我正在尝试将模型加载到我的场景中。
我已将这些文件包含在项目的顶部:
<script src="js/build/three.min.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
这是我的代码
var loader = new THREE.OBJLoader();
loader.load( "res/rose/ModelsAndTextures/rose.obj", function ( object ) {
scene.add( object );
} );
但是我收到错误:OBJLoader.js:46 Uncaught TypeError:THREE.FileLoader不是构造函数(...)
我查看了OBJLoader.js文件并查找了THREE.FileLoader - 这是错误所在的行:
var loader = new THREE.FileLoader( scope.manager );
其他人的这种工作的例子很好
答案 0 :(得分:0)
查看您是否使用right OBJLoader.js。
看一个示例,说明如何正确使用此对象:
var scene = new THREE.Scene();
var renderer, camera, banana;
var ww = window.innerWidth,
wh = window.innerHeight;
renderer = new THREE.WebGLRenderer({
canvas: document.getElementById('scene')
});
renderer.setSize(ww, wh);
camera = new THREE.PerspectiveCamera(50, ww / wh, 0.1, 10000);
camera.position.set(0, 0, 500);
scene.add(camera);
//Add a light in the scene
directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(0, 0, 350);
directionalLight.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(directionalLight);
var render = function() {
requestAnimationFrame(render);
banana.rotation.z += .01;
renderer.render(scene, camera);
};
var loadOBJ = function() {
//Manager from ThreeJs to track a loader and its status
var manager = new THREE.LoadingManager();
//Loader for Obj from Three.js
var loader = new THREE.OBJLoader(manager);
//Launch loading of the obj file, addBananaInScene is the callback when it's ready
loader.load('http://mamboleoo.be/learnThree/demos/banana.obj', function(object) {
banana = object;
//Move the banana in the scene
banana.rotation.x = Math.PI / 2;
banana.position.y = -200;
banana.position.z = 50;
//Go through all children of the loaded object and search for a Mesh
object.traverse(function(child) {
//This allow us to check if the children is an instance of the Mesh constructor
if (child instanceof THREE.Mesh) {
child.material.color = new THREE.Color(0X00FF00);
//Sometimes there are some vertex normals missing in the .obj files, ThreeJs will compute them
child.geometry.computeVertexNormals();
}
});
scene.add(banana);
render();
});
};
loadOBJ();
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
<script src="http://mamboleoo.be/learnThree/demos/OBJLoader.js"></script>
<canvas id="scene"></canvas>
答案 1 :(得分:0)
我遇到了这个问题并意识到我使用了旧版本的three.js文件。我用three.js下载的build文件夹中的three.js替换了它,我从中获取了OBJLoader。