嘿伙计我需要根据屏幕上用户滑动的速度创建3D翻转/旋转动画,我能够使用ObjectAnimator
及其相关属性创建此动画,但我需要建议怎么能我们在android中为上面创建了一个3D动画。我还需要执行一些部分旋转的动画
虽然对于Android我们可以使用OPENGL但是对于一个简单的动画OPENGL太重了,因为我们没有设计真正的游戏 我已经提到了以下链接
https://2cupsoftech.wordpress.com/2012/09/18/3d-flip-between-two-view-or-viewgroup-on-android/
http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html
答案 0 :(得分:2)
尝试使用此
<强> MainActivity.java 强>
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ButterKnife.bind(this);
FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
ft.replace(R.id.layout_main, ExampleFragment.newInstance(ExampleFragment.NODIR));
ft.commit();
}
<强> ExampleFragment.java 强>
public class ExampleFragment extends Fragment {
@IntDef({NONE, FLIP})
public @interface AnimationStyle {}
public static final int NONE = 0;
public static final int FLIP = 2;
@IntDef({NODIR, UP, DOWN, LEFT, RIGHT})
public @interface AnimationDirection {}
public static final int NODIR = 0;
public static final int UP = 1;
public static final int DOWN = 2;
public static final int LEFT = 3;
public static final int RIGHT = 4;
private static final long DURATION = 500;
@AnimationStyle
private static int sAnimationStyle = FLIP;
public static ExampleFragment newInstance(@AnimationDirection int direction) {
ExampleFragment f = new ExampleFragment();
f.setArguments(new Bundle());
f.getArguments().putInt("direction", direction);
return f;
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.content_anim, null);
// For generating random Colors
int color = Color.rgb((int) Math.floor(Math.random() * 128) + 64,
(int) Math.floor(Math.random() * 128) + 64,
(int) Math.floor(Math.random() * 128) + 64);
view.setBackgroundColor(color);
ButterKnife.bind(this, view);
return view;
}
@Override
public Animation onCreateAnimation(int transit, boolean enter, int nextAnim) {
switch (sAnimationStyle) {
case FLIP:
switch (getArguments().getInt("direction")) {
case UP:
return FlipAnimation.create(FlipAnimation.UP, enter, DURATION);
case DOWN:
return FlipAnimation.create(FlipAnimation.DOWN, enter, DURATION);
case LEFT:
return FlipAnimation.create(FlipAnimation.LEFT, enter, DURATION);
case RIGHT:
return FlipAnimation.create(FlipAnimation.RIGHT, enter, DURATION);
}
break;
}
return null;
}
@OnClick(R.id.buttonUp)
void onButtonUp() {
getArguments().putInt("direction", UP);
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.layout_main, ExampleFragment.newInstance(UP));
ft.commit();
}
@OnClick(R.id.buttonDown)
void onButtonDown() {
getArguments().putInt("direction", DOWN);
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.layout_main, ExampleFragment.newInstance(DOWN));
ft.commit();
}
@OnClick(R.id.buttonLeft)
void onButtonLeft() {
getArguments().putInt("direction", LEFT);
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.layout_main, ExampleFragment.newInstance(LEFT));
ft.commit();
}
@OnClick(R.id.buttonRight)
void onButtonRight() {
getArguments().putInt("direction", RIGHT);
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.layout_main, ExampleFragment.newInstance(RIGHT));
ft.commit();
}
}
<强> FlipAnimation.java 强>
public class FlipAnimation extends ViewPropertyAnimation {
@IntDef({UP, DOWN, LEFT, RIGHT})
@interface Direction {}
public static final int UP = 1;
public static final int DOWN = 2;
public static final int LEFT = 3;
public static final int RIGHT = 4;
protected final @Direction int mDirection;
protected final boolean mEnter;
public static FlipAnimation create(@Direction int direction, boolean enter, long duration) {
switch (direction) {
case UP:
case DOWN:
return new VerticalFlipAnimation(direction, enter, duration);
case LEFT:
case RIGHT:
return new HorizontalFlipAnimation(direction, enter, duration);
}
return null;
}
private FlipAnimation(@Direction int direction, boolean enter, long duration) {
mDirection = direction;
mEnter = enter;
setDuration(duration);
}
private static class VerticalFlipAnimation extends FlipAnimation {
public VerticalFlipAnimation(@Direction int direction, boolean enter, long duration) {
super(direction, enter, duration);
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mPivotX = width * 0.5f;
mPivotY = (mEnter == (mDirection == UP)) ? 0.0f : height;
mCameraZ = -height * 0.015f;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float value = mEnter ? (interpolatedTime - 1.0f) : interpolatedTime;
if (mDirection == DOWN) value *= -1.0f;
mRotationX = value * 180.0f;
mTranslationY = -value * mHeight;
super.applyTransformation(interpolatedTime, t);
// Hide exiting view after half point.
