我正在创造着名的游戏Tic Tac Toe。
我遇到问题,反复出现消息框。
private void button1_Click(object sender, EventArgs e)
{
button1.Text = turn;
if (turn=="x")
{
turn = "0";
}
else if (turn=="0")
{
turn = "x";
}
button1.Enabled = false;
}
private void button2_Click(object sender, EventArgs e)
{
button2.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button2.Enabled = false;
}
private void button3_Click(object sender, EventArgs e)
{
button3.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button3.Enabled = false;
}
private void button4_Click(object sender, EventArgs e)
{
button4.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button4.Enabled = false;
}
private void button5_Click(object sender, EventArgs e)
{
button5.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button5.Enabled = false;
}
private void button6_Click(object sender, EventArgs e)
{
button6.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button6.Enabled = false;
}
private void button7_Click(object sender, EventArgs e)
{
button7.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button7.Enabled = false;
}
private void button8_Click(object sender, EventArgs e)
{
button8.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button8.Enabled = false;
}
private void button9_Click(object sender, EventArgs e)
{
button9.Text = turn;
if (turn == "x")
{
turn = "0";
}
else if (turn == "0")
{
turn = "x";
}
button9.Enabled = false;
}
private void timer1_Tick(object sender, EventArgs e)
{
if (button1.Text == "x" && button2.Text == "x" && button3.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button4.Text == "x" && button5.Text == "x" && button6.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button7.Text == "x" && button8.Text == "x" && button9.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button1.Text == "x" && button5.Text == "x" && button9.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button3.Text == "x" && button5.Text == "x" && button7.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button1.Text == "x" && button4.Text == "x" && button7.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button2.Text == "x" && button5.Text == "x" && button8.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button3.Text == "x" && button6.Text == "x" && button9.Text == "x")
{
MessageBox.Show("User 1 Won");
}
else if (button1.Text == "0" && button2.Text == "0" && button3.Text == "0")
{
MessageBox.Show("User 2 Won");
}
else if (button4.Text == "0" && button5.Text == "0" && button6.Text == "0")
{
MessageBox.Show("User 2 Won");
}
else if (button7.Text == "0" && button8.Text == "0" && button9.Text == "0")
{
MessageBox.Show("User 1 Won");
}
else if (button1.Text == "0" && button5.Text == "0" && button9.Text == "0")
{
MessageBox.Show("User 2 Won");
}
else if (button3.Text == "0" && button5.Text == "0" && button7.Text == "0")
{
MessageBox.Show("User 2 Won");
}
else if (button3.Text == "0" && button6.Text == "0" && button9.Text == "0")
{
MessageBox.Show("User 2 Won");
}
else if (button2.Text == "0" && button5.Text == "0" && button8.Text == "0")
{
MessageBox.Show("User 2 Won");
}
else if (button1.Text == "0" && button4.Text == "0" && button7.Text == "0")
{
MessageBox.Show("User 2 Won");
}
return;
}
答案 0 :(得分:1)
如果您没有禁用计时器,它将继续打勾,如果恰好是在显示另一个消息框时,它将显示另一个
您可以在tick方法中禁用计时器,并等待响应再次启用它,如此
<script>
//That is function which is called through javascript Onclick Event
function myMapStyle(style,id){
L.mapbox.accessToken ='pk.eyJ1Ijoic2FkZGFtMjIxIiwiYSI6ImNpdjB0cnF6NTAwMzAyem1rMmhhOHdib2YifQ.Q7Z7bH77Mdf2W8k78O7ilQ';
var map = L.mapbox.map('map',id,{
center : [31.450112, 74.308888],
zoom: 13,
});
L.mapbox.tileLayer('mapbox.'+style,{
attribution: 'Map Data',
maxZoom:18,
}).addTo(map);
};
</script>