我刚刚在论坛上搜索过但我找不到任何可以帮助我的东西..我的问题如下:我正在尝试创建一个小游戏,你必须在你朋友的背后走,才能赢,当其中一个人达到这个目的时,游戏结束。 这是我用来解释我的问题的简单代码
我的应用程序中有3个类(属于包代码):
主要
游戏
位置
我的应用程序中有9个.png(属于img包):
两个软件包都在src root
头等舱:
package code;
public class Main{
public static Game game;
public static void main(String[] args){
game = new Game(8, 8);
}
}
秒级:
package code;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
@SuppressWarnings("serial")
public class Game extends JFrame{
private Position j1, j2;
private JPanel panel;
private JLabel[][] grid;
private int largeur, hauteur;
public Game(int hauteur, int largeur){ // >= 2
super("Rattrape l'autre");
this.largeur = largeur;
this.hauteur = hauteur;
this.panel = new JPanel(new GridBagLayout());
this.add(this.panel);
this.grid = new JLabel[largeur][hauteur];
int x1 = (int) (Math.random() * largeur), y1 = (int) (Math.random() * hauteur), x2, y2;
do{
x2 = (int) (Math.random() * largeur);
y2 = (int) (Math.random() * hauteur);
}while(x2 == x1 && y2 == y1);
this.j1 = new Position(x1, y1, (int) (Math.random() * 4));
this.j2 = new Position(x2, y2, (int) (Math.random() * 4));
updatePanel();
this.setResizable(false);
this.pack();
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
this.setVisible(true);
this.addKeyListener(new KeyListener(){
@Override
public void keyPressed(KeyEvent e){
boolean over = false;
if(e.getKeyCode() == KeyEvent.VK_Z){
if(j1.getY() != 0 && !(j1.getY() == j2.getY() + 1 && j1.getX() == j2.getX())){
j1.goesUp();
}else if(j2.getDirection() == 0 && j1.getY() == j2.getY() + 1 && j1.getX() == j2.getX()){
over = true;
}
j1.turnUp();
}else if(e.getKeyCode() == KeyEvent.VK_D){
if(j1.getX() != largeur - 1 && !(j1.getX() == j2.getX() - 1 && j1.getY() == j2.getY())){
j1.goesRight();
}else if(j2.getDirection() == 1 && j1.getX() == j2.getX() - 1 && j1.getY() == j2.getY()){
over = true;
}
j1.turnRight();
}else if(e.getKeyCode() == KeyEvent.VK_S){
if(j1.getY() != hauteur - 1 && !(j1.getY() == j2.getY() - 1 && j1.getX() == j2.getX())){
j1.goesDown();
}else if(j2.getDirection() == 2 && j1.getY() == j2.getY() - 1 && j1.getX() == j2.getX()){
over = true;
}
j1.turnDown();
}else if(e.getKeyCode() == KeyEvent.VK_Q){
if(j1.getX() != 0 && !(j1.getX() == j2.getX() + 1 && j1.getY() == j2.getY())){
j1.goesLeft();
}else if(j2.getDirection() == 3 && j1.getX() == j2.getX() + 1 && j1.getY() == j2.getY()){
over = true;
}
j1.turnLeft();
}
if(e.getKeyCode() == KeyEvent.VK_UP){
if(j2.getY() != 0 && !(j2.getY() == j1.getY() + 1 && j2.getX() == j1.getX())){
j2.goesUp();
}else if(j1.getDirection() == 0 && j2.getY() == j1.getY() + 1 && j2.getX() == j1.getX()){
over = true;
}
j2.turnUp();
}else if(e.getKeyCode() == KeyEvent.VK_RIGHT){
if(j2.getX() != largeur - 1 && !(j2.getX() == j1.getX() - 1 && j2.getY() == j1.getY())){
