我正在制作一款名为Pizza Panic的游戏,它基本上是一个投掷比萨饼的家伙,你必须抓住它们。现在我想在玩家达到一定分数后增加难度级别。但是当我试图提高比萨饼的速度时,整个游戏似乎都在放慢速度。以下是我的代码:
class Pan(games.Sprite):
image = games.load_image("pan.bmp", transparent=True)
def __init__(self):
super(Pan, self).__init__(image=Pan.image,
bottom=games.screen.height,
x=games.mouse.x)
self.score = games.Text(value=0, size=25, color=color.black, right=games.screen.width-10, top=10)
games.screen.add(self.score)
self.level = 0
def update(self):
self.x = games.mouse.x
if self.left < 0:
self.left = 0
if self.right > games.screen.width:
self.right = games.screen.width
self.check_collide()
if self.score.value > 200:
text = games.Message(value='Increased difficulty',
color=color.red,
size=60,
x=games.screen.width/2,
y=games.screen.height/2,
lifetime=100,
after_death=Pizza.increased_speed)
games.screen.add(text)
def check_collide(self):
for pizza in self.overlapping_sprites:
self.score.value += 10
self.score.right = games.screen.width-10
pizza.handle_caught()
class Pizza(games.Sprite):
image = games.load_image('pizza.bmp')
speed = 1
def __init__(self, x=90, y=90):
super(Pizza, self).__init__(image=Pizza.image,
y=y,
x=x,
dy=Pizza.speed)
def handle_caught(self):
self.destroy()
def update(self):
if self.bottom > games.screen.height:
self.end_game()
self.destroy()
def end_game(self):
end_message = games.Message(value='GAME OVER',
size=90,
color=color.red,
x=games.screen.width / 2,
y=games.screen.height / 2,
lifetime=4 * games.screen.fps,
after_death=games.screen.quit)
games.screen.add(end_message)
@staticmethod
def increased_speed():
Pizza.speed = 2