SoundPool play()块渲染

时间:2016-11-11 18:54:53

标签: java android soundpool

我正在使用SoundPool在我正在创建的街机游戏中播放声音。但是playPassSound()从开始到结束需要大约40毫秒。我只构造1x SoundPlayer,只加载一次所有声音。我在我的游戏线程中调用playPassSound(),它也处理渲染调用。

这就是我的SoundPlayer类的样子(只是封装了与Sound相关的所有内容):

public class SoundPlayer {

private AudioAttributes audioAttributes;
private final int SOUND_POOL_MAX = 2;
private AudioManager audioManager;
private SoundPool soundPool;
private int soundIdPass;
private float volume;
private boolean passLoaded;

public SoundPlayer(Context context){

    if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP){

        audioAttributes = new AudioAttributes.Builder()
                .setUsage(AudioAttributes.USAGE_GAME)
                .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
                .build();
        soundPool = new SoundPool.Builder()
                .setAudioAttributes(audioAttributes)
                .setMaxStreams(SOUND_POOL_MAX)
                .build();

    }else {
        //SoundPool is deprecated as of API Level 21 (Lollipop)
        soundPool = new SoundPool(SOUND_POOL_MAX, AudioManager.STREAM_MUSIC, 0);
    }

    audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);

    soundIdPass = soundPool.load(context, R.raw.pass, 1);

    soundPool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
        @Override
        public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {

            if(sampleId == soundIdPass){
                passLoaded = true;
        }
    });
}

public void playPassSound(){
    controlVolume();
    soundPool.play(soundIdPass, volume, volume, 1, 0, 1f);
}
 public void controlVolume(){
    float actualVolume = (float) audioManager
            .getStreamVolume(AudioManager.STREAM_MUSIC);
    float maxVolume = (float) audioManager
            .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
    volume = actualVolume / maxVolume;
}

}

为什么playPassSound()需要这么长时间?如何将其与我的游戏/渲染线程分离,以便游戏玩法不受其影响?

1 个答案:

答案 0 :(得分:0)

只需使用Mediaplayer ...不要打扰调试。这个问题似乎没有任何真正的解决方案。只有this黑客入侵。