j2.goesRight();
}else if(j1.getDirection() == 1 && j2.getX() == j1.getX() - 1 && j2.getY() == j1.getY()){
over = true;
}
j2.turnRight();
}else if(e.getKeyCode() == KeyEvent.VK_DOWN){
if(j2.getY() != hauteur - 1 && !(j2.getY() == j1.getY() - 1 && j2.getX() == j1.getX())){
j2.goesDown();
}else if(j1.getDirection() == 2 && j2.getY() == j1.getY() - 1 && j2.getX() == j1.getX()){
over = true;
}
j2.turnDown();
}else if(e.getKeyCode() == KeyEvent.VK_LEFT){
if(j2.getX() != 0 && !(j2.getX() == j1.getX() + 1 && j2.getY() == j1.getY())){
j2.goesLeft();
}else if(j1.getDirection() == 3 && j2.getX() == j1.getX() + 1 && j2.getY() == j1.getY()){
over = true;
}
j2.turnLeft();
}
updatePanel();
if(over){
end();
}
}
@Override
public void keyReleased(KeyEvent e){}
@Override
public void keyTyped(KeyEvent e){}
});
}
public void updatePanel(){
GridBagConstraints c = new GridBagConstraints();
this.panel.removeAll();
for(int x = 0; x < largeur; x++){
for(int y = 0; y < hauteur; y++){
if(x == j1.getX() && y == j1.getY()){
this.grid[x][y] = new JLabel(new ImageIcon(Main.class.getResource("/img/j1_" + j1.getDirection() + ".png")));
}else if(x == j2.getX() && y == j2.getY()){
this.grid[x][y] = new JLabel(new ImageIcon(Main.class.getResource("/img/j2_" + j2.getDirection() + ".png")));
}else{
this.grid[x][y] = new JLabel(new ImageIcon(Main.class.getResource("/img/0.png")));
}
c.gridx = x;
c.gridy = y;
this.panel.add(this.grid[x][y], c);
}
}
this.panel.revalidate();
}
public void end(){
try{
Thread.sleep(1000);
}catch(InterruptedException e){}
Main.game.dispose();
}
}
第三课:
package code;
public class Position{
private int x, y, direction;
public Position(int x, int y, int direction){
this.x = x;
this.y = y;
this.direction = direction;
}
public int getX(){
return this.x;
}
public int getY(){
return this.y;
}
public int getDirection(){
return this.direction;
}
public void goesUp(){
this.y--;
}
public void goesRight(){
this.x++;
}
public void goesDown(){
this.y++;
}
public void goesLeft(){
this.x--;
}
public void turnUp(){
this.direction = 0;
}
public void turnRight(){
this.direction = 1;
}
public void turnDown(){
this.direction = 2;
}
public void turnLeft(){
this.direction = 3;
}
}
最后,我的问题是这个问题:
我希望这样,例如,当玩家1向左看并且他只是在玩家2的顶部时,而玩家2向下看,如果玩家1向下移动,它应该赢得游戏,但是在显示之后球员1往下看。
我尝试了很多输入o测试,它似乎工作,因为当over设置为true时,程序进入updatePanel()然后启动end(),它应该睡眠1秒然后处理frame ..但它没有,它确实在最后启动updatePanel(),它更新j1的值(作为前面的算法,我的意思是在键盘输入功能中赋值的那个,让他看不起)但它没有显示新的网格,所以,我迷路了:p
感谢您的建议,我希望您能解决问题,加上算法很简单,而且时间不长,所以对您来说理解它应该不难:)
答案 0 :(得分:0)
应该睡1秒然后处理框架..
您无法在Thread.sleep()
上使用Event Dispatch Thread(EDT)
。这将导致GUI进入睡眠状态,这意味着它不会重新绘制。
相反,您需要使用单独的Thread,可能是SwingWorker。 SwingWorker将允许您使用Thread.sleep(),然后您可以在完成睡眠时发布结果。
阅读Concurrency上Swing教程中的部分,了解更多信息和示例。