尝试在SVG元素上使用鼠标应用旋转,移动和调整大小。 Here你可以测试一下。
目前,我参与了南方控制,中心控制和旋转控制。
旋转工作完全正常,我可以旋转,停止并再次旋转。但是在我通过拖动中心点移动元素后,旋转第一次闪烁,旋转起点不同。我相信这是因为翻译后中心位置发生了变化。我尝试重新计算中心位置但是没有用。
缩放正在移动元素而不是增加大小。
请帮我解决这个问题。我在这里错过了一些调整。
注意:首先,您使用鼠标绘制一些路径以获取控件。
var svg = document.querySelector('.container');
var svgns = 'http://www.w3.org/2000/svg';
var path = document.createElementNS(svgns, 'path');
svg.appendChild(path);
var points = [];
var Resizer_Instance = null;
var boundingBox = svg.getBoundingClientRect();
var toSVGPath = function(points) {
var SVGPath = '';
for (var i = 0; i < points.length; i++) {
var prefix = (i == 0) ? 'M' : 'L';
SVGPath += prefix + points[i].x + ' ' + points[i].y + ' ';
}
return SVGPath;
};
var create_mousedown = false;
var createStart = function(event) {
create_mousedown = true;
};
var creating = function(event) {
if (create_mousedown) {
var point = svg.createSVGPoint();
point.x = event.clientX - boundingBox.left;
point.y = event.clientY - boundingBox.top;
var t = point.matrixTransform(svg.getScreenCTM().inverse());
points.push(t);
path.setAttributeNS(null, 'd', toSVGPath(points));
}
};
var createEnd = function(event) {
create_mousedown = true;
svg.removeEventListener('mousedown', createStart);
svg.removeEventListener('mousemove', creating);
svg.removeEventListener('mouseup', createEnd);
setTimeout(function functionName() {
Resizer_Instance = new Resizer(path, svg);
}, 500);
};
svg.addEventListener('mousedown', createStart);
svg.addEventListener('mousemove', creating);
svg.addEventListener('mouseup', createEnd);
var Resizer = (function() {
function Resizer(element) {
var that = this;
that.element = element;
createSelector.call(that);
document.addEventListener('mousemove', dragging);
document.addEventListener('mouseup', dragend);
}
var RAD2DEG = 180 / Math.PI;
function angleBetweenPoints(p1, p2) {
var angle = null;
if (p1.x == p2.x && p1.y == p2.y)
angle = Math.PI / 2;
else
angle = Math.atan2(p2.y - p1.y, p2.x - p1.x);
return (angle * RAD2DEG) + -90;
}
function controlPositions(el) {
var pt = svg.createSVGPoint();
var bbox = el.getBoundingClientRect();
var matrix = el.getScreenCTM().inverse();
var halfWidth = bbox.width / 2;
var halfHeight = bbox.height / 2;
var placements = {};
pt.x = bbox.left;
pt.y = bbox.top;
placements['nw'] = pt.matrixTransform(matrix);
pt.x += halfWidth;
placements['n'] = pt.matrixTransform(matrix);
pt.x += halfWidth;
placements['ne'] = pt.matrixTransform(matrix);
pt.y += halfHeight;
placements['e'] = pt.matrixTransform(matrix);
pt.y += halfHeight;
placements['se'] = pt.matrixTransform(svg.getScreenCTM().inverse());
pt.x -= halfWidth;
placements['s'] = pt.matrixTransform(matrix);
pt.x -= halfWidth;
placements['sw'] = pt.matrixTransform(matrix);
pt.y -= halfHeight;
placements['w'] = pt.matrixTransform(matrix);
pt.x += halfWidth;
placements['center'] = pt.matrixTransform(matrix);
pt.y -= (halfHeight + 30);
placements['rot'] = pt.matrixTransform(matrix);
return placements;
}
var dragging_element = null;
var dragstart = function(event) {
var box = this;
var context = box.context;
var rootContext = context.rootContext;
rootContext.current_handle_inaction = context.direction;
dragging_element = box;
};
var dragging = function(event) {
if (!dragging_element) return;
var box = dragging_element;
var context = box.context;
var rootContext = context.rootContext;
var currentHandle = rootContext.current_handle_inaction;
var control_points = rootContext.control_points;
if (currentHandle === context.direction) {
var point = svg.createSVGPoint();
point.x = event.clientX;
point.y = event.clientY;
var element = rootContext.element;
var transformed = point.matrixTransform(svg.getScreenCTM().inverse());
var centerPosition = context.center;
rootContext.angle = rootContext.angle || 0;
rootContext.hMove = rootContext.hMove || 0;
rootContext.vMove = rootContext.vMove || 0;
rootContext.scaleX = rootContext.scaleX || 1;
rootContext.scaleY = rootContext.scaleY || 1;
switch (currentHandle) {
case "rot":
rootContext.angle = angleBetweenPoints(transformed, centerPosition);
break;
case "center":
rootContext.hMove = transformed.x - centerPosition.x;
rootContext.vMove = transformed.y - centerPosition.y;
break;
case "s":
var startPos = control_points[currentHandle];
var vMove = transformed.y - startPos.y;
rootContext.scaleY += (vMove > 0 ? -1 : 1) * 0.001;
break;
}
var move_transform = "translate(" + rootContext.hMove + " " + rootContext.vMove + ")";
var rotate_transform = "rotate(" + rootContext.angle + ", " + centerPosition.x + ", " + centerPosition.y + ")";
var scale_transform = "scale(" + rootContext.scaleX + ", " + rootContext.scaleY + ")";
