flot中没有zoomIn()方法

时间:2016-11-02 13:06:00

标签: jquery charts flot

我搜索了整个互联网,但我找不到是否存在flot图表的zoomIn()方法,或者就像zoomOut()方法一样,它工作得很好。

我需要图表的zoomIn()方法,请帮忙......

1 个答案:

答案 0 :(得分:2)

Flot navigate plugin提供var animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60) }; var canvas = document.createElement("canvas"); var width = 400; var height = 600; canvas.width = width; canvas.height = height; var context = canvas.getContext('2d'); var player = new Player(); var computer = new Computer(); var ball = new Ball(200, 300); var keysDown = {}; var render = function () { context.fillStyle = "#FF00FF"; context.fillRect(0, 0, width, height); player.render(); computer.render(); ball.render(); }; var update = function () { player.update(); computer.update(ball); ball.update(player.paddle, computer.paddle); }; var step = function () { update(); render(); animate(step); }; function Paddle(x, y, width, height) { this.x = x; this.y = y; this.width = width; this.height = height; this.x_speed = 0; this.y_speed = 0; } Paddle.prototype.render = function () { context.fillStyle = "#0000FF"; context.fillRect(this.x, this.y, this.width, this.height); }; Paddle.prototype.move = function (x, y) { this.x += x; this.y += y; this.x_speed = x; this.y_speed = y; if (this.x < 0) { this.x = 0; this.x_speed = 0; } else if (this.x + this.width > 400) { this.x = 400 - this.width; this.x_speed = 0; } }; function Computer() { this.paddle = new Paddle(175, 10, 50, 10); } Computer.prototype.render = function () { this.paddle.render(); }; Computer.prototype.update = function (ball) { var x_pos = ball.x; var diff = -((this.paddle.x + (this.paddle.width / 2)) - x_pos); if (diff < 0 && diff < -4) { diff = -5; } else if (diff > 0 && diff > 4) { diff = 5; } this.paddle.move(diff, 0); if (this.paddle.x < 0) { this.paddle.x = 0; } else if (this.paddle.x + this.paddle.width > 400) { this.paddle.x = 400 - this.paddle.width; } }; function Player() { this.paddle = new Paddle(175, 580, 50, 10); } Player.prototype.render = function () { this.paddle.render(); }; Player.prototype.update = function () { for (var key in keysDown) { var value = Number(key); if (value == 37) { this.paddle.move(-4, 0); } else if (value == 39) { this.paddle.move(4, 0); } else { this.paddle.move(0, 0); } } }; function Ball(x, y) { this.x = x; this.y = y; this.x_speed = 0; this.y_speed = 3; } Ball.prototype.render = function () { context.beginPath(); context.arc(this.x, this.y, 5, 2 * Math.PI, false); context.fillStyle = "#000000"; context.fill(); }; Ball.prototype.update = function (paddle1, paddle2) { this.x += this.x_speed; this.y += this.y_speed; var top_x = this.x - 5; var top_y = this.y - 5; var bottom_x = this.x + 5; var bottom_y = this.y + 5; if (this.x - 5 < 0) { this.x = 5; this.x_speed = -this.x_speed; } else if (this.x + 5 > 400) { this.x = 395; this.x_speed = -this.x_speed; } if (this.y < 0 || this.y > 600) { this.x_speed = 0; this.y_speed = 3; this.x = 200; this.y = 300; } if (top_y > 300) { if (top_y < (paddle1.y + paddle1.height) && bottom_y > paddle1.y && top_x < (paddle1.x + paddle1.width) && bottom_x > paddle1.x) { this.y_speed = -3; this.x_speed += (paddle1.x_speed / 2); this.y += this.y_speed; } } else { if (top_y < (paddle2.y + paddle2.height) && bottom_y > paddle2.y && top_x < (paddle2.x + paddle2.width) && bottom_x > paddle2.x) { this.y_speed = 3; this.x_speed += (paddle2.x_speed / 2); this.y += this.y_speed; } } }; document.body.appendChild(canvas); animate(step); window.addEventListener("keydown", function (event) { keysDown[event.keyCode] = true; }); window.addEventListener("keyup", function (event) { delete keysDown[event.keyCode]; }); zoomOut()方法(zoom()方法放大)。使用zoom()方法非常简单:

zoom()