我有一个矩阵(m),我试图绘制该矩阵的3D表示。
> dput(head(m))
structure(c(21930, 21844, 21758, 21672, 21586, 21500, 22016,
21930, 21844, 21758, 21672, 21586, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0), .Dim = c(6L, 26L), .Dimnames = list(
NULL, c("freq.min", "freq.max", "X0", "X1", "X2", "X3", "X4",
"X5", "X6", "X7", "X8", "X9", "X10", "X11", "X12", "X13",
"X14", "X15", "X16", "X17", "X18", "X19", "X20", "X21", "X22",
"X23")))
我设法绘制了3D曲面图,但轴和轴标签都不正确。请注意,下面的3D曲面图使用的是整个矩阵,而不仅仅是标题,为了简洁,我在此仅将其作为输入。
persp3D(z = m[,3:26], col = "lightgrey", shade = 0.5, ticktype = "detailed", axes=T)
让我们从轴本身开始:从X0到X23的轴应该是矩阵的X轴(列名),但在这里它被视为Y轴。 Y轴,在此视为X轴,范围从0到22016,间隔为86。
我花了最后几个小时在网上搜索关于如何更改轴标签的答案,但没有成功。根据我的理解,如果我在persp3D(轴= F)中关闭轴参数,我可以在后续行中自定义轴,如下所示:
axis3d(edge= 'y+-', at =seq(0,23,by=1) ,
labels = seq(0,23,by=1))
然而,弹出一个RGL设备,只绘制轴而没有实际的绘图本身,它在内置的R图形设备中保持不变。
如何成功更改轴?
答案 0 :(得分:2)
这是你要找的吗?
clab <- 0:23
rlab <- seq(0, 21586, 86)
cnum <- length(clab)
rnum <- length(rlab)
m <- matrix(
c(runif(0.5*cnum*rnum)-1, runif(0.5*cnum*rnum)+1),
rnum, cnum,
dimnames = list(rlab, clab))
library(rgl)
plot3d(
clab, rlab, t(m),
type="n",
aspect = c(100, 200, 20),
xlab = "x", ylab = "y", zlab = "z",
sub = "Grab me and rotate me!"
)
surface3d(
clab, rlab, t(m),
color = c("black", "white"),
alpha = 0.5,
add = TRUE
)
要更改轴,您可以互换x和y并使用t()
转置z。
作为旁注:我编写了两个函数来将3D点云数据从高格式转换为宽格式,反之亦然:recexcavAAR::spatialwide
和recexcavAAR::spatiallong
。我觉得在绘图和分析之间来回走动非常有用。也许他们对你有用。
修改强> 单独调用persp3d的替代解决方案
clab <- 0:23
rlab <- seq(0, 21586, 86)
cnum <- length(clab)
rnum <- length(rlab)
m <- matrix(
c(runif(0.5*cnum*rnum)-1, runif(0.5*cnum*rnum)+1),
rnum, cnum,
dimnames = list(rlab, clab))
library(rgl)
persp3d(
clab, rlab, t(m),
color = c("black", "white"),
alpha = 0.5,
aspect = c(100, 200, 20),
xlab = "x", ylab = "y", zlab = "z",
sub = "Grab me and rotate me!"
)