我有一个java应用程序,我在其中绘制一个字符串。
现在我想调整它们适合网格的每个字符前后的空白区域(每个字符在它们自己的方格中)。我怎么能做到这一点?谢谢您的回答。
public class FontTesting extends Applet {
private final int gridSize=20;
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
paintBackground(g2d);
String text1 = "atzlipjnmr . . A|";
String text2 = "HHHHHHHHHH . . I|";
String text3 = "WWWWWWWWWW , , 9|";
String text4 = "ATATATATAT |";
Font font = new Font("monospaced", Font.PLAIN, 20);
g2d.setColor(Color.BLACK);
g2d.setFont(font);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text1, 20, 36);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text2.toUpperCase(), 20, 56);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text3.toUpperCase(), 20, 76);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text4.toUpperCase(), 20, 96);
}
public static void main(String[] args) {
Frame f = new Frame("Antialiased Text Sample");
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
f.add(new FontTesting());
f.setBackground(Color.WHITE);
f.setSize(new Dimension(300, 180));
f.setVisible(true);
}
private void paintBackground(Graphics2D g2){
g2.setPaint(Color.GRAY);
for (int i = 0; i < getSize().width; i += gridSize) {
Shape line = new Line2D.Float(i, 0, i, getSize().height);
g2.draw(line);
}
for (int i = 0; i < getSize().height; i += gridSize) {
Shape line = new Line2D.Float(0, i, getSize().width, i);
g2.draw(line);
}
}
}
答案 0 :(得分:2)
将字符字符串逐字符绘制到网格中。看看这个方法。
private void paintText(Graphics2D g2, int row, String text){
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
for(int i = 0; i < text.length(); i++){
g2.drawString(Character.toString(text.charAt(i)), i * gridSize, row * gridSize);
}
}
你可以在paint()
这样的算法中使用它。
paintText(g2d, 1, text1);
paintText(g2d, 2, text2);
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