我花了很长时间试图编写一个程序来实现康威的生命游戏 - Link with more info.。我正在关注一些在线指南,并获得了大部分功能。我写了下面显示的“下一个”和“邻居”方法。谁能告诉我这些是不是很好的实现,以及它们如何变得更好呢?
练习的目的是不修改或改变任何其他方法,只需编写下一个方法! :)
import java.io.*;
import java.util.Random;
public class Life {
private boolean[][] cells;
public static void main( String[] args ) {
Life generation = new Life( );
for (int i = 0; i != 10; i++) {
System.out.println( generation );
generation.next( );
}
}
// Constructors
public void next (){
int SIZE;
SIZE=cells.length;
boolean[][] tempCells = new boolean [SIZE] [SIZE];
for( int i=0; i<SIZE; i++ ) {
for( int j=0; j<SIZE; j++ ) {
tempCells[i][j] = cells[i][j];
}
}
for (int row = 0; row < cells.length ; row++)
{
for (int col = 0 ; col < cells[row].length ; col++)
{
if ( neighbours(row, col) > 3 || neighbours(row, col) < 2 )
{
tempCells[row][col] = false;
}
else if (neighbours(row, col) == 3 )
{
tempCells[row][col] = true;
}
}
}
cells = tempCells;
}
public int neighbours (int row, int col) {
int acc=0;
for ( int i = row -1; i <= row + 1 ; i++)
{
for (int j = col -1 ; j <= col + 1 ; j++)
{
try {
if (cells[i][j]==true && (i != row || j!=col))
{
acc++;
}
} catch ( ArrayIndexOutOfBoundsException f)
{continue;}
}
}
return acc;
}
// Initialises 6 * 6 grid with Glider pattern.
public Life( ) {
final int SIZE = 8;
// Arguably, this should have been a class (static) array.
final int[][] pairs = {{2,4},{3,3},{1,2},{2,2},{3,2}};
cells = new boolean[ SIZE ][ ];
for (int row = 0; row < SIZE; row ++) {
cells[ row ] = new boolean[ SIZE ];
}
for (int pair = 0; pair < pairs.length; pair ++) {
final int row = pairs[ pair ][ 0 ];
final int col = pairs[ pair ][ 1 ];
cells[ row ][ col ] = true;
}
}
// Initialise size * size grid with random cells.
//public Life( int size ) {
//final Random rand = new Random( );
//cells = new boolean[ size ][ ];
//for (int row = 0; row < size; row ++) {
//cells[ row ] = new boolean[ size ];
//for (int col = 0; col < size; col ++) {
//cells[ row ][ col ] = (rand.nextInt( 2 ) == 0);
//}
//}
//}
// Public methods and helper methods.
@Override
public String toString( ) {
String result = "";
for (int row = 0; row < cells.length; row ++) {
final boolean[] column = cells[ row ];
for (int col = 0; col < column.length; col ++) {
result = result + (column[ col ] ? "x" : ".");
}
result = result + "\n";
}
return result;
}
}
答案 0 :(得分:3)
您无需将cells
的内容复制到tempCells
(next
中的第一个嵌套循环)。相反,您可以在下一个循环中向if
- else
添加一个额外的子句。此外,存储neighbours
的结果对速度和清晰度都是一个好主意。
for (int row = 0; row < cells.length ; row++)
for (int col = 0 ; col < cells[row].length ; col++) {
int n = neighbours(row,col);
if (n > 3 || n < 2)
tempCells[row][col] = false;
else if (n == 3)
tempCells[row][col] = true;
else
tempCells[row][col] = cells[row][col];
}
(除此之外,看起来很好,但我还没有运行并测试过您的代码。)
答案 1 :(得分:0)
不要使用ArrayIndexOutOfBoundException来计算边界外(OOB)条件。它会杀死性能。更好地使用环绕机制来像处理球体一样处理你的数组,这样你根本就不会遇到OOB。你可以尝试这样的事情:
public Cell[] getNeighbours(int i, int j) {
int i2 = i - 1, i3 = i + 1, j2 = j - 1, j3 = j + 1;
if (i2 == -1) i2 = board.length - 1;
if (i3 == (board.length)) i3 = 0;
if (j2 == -1) j2 = board[i].length - 1;
if (j3 == (board[i].length)) j3 = 0;
return new Cell[]{board[i2][j2], board[i2][j], board[i2][j3], board[i][j2], board[i][j3], board[i3][j2], board[i3][j], board[i3][j3]};
}
然后,您可以遍历返回的数组并检查其中有多少是活着的并返回该计数。