if (interpolatedTime >= 0.5f && !mEnter) {
mAlpha = 0.0f;
}
applyTransformation(t);
}
}
private static class HorizontalFlipAnimation extends FlipAnimation {
public HorizontalFlipAnimation(@Direction int direction, boolean enter, long duration) {
super(direction, enter, duration);
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mPivotX = (mEnter == (mDirection == LEFT)) ? 0.0f : width;
mPivotY = height * 0.5f;
mCameraZ = -width * 0.015f;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float value = mEnter ? (interpolatedTime - 1.0f) : interpolatedTime;
if (mDirection == RIGHT) value *= -1.0f;
mRotationY = -value * 180.0f;
mTranslationX = -value * mWidth;
super.applyTransformation(interpolatedTime, t);
// Hide exiting view after half point.
if (interpolatedTime >= 0.5f && !mEnter) {
mAlpha = 0.0f;
}
applyTransformation(t);
}
}
}
<强> ViewPropertyAnimation.java 强>
public class ViewPropertyAnimation extends Animation {
private final Camera mCamera = new Camera();
protected int mWidth = 0;
protected int mHeight = 0;
protected float mAlpha = 1.0f;
protected float mPivotX = 0.0f;
protected float mPivotY = 0.0f;
protected float mScaleX = 1.0f;
protected float mScaleY = 1.0f;
protected float mRotationX = 0.0f;
protected float mRotationY = 0.0f;
protected float mRotationZ = 0.0f;
protected float mTranslationX = 0.0f;
protected float mTranslationY = 0.0f;
protected float mTranslationZ = 0.0f;
protected float mCameraX = 0.0f;
protected float mCameraY = 0.0f;
protected float mCameraZ = -8.0f;
private float mFromAlpha = -1.0f;
private float mToAlpha = -1.0f;
public ViewPropertyAnimation fading(@FloatRange(from=0.0f,to=1.0f) float fromAlpha, @FloatRange(from=0.0f,to=1.0f) float toAlpha) {
mFromAlpha = fromAlpha;
mToAlpha = toAlpha;
return this;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mWidth = width;
mHeight = height;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
if (mFromAlpha >= 0 && mToAlpha >= 0) {
mAlpha = mFromAlpha + (mToAlpha - mFromAlpha) * interpolatedTime;
}
}
protected void applyTransformation(Transformation t) {
final Matrix m = t.getMatrix();
final float w = mWidth;
final float h = mHeight;
final float pX = mPivotX;
final float pY = mPivotY;
final float rX = mRotationX;
final float rY = mRotationY;
final float rZ = mRotationZ;
if ((rX != 0) || (rY != 0) || (rZ != 0)) {
final Camera camera = mCamera;
camera.save();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) {
camera.setLocation(mCameraX, mCameraY, mCameraZ);
}
if (mTranslationZ != 0) {
camera.translate(0, 0, mTranslationZ);
}
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = mScaleX;
final float sY = mScaleY;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(mTranslationX, mTranslationY);
t.setAlpha(mAlpha);
}
}
答案 1 :(得分:1)
实际上,你已经提到了这个:
根据屏幕上用户滑动的速度进行3D翻转/旋转动画
所以,我不认为Android动画适合你的情况。但是如果你有自定义视图的经验,android.graphics.Camera的一个类会帮助你。
首先,您需要声明
camera = new Camera();
然后覆盖OnDraw。
canvas.save();
Matrix matrix = new Matrix();
camera.save();
camera.rotateY(rotateAngle);
camera.getMatrix(matrix);
camera.restore();
mPaint.setColor(textBackgroundColor);
int centerX = diameter / 2;
int centerY = diameter / 2;
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
canvas.concat(matrix);
canvas.drawCircle(diameter / 2, diameter / 2, diameter / 2, mPaint);
canvas.restore();
现在您可以看到我们围绕y轴旋转了一个圆形的rotateAngle度。您可以更改值rotateAngle来调整角度。
您可以自由推荐我的最新文章here,源代码位于github link。