FabricJS设置背景图像大小和位置

时间:2016-11-09 13:46:19

标签: javascript algorithm fabricjs image-resizing

我将FabricJS用于一个项目,我需要能够设置画布的背景图像。画布可以是任何尺寸,可以随时调整大小。最后,无论图像大小如何,图像都应始终填充画布,但不得以任何方式扭曲。

因此,例如,如果我有800x600(WxH)画布和1200x700背景图像,则图像应缩小到1029x600,以便覆盖整个画布而不会失真。

我编写了一个函数,用于计算画布和图像的尺寸,并相应地设置图像的大小和位置,但是我无法正常工作。它大部分时间都有效,但不是"防弹"。有时图像会变形,有时则不会填满整个画布。

我想要帮助的是将其重构为防弹解决方案,无论画布或图像的大小如何,它都将始终符合我的尺寸标准。

我创建了fiddle with the code。小提琴加载一个800x600画布,然后首先设置一个风景背景图像,以演示代码如何调整图像以覆盖画布,然后是一个肖像图像,以显示它有时会扭曲图像。

以下是代码本身:

var canvas = window._canvas = new fabric.Canvas('c'),
    canvasOriginalWidth = 800,
    canvasOriginalHeight = 600,
    canvasWidth = 800,
    canvasHeight = 600,
    canvasScale = .5,
    photoUrlLandscape = 'https://images8.alphacoders.com/292/292379.jpg',
    photoUrlPortrait = 'https://presspack.rte.ie/wp-content/blogs.dir/2/files/2015/04/AMC_TWD_Maggie_Portraits_4817_V1.jpg';

setCanvasSize({height: canvasHeight, width: canvasWidth});
setTimeout(function() {
    setCanvasBackgroundImageUrl(photoUrlLandscape, 0, 0, 1)
}, 50)
setTimeout(function() {
    setCanvasBackgroundImageUrl(photoUrlPortrait, 0, 0, 1)
}, 4000)

function setCanvasSize(canvasSizeObject) {
    canvas.setWidth(canvasSizeObject.width);
    canvas.setHeight(canvasSizeObject.height);
    setZoom();
}
function setZoom() {
    setCanvasZoom();
    canvas.renderAll();
}
function setCanvasZoom() {
    var width = canvasOriginalWidth;
    var height = canvasOriginalHeight;
    var tempWidth = width * canvasScale;
    var tempHeight = height * canvasScale;

    canvas.setWidth(tempWidth);
    canvas.setHeight(tempHeight);
}
function setCanvasBackgroundImageUrl(url, top, left, opacity) {
    if(url && url.length > 0) {
        fabric.Image.fromURL(url, function(img) {
            var aspect, scale;

            if(parseInt(canvasWidth) > parseInt(canvasHeight)) {
                if(img.width >= img.height) {
                    // Landscape canvas, landscape source photo
                    aspect = img.width / img.height;

                    if(img.width >= parseInt(canvasWidth)) {
                        scale = img.width / parseInt(canvasWidth);
                    } else {
                        scale = parseInt(canvasWidth) / img.width;
                    }

                    img.width = parseInt(canvasWidth)
                    img.height = img.height / scale;
                } else {
                    // Landscape canvas, portrait source photo
                    aspect = img.height / img.width;

                    if(img.width >= parseInt(canvasWidth)) {
                        scale = img.width / parseInt(canvasWidth);
                    } else {
                        scale = parseInt(canvasWidth) / img.width;
                    }

                    img.width = parseInt(canvasWidth);
                    img.height = img.height * scale;
                }
            } else {
                if(img.width >= img.height) {
                    // Portrait canvas, landscape source photo
                    aspect = img.width / img.height;

                    if(img.height >= parseInt(canvasHeight)) {
                        scale = img.width / parseInt(canvasHeight);
                    } else {
                        scale = parseInt(canvasHeight) / img.height;
                    }

                    img.width = img.width * scale;
                    img.height = parseInt(canvasHeight)
                } else {
                    // Portrait canvas, portrait source photo
                    aspect = img.height / img.width;

                    if(img.height >= parseInt(canvasHeight)) {
                        scale = img.height / parseInt(canvasHeight);
                    } else {
                        scale = parseInt(canvasHeight) / img.height;
                    }

                    img.width = img.width * scale;
                    img.height = parseInt(canvasHeight);
                }
            }

            canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas), {
                top: parseInt(top) || 0,
                left: parseInt(left) || 0,
                originX: 'left',
                originY: 'top',
                opacity: opacity ? opacity : 1,
                scaleX: canvasScale,
                scaleY: canvasScale
            });

            canvas.renderAll();
            setZoom();
        });
    } else {
        canvas.backgroundImage = 0;
        canvas.setBackgroundImage('', canvas.renderAll.bind(canvas));

        canvas.renderAll();
        setZoom();
    }
};

2 个答案:

答案 0 :(得分:7)

这是一个小提琴,可以做(我认为)你想要实现的目标:

https://jsfiddle.net/whippet71/7s5obuk2/

缩放图像的代码非常简单:

    function scaleAndPositionImage() {
        setCanvasZoom();

        var canvasAspect = canvasWidth / canvasHeight;
        var imgAspect = bgImage.width / bgImage.height;
        var left, top, scaleFactor;

        if (canvasAspect >= imgAspect) {
            var scaleFactor = canvasWidth / bgImage.width;
            left = 0;
            top = -((bgImage.height * scaleFactor) - canvasHeight) / 2;
        } else {
            var scaleFactor = canvasHeight / bgImage.height;
            top = 0;
            left = -((bgImage.width * scaleFactor) - canvasWidth) / 2;

        }

        canvas.setBackgroundImage(bgImage, canvas.renderAll.bind(canvas), {
            top: top,
            left: left,
            originX: 'left',
            originY: 'top',
            scaleX: scaleFactor,
            scaleY: scaleFactor
        });
        canvas.renderAll();

    }

基本上你只想知道图像的宽高比是大于还是小于画布的宽高比。一旦你知道你可以计算出比例因子,最后一步就是弄清楚如何偏移图像,使它在画布上居中。

答案 1 :(得分:1)

fabric.Image.fromURL("image.jpg", function (img) {    
    canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas), {
        scaleX: canvas.width / img.width,
        scaleY: canvas.height / img.height
    });
});

将图片设置为全画布