尝试执行一些简单的转换,让我的相机姿势处于更易于管理的坐标中,并且我一直遇到一个问题:
vector< Mat> newpoints;
Mat oldpoint = Mat::zeros(4,1, CV_32F);
oldpoint.at<float>(3,0) = 1.0;
Mat translation = Mat::zeros(4, 4, CV_32F);
Mat rotation = Mat::zeros(4, 4, CV_32F);
Mat tmp_rot = Mat::zeros(3,3,CV_32F);
Mat trans;
Mat rota;
cout << "rearranging coords" << endl;
for(int i = 0; i < tvecs.size(); i++){
trans = tvecs[i];
rota = rvecs[i];
translation.at<float>(0,0) = 1.0;
translation.at<float>(1,1) = 1.0;
translation.at<float>(2,2) = 1.0;
translation.at<float>(3,3) = 1.0;
translation.at<float>(0,3) = trans.at<float>(0);
translation.at<float>(1,3) = trans.at<float>(1);
translation.at<float>(2,3) = trans.at<float>(2);
Rodrigues(rota, tmp_rot);
rotation.at<float>(0,0) = tmp_rot.at<float>(0,0);
rotation.at<float>(0,1) = tmp_rot.at<float>(0,1);
rotation.at<float>(0,2) = tmp_rot.at<float>(0,2);
rotation.at<float>(1,0) = tmp_rot.at<float>(1,0);
rotation.at<float>(1,1) = tmp_rot.at<float>(1,1);
rotation.at<float>(1,2) = tmp_rot.at<float>(1,2);
rotation.at<float>(2,0) = tmp_rot.at<float>(2,0);
rotation.at<float>(2,1) = tmp_rot.at<float>(2,1);
rotation.at<float>(2,2) = tmp_rot.at<float>(2,2);
rotation.at<float>(3,3) = 1.0;
}
当我使用右侧的.at时,for内的值赋值没有任何意义。它们与原始矩阵中的值完全不同。
答案 0 :(得分:1)
修正:
tvecs[i].convertTo(trans, CV_32F);
rvecs[i].convertTo(rota, CV_32F);
//trans = tvecs[i];
//rota = rvecs[i];