在主循环中创建显示时,调用getController()时,AnchorPane FXML的加载器返回null。
//instantiates the FXMLLoader class by calling default constructor
//creates an FXMLLoader called loader
FXMLLoader loader = new FXMLLoader();
//finds the location of the FXML file to load
loader.setLocation(mainApp.class.getResource("/wang/garage/view/ItemOverview.fxml"));
//sets the AnchorPane in the FXML file to itemOverview
//so that the AnchorPane is set to the display of the app
AnchorPane itemOverview = (AnchorPane) loader.load();
rootLayout.setCenter(itemOverview);
//finds the controller of the itemOverview and
//sets it to controller variable
//then provides a reference of mainApp to controller to connect the two
ItemOverviewController controller = loader.getController();//returns null
controller.setMainApp(this);
我没有在FXML文档中指定控制器。如果我使用loader.load(),这是必要的吗?如果是这样,我应该如何在FXML文档中指定控制器?
答案 0 :(得分:1)
如果您没有直接在Java代码中设置控制器,则需要在FXML文件中指定控制器类(否则FXMLLoader
将不知道它应该创建的对象类型用作控制器。)
只需添加
即可fx:controller="com.mycompany.myproject.ItemOverViewController
以通常的方式将属性赋予FXML文件的根元素。
或者,您可以从Java设置控制器:
//instantiates the FXMLLoader class by calling default constructor
//creates an FXMLLoader called loader
FXMLLoader loader = new FXMLLoader();
//finds the location of the FXML file to load
loader.setLocation(mainApp.class.getResource("/wang/garage/view/ItemOverview.fxml"));
// create a controller and set it in the loader:
ItemOverviewController controller = new ItemOverviewController();
loader.setController(controller);
//sets the AnchorPane in the FXML file to itemOverview
//so that the AnchorPane is set to the display of the app
AnchorPane itemOverview = (AnchorPane) loader.load();
rootLayout.setCenter(itemOverview);
//provide a reference of mainApp to controller to connect the two
controller.setMainApp(this);