我使用以下方法创建了新的CGContext:
NSUInteger width = newRect.size.width;
NSUInteger height = newRect.size.height;
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
UInt32 * pixels;
pixels = (UInt32 *) calloc(height * width, sizeof(UInt32));
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little);
CGContextSetShouldAntialias(self.graphContext, false);
CGContextSetInterpolationQuality(self.graphContext, kCGInterpolationHigh);
当我尝试使用此上下文绘制圆形或文本时,我会得到奇怪的模糊对象:
当我将CGContextSetShouldAntialias设置为true时,图像变得过于模糊:
我希望文本和图像变得像通常的标签或视图(不模糊但不模糊)。我只能使用这种方法来获取CGContextRef。
我的绘图文字代码:
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, rect );
NSAttributedString* attString = [[NSAttributedString alloc]
initWithString:text
attributes:self.attributes];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)attString);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter,
CFRangeMake(0, [attString length]), path, NULL);
CTFrameDraw(frame, self.graphContext);
CFRelease(frame);
CFRelease(path);
CFRelease(framesetter);
绘制圆圈的代码:
CGRect minPath = CGRectMake(xPoint - extremaPointWidth / 2, minY - extremaPointWidth /2, extremaPointWidth, extremaPointWidth);
CGContextAddPath(self.graphContext, createRoundedCornerPath(minPath, cornerRadius));
CGContextFillPath(self.graphContext);
创建舍入路径
// create a mutable path
CGMutablePathRef path = CGPathCreateMutable();
// get the 4 corners of the rect
CGPoint topLeft = CGPointMake(rect.origin.x, rect.origin.y);
CGPoint topRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);
CGPoint bottomRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
CGPoint bottomLeft = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);
CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadius, topLeft.y);
CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadius, topRight.y);
CGPathAddQuadCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadius);
CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadius);
CGPathAddQuadCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadius, bottomRight.y);
CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadius, bottomLeft.y);
CGPathAddQuadCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadius);
CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadius);
CGPathAddQuadCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadius, topLeft.y);
return path;
感谢。
更新: 当我画直线或矩形时很好
答案 0 :(得分:1)
不,你不是。你得到一个位图。您必须执行某些操作 else 才能获得可以看到的对象 - 并且您没有显示您的操作。但问题不是整个问题吗?您必须将位图转换为UIImage,并且需要代码。如果以块状,像素化的方式进行,则会得到块状的像素化结果。我得到像这些奇怪的模糊对象
我使用了您的位图上下文代码并在其中绘制了一个实心圆圈,然后将位图上下文转换为UIImage并将该UIImage放入UIImageView中,它看起来像这样:
嗯, 看起来很顺利。所以你的位图上下文肯定不是问题所在,但你从那里得到的是 visible 这个问题。
但是,我个人不明白为什么你会遇到这些麻烦。如果您的目标是生成一个图像,您将在界面中显示,为什么不像其他人一样使用UIGraphicsBeginImageContextWithOptions
?