var transform = [move_transform, rotate_transform, scale_transform].join(' ');
rootContext.element.setAttribute('transform', transform);
rootContext.controlGroup.setAttribute('transform', transform);
}
};
var dragend = function() {
if (!dragging_element) return;
var box = dragging_element;
var context = box.context;
var rootContext = context.rootContext;
delete rootContext.current_handle_inaction;
// createSelector.call(rootContext);
dragging_element = null;
};
var adjustPositions = function() {
var that = this;
var control_points = that.control_points;
var controlGroup = that.controlGroup;
var point = svg.createSVGPoint();
for (var direction in control_points) {
var dP = control_points[direction];
point.x = dP.x;
point.y = dP.y;
debugger;
control_points[direction] = point.matrixTransform(controlGroup.getScreenCTM().inverse());
}
return control_points;
};
var Deg2Rad = 0.017453292519943295;
var createSelector = function() {
var that = this;
var points = that.control_points;
if (points) {
points = adjustPositions.call(that);
} else {
points = controlPositions(that.element, svg);
}
that.control_points = points;
var existingBoxes = {};
var controlGroup = that.controlGroup;
if (!controlGroup) {
controlGroup = document.createElementNS(svgns, 'g');
that.controlGroup = controlGroup;
svg.appendChild(controlGroup);
}
that.control_boxes = that.control_boxes || {};
var line_name = "connecting-line",
line_element = that.control_boxes['connecting-line'];
var line_route = ["nw", "n", "rot", 'n', "ne", "e", "se", "s", "sw", "w", "nw"];
if (!line_element) {
line_element = document.createElementNS(svgns, 'path');
line_element.style.cssText = "fill: none; stroke: #f41542; opacity: 0.5";
that.control_boxes[line_name] = line_element;
controlGroup.appendChild(line_element);
var pathString = "";
line_route.forEach(function(direction) {
var point = points[direction];
var command = pathString.length === 0 ? "M" : " L ";
pathString += (command + point.x + " " + point.y);
});
line_element.setAttribute('d', pathString);
}
Object.keys(points).forEach(function(direction) {
var point = points[direction];
var box = that.control_boxes[direction];
if (!box) {
box = document.createElementNS(svgns, 'circle');
box.style.cssText = "fill: #5AABAB";
that.control_boxes[direction] = box;
box.setAttributeNS(null, 'r', 3);
box.setAttribute('handle', direction);
box.addEventListener('mousedown', dragstart.bind(box));
controlGroup.appendChild(box);
}
box.setAttributeNS(null, 'cx', point.x);
box.setAttributeNS(null, 'cy', point.y);
box.context = {
point: point,
direction: direction,
rootContext: that,
center: points.center
};
});
};
var prototype = {
constructor: Resizer
};
Resizer.prototype = prototype;
return Resizer;
})();
path {
fill: none;
stroke: #42B6DF;
}
body,
html {
height: 100%;
width: 100%;
margin: 0;
}
<svg class="container" version="1.1" baseProfile="full" style="position:absolute;left:0;top:0;height:100%;width:100%;-ms-transform:scale(1,1);transform:scale(1,1);-webkit-transform:scale(1,1);-moz-transform:scale(1,1);-o-transform:scale(1,1);transform:scale(1,1);-ms-transform-origin:0, 0;-webkit-transform-origin:0, 0;-moz-transform-origin:0, 0;-o-transform-origin:0, 0;transform-origin:0, 0"
viewBox="-220.38356461849224 6442.3347962008365 454.7376658611161 114.54981723871151"></svg>
答案 0 :(得分:3)
仅使用这三个变换函数,您无法轻松处理所有三个变换操作(平移,缩放和旋转)。实际上你应该使用四个函数。
你应该记住元素的原始中心点。我们称之为ocx和ocy。然后执行以下操作:
所以transform
字符串看起来像这样:
transform="translate(ncx,ncy) rotate(rot) scale(sx,sy) translate(-ocx,-ocy)"
通过这种方式,您可以将所有操作隔离开来,并且在更改操作时无需更改其他操作。
答案 1 :(得分:2)
您当前正在计算相对于图形初始中心的角度(刚绘制时的角度)。这是错误的 - 您需要在上一次移动后计算相对于图形中心的角度。
我剥掉了我没有改变的部分。
var dragging = function(event) {
...
if (currentHandle === context.direction) {
...
var initialCenterPosition = context.center,
// use the coordinates saved after last move or
// initial coordinates if there are none saved
previousCenterPosition = rootContext.previousCenterPosition || initialCenterPosition;
...
switch (currentHandle) {
case "rot":
rootContext.angle = angleBetweenPoints(transformed, previousCenterPosition);
break;
case "center":
rootContext.hMove = transformed.x - initialCenterPosition.x;
rootContext.vMove = transformed.y - initialCenterPosition.y;
// remember the new center coordinates
rootContext.previousCenterPosition = {
x: transformed.x,
y: transformed.y
};
break;
case "s":
...
}
var move_transform = "translate(" + rootContext.hMove + " " + rootContext.vMove + ")";
var rotate_transform = "rotate(" + rootContext.angle + ", " + initialCenterPosition.x + ", " + initialCenterPosition.y + ")";
var scale_transform = "scale(" + rootContext.scaleX + ", " + rootContext.scaleY + ")";
...
}
}