double(distances[index]) * cos(Double(radians))
let y = Double(distances[index]) * sin(Double(radians))
distx.append(x)
disty.append(y)
}
let xmin: Double = Double(distx.min()!)
let xmax: Double = Double(distx.max()!)
let ymin: Double = Double(disty.min()!)
let ymax: Double = Double(disty.max()!)
let scale = max(xmax - xmin, ymax - ymin)
var circles = [UIView]()
circles.reserveCapacity(360)
for _ in 0...356 {
circles.append(UIView(frame: CGRect(origin: .zero, size: .zero)))
}
print("width: \(bounds.width), height: \(bounds.height)")
for index in 0...356 {
let radians = Double(index) * M_PI / 180.0
let x = (Double(distances[index]) * cos(Double(radians)) / scale) * Double(325)
let y = (Double(distances[index]) * sin(Double(radians)) / scale) * Double(325)
var aPath = UIBezierPath()
aPath.move(to: CGPoint(x: 0, y: 0))
aPath.addLine(to: CGPoint(x: x, y: y))
UIColor.cyan.set()
aPath.stroke()
aPath.fill()
aPath.close()
circles[index].alpha = 1
circles[index].frame = CGRect(origin: .zero, size: dataSize)
circles[index].center = CGPoint(x: x, y: -y)
circles[index].layer.backgroundColor = dataColor.cgColor
circles[index].layer.borderColor = dataLineColor.cgColor
circles[index].layer.borderWidth = dataBorderWidth
circles[index].layer.cornerRadius = circles[index].bounds.width / 2
if let superview = circles[index].superview {
superview.bringSubview(toFront: circles[index])
} else {
addSubview(circles[index])
}
scalex.append(x)
scaley.append(y)
}
dataView.frame = CGRect(origin: .zero, size: dataSize)
dataView.center = CGPoint(x: bounds.width / 2, y: bounds.height / 2)
dataView.layer.backgroundColor = UIColor.cyan.cgColor
}
private func reset() {
UIView.animate(withDuration: 0.25) { () -> Void in
self.gridView.center = CGPoint(x: self.bounds.width / 2, y: self.bounds.height / 2)
}
}
}
class ViewController: UIViewController {
@IBOutlet private weak var joystickMove: Joystick!
@IBOutlet private weak var joystickRotate: Joystick!
@IBOutlet private weak var objectView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
createJoystick()
createContours()
// joystickMove.trackingHandler = { (joystickData) -> () in
// //print("joystickMove data: \(joystickData)")
//
// let scale: CGFloat = 5.0
//
// self.objectView.center.x += joystickData.velocity.x * scale
// self.objectView.center.y += joystickData.velocity.y * scale
// }
//
// joystickRotate.trackingHandler = { (joystickData) -> () in
// //print("joystickRotate data: \(joystickData)")
//
// self.objectView.transform = CGAffineTransform(rotationAngle: joystickData.angle)
// }
}
private func createJoystick() {
// 1. Initialize an instance of `Joystick` using the constructor:
let joystick = Joystick()
let width: CGFloat = 100
let hieght: CGFloat = 100
let x_center = CGFloat(UIScreen.main.bounds.width/2) - CGFloat(width/2)
let y_center = UIScreen.main.bounds.height - UIScreen.main.bounds.height/4
joystick.frame = CGRect(x: x_center, y: y_center, width: width, height: hieght)
joystick.backgroundColor = UIColor.clear
// 2. Customize the joystick.
joystick.substrateColor = UIColor.lightGray
joystick.substrateBorderColor = UIColor.gray
joystick.substrateBorderWidth = 1.0
joystick.stickSize = CGSize(width: 50, height: 50)
joystick.stickColor = UIColor.darkGray
joystick.stickBorderColor = UIColor.black
joystick.stickBorderWidth = 2.0
joystick.fade = 0.5
// 3. Setup the tracking handler to get velocity and angle data:
// joystick.trackingHandler = { (joystickData) -> () in
// self.objectView.center.x += joystickData.velocity.x
// self.objectView.center.y += joystickData.velocity.y
// }
// 4. Add the joystick to your view:
view.addSubview(joystick)
}
private func createContours() {
let contour = Contours(frame: CGRect(x: 90.0, y: 175.0, width: 250.0, height: 250.0))
view.addSubview(contour)
}
@IBAction func resetButtonTapped(sender: AnyObject) {
UIView.animate(withDuration: 0.5) { () -> Void in
self.objectView.center = self.view.center
// self.objectView.transform = CGAffineTransformIdentity
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
注意我的圆圈和线条的位移:
以前是这样的:
答案 0 :(得分:0)
最简单的方法是使用CGAffineTransform。
这是一个很好的博客解释:http://iphonedevelopment.blogspot.ca/2008/10/demystifying-cgaffinetransform.html
然而,看起来您只需要翻译。
所以创建你的变换:
let t = CGAffineTransform(translationX: bounds.width/2, y: bounds.height/2)
然后在新坐标集
上的每个点let newPoint = oldPoint.applying(t)
您还可以使用这些缩放值以使其适合您的屏幕。 这是一个仿射变换,我用它来绘制一些图表作为例子:
let chartTransform = CGAffineTransform(a: innerWidth/xMax, b: 0, c: 0, d: -innerHeight/yMax, tx: origin.x, ty: origin.y + innerHeight)
A和D分别为X和Y。所以我将我的x值按视宽/最大X值的比例缩放,并将y按相同的比例缩放。但是因为Y随着你的下降而增加,所以我用负面的方式调整了比例。这使正y轴处于垂直方向。为了调整这个,我必须将每个值按照图表的长度进行转换。 origin.x和origin.y只是我开始斧头的小缩进。