我想做的是将Coordinante(grid [0] [0])标记为'A1',(grid [0] [1])为'A2',(grid [1] [0])作为'B1',(网格[1] [1])为'B2',依此类推。我正在创建一个游戏,玩家必须选择坐标才能在游戏开始前删除它的内容。
B W B W A1 A2 A3 A4 W B W B I want to access like this B1 B2 B3 B4 B W B W C1 C2 C3 C4
截至目前,我正在询问用户他们想要删除哪一块('B'或'W')(可以是他们自己的任何一件)。我希望他们能够在左上角'B'输入'A1'。
removeB = input("BLACK, remove one of your pieces by typing in it's coordinates")
我不知道如何将A1,A2,B1,B2'变量'分配到指定的坐标。我希望能够做到这样的事情:
if(removeB == A1): grid[row -1][col -1].append('-') # '-' = empty
如果有帮助,我附上了以下代码:
import random numrows = 3 numcols = 4 def initial(): grid = [] count = 0 y = 2 for x in range(numrows)s grid.append([]) for y in range(numcols): if ((x + y)%2): grid[x].append('W') else: grid[x].append('B') for x in grid: print(*x, sep=' ',end="\n") print("") color = input("Press 'Enter' to see which color you will be playing") print("") rand=random.randrange(1,3) if(rand == 1): print("Player1 you will be playing as BLACK") print("Player2 you will be playing as WHITE") else: print("Player1 you will be playing as WHITE") print("Player2 you will be playing as BLACK") print("") print(" The game board can be navigated as if it were: ") print("") example = '''\ A1 A2 A3 A4 B W B W B1 B2 B3 B4 = W B W B C1 C2 C3 C4 B W B W ''' print(example) print("and so on.....") print("") if(rand == 1): removeB = input("~BLACK Player, remove one of your pieces by typing in the coordinates: ") removeW = input("~WHITE Player, remove one of your pieces by typing in the coordinates: ") else: removeW = input("~WHITE Player, remove one of your pieces by typing in the coordinates: ") removeB = input("~BLACK Player, remove one of your pieces by typing in the coordinates: ")
提前感谢您回答我的问题所花费的时间和精力。
P.S。我知道我的代码非常苛刻。我只有3周进入python大声笑。我没有完成代码,只是挂在这一部分....
答案 0 :(得分:0)
就标记网格坐标而言,我发现我可以在if语句中使用变量'removeB'(存储的用户输入)。所以if(removeB ==“1”)然后将grid [0] [0]的坐标从'B'设置为' - '(空)
newgrid = copy_grid(board) # here is where i copied the board (with separate function) if(removeB == "1"): #if BLACKS's input is 1 newgrid[0][0] = '-' #Change the top left grid coordinate value (grid[0][0]) to '-' elif(removeB == "3"): #because coordinate 2 is a W piece, I skip to 3 likewise as we go newgrid[0][2] = '-' elif(removeB == "6"): newgrid[1][1] = '-' elif(removeB == "8"): newgrid[1][3] = '-' elif(removeB == "9"): newgrid[2][0] = '-'#changes bottom left B to - elif(removeB == "11"): newgrid[2][2] = '-' if(removeW == "2"): #start comparing WHITE's input newgrid[0][1] = '-' elif(removeW == "4"): newgrid[0][3] = '-'#changes top right W to - elif(removeW == "5"): newgrid[1][0] = '-' elif(removeW == "7"): newgrid[1][2] = '-' elif(removeW == "10"): newgrid[2][1] = '-' elif(removeW == "12"): newgrid[2][3] = '-'#changes bottom right W to - board = copy_grid(newgrid)#copy the newgrid, which contains altered coordinates show_grid(board)#function that prints out the new board with altered coordinates
这是我的结果:
B W B W <-gameboard 1 2 3 4
W B W B 5 6 7 8
B W B W coordinates-> 9 10 11 12
BLACK's user input = 1
WHITE's user input = 12
输出:
- W B W
W B W B
B W B -
我没有包含我在上面使用过的几个函数,但是它们的行为就像命名一样。如果您对此处涉及的内容有任何疑问,我很乐意与您分享我的发现的其他方面。