我一直在Swift 3中做一个项目。
我通过触摸地图来选择我的点数,之后我用一条线将它们链接起来。
我一直试图用红色填充这些点之间的区域,但没有任何成功。我该怎样才能完成这个?
我在mapview中设置了填充颜色,但它无效。
到目前为止我有这个代码:
import UIKit
import MapKit
class ViewController: UIViewController, MKMapViewDelegate {
@IBOutlet var map: MKMapView!
var points: [CLLocationCoordinate2D] = [CLLocationCoordinate2D]() //all touched points
override func viewDidLoad() {
super.viewDidLoad()
map.delegate = self
let latitude: CLLocationDegrees = 38.925560
let longitude: CLLocationDegrees = -9.229723
let lanDelta: CLLocationDegrees = 0.05
let lonDelta: CLLocationDegrees = 0.05
let span = MKCoordinateSpan(latitudeDelta: lanDelta, longitudeDelta: lonDelta)
let coordinates = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
let region = MKCoordinateRegion(center: coordinates, span: span)
map.setRegion(region, animated: true)
let uilpgr = UILongPressGestureRecognizer(target: self, action: #selector(ViewController.longpress(gestureRecognizer:)))
uilpgr.minimumPressDuration = 0.5
map.addGestureRecognizer(uilpgr)
}
func longpress(gestureRecognizer: UIGestureRecognizer) {
guard gestureRecognizer.state == .began else { return }
let touchPoint = gestureRecognizer.location(in: self.map)
let coordinate = map.convert(touchPoint, toCoordinateFrom: self.map)
let annotation = MKPointAnnotation()
annotation.coordinate = coordinate
annotation.title = "My Place"
map.addAnnotation(annotation)
// print("longpress activated")
points.append(annotation.coordinate)
let polyline = MKPolyline(coordinates: points, count: points.count)
map.add(polyline)
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let polylineRenderer = MKPolylineRenderer(overlay: overlay)
polylineRenderer.strokeColor = UIColor.blue
polylineRenderer.fillColor = UIColor.red
polylineRenderer.lineWidth = 5
return polylineRenderer
}
}
答案 0 :(得分:1)
MKPolyLine将渲染一条线。如果你想要一个填充多边形,你需要MKPolyon。如果你想要一个轮廓和一个填充,请同时使用它们。
fileprivate var polygon: MKPolygon? = nil
func addPolygon() {
let polygon = MKPolygon(coordinates: &polygonCoordinates, count: polygonCoordinates.count)
self.polygon = polygon
mapView.add(polygon)
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if let _ = overlay as? MKPolyline {
let renderer = MKPolylineRenderer(polyline: polyLine!)
renderer.strokeColor = UIColor.blue
renderer.lineWidth = 2
return renderer
} else {
let renderer = MKPolygonRenderer(polygon: polygon)
renderer.fillColor = UIColor.blue.withAlphaComponent(0.25)
return renderer
